Saxo
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Posts
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Posts posted by Saxo
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I think it's fine. It's not meant to get easy rare mods, it's designed for the people who have pretty much everything maxed and millions of credits spare to take a shot at getting something they need.
I personally won't use it any time soon as I'm short on credits myself and have few mods actually maxed anyway.
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I've had it worse, to be honest. All it's dropped for the last 15 hunts is Volt CHASSIS. I'm 1 System short... but all I've gained from the J3-Golem is Chassis... 15 times in a row!
People attribute that to luck but if that really was the case, then there would've been times I get Nothing...
I'd appreciate it if someone looked at the J3-Golem programming, it started since the Arid Fear operation began... if that helps.
This is with all bosses ATM, at least the ones I have tried (Golem, Hek and Hyena).
The poison cloud is specific to Golem and could cause problems for many players (since I play Rhino it hardly affects me) due to the drops always falling inside the cloud.
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I have killed it twice now and both times the poison cloud has failed to disappear after death. I waited more than 30 seconds both times, it used to disappear after around 5 seconds. Not sure if it is intended or not but I doubt it.
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Just did Hek, all he dropped was an energy orb and shotgun ammo. WTH!
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I wish I had credits to throw at this :( From seeing the results though I think I'm better off selling the mods once I got a maxed one anyway.
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Every time I complete my objective and Lotus appears "It seems there's some valuable data"
SCREW YOU LOTUS!
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The one good thing about Tyl Regor is that if you don't get the Gallium drop at least what does drop is generally more useful (Plastids!!!!)
Depends what you need really. With Nef it's usually Morphics if not Gallium which isn't the easiest thing in the world to farm either.
As for the alert I don't see a problem. You know what the reward is before you start, if you don;t think it's worth it you're not forced to do it. Yes you can get Gallium easier elsewhere, but the alert is 100% chance to receive which isn't offered anywhere else.
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I seem to get a decent amount of Plastid drops, just the quantity per drop is abysmal. Leave the drop rate as it is but instead of getting on average 20 per drop increase the amount to around 50 average (same as alloy now I believe) and it would be fine. Far too many things need Plastid when you start building dojo weapons.
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I'm more impressed you're master and have spent all but 3 platinum. How did you even manage that?
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Better mod management and an increase in control module drop chance and plastid drop quantity and I'd be happy.
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While this is great for leveling, I'm a bit annoyed by the number of people constantly dying because of low level frames. I've spent more time in some of these defense missions reviving people than killing stuff.
Press Z and check their base stats (shield and health) after you revive them. If they are clearly coming unprepared ignore them everytime they get downed otherwise you'll spend most your time helping them
I only help people with a decent shield and will only go to Kappa/Kriste myself if I can equip my best Redirection mod, don't care about frame abilities since I take at least 1 suitable weapon.
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Yep it has annoyed me for a long time too, never used to be able to simply walk over them.
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While I personally love the idea, as soon as I suggested this to a friend I realized the issues with it:
1. You click "Load Mod Set 1". That set doesn't actually exist anymore because you upgraded your flow from that set so you no longer have a rank 6 card - its rank 7 now. What is that action supposed to do? Try and load with the upgraded card? If not, which of the cards that match the current level? What if that card is on another frame?
2. You click "Load Mod Set 2" One of the cards from the set is currently on another frame. What should it do? Remove the card from the other frame? Indicate the card is in use on another frame? What if multiple are in use on other frames? Even worse, what if one of them is an aura that by removing would mean that another frame is over cost because of the reduced points available?
One possible solution to both would be for the "suits" to go in a locker of some sort. But, that is just one other place that we could have mods stashed that we forget about or have to go looking.
I remember using a template or suit addon for another game at one time and it was handy! I would just caution DE to fully vet the idea. I mean hell, we are in Beta so why not? :) There are just a lot of gotchas for this type of an addition. That being said, I still think its a great idea!
For #1, when you upgrade a mod you need to confirm all the set's that include that mod, and if it exceed's the limit you have to adjust.
For #2 this problem wouldn't exist, as you would need to select a suit/weapon and a mod set rather than individual mods.
I like the idea and have always thought there's no reason to "hide" the mod in an unused suit/weapon, we still have access to it they just make us have to retrieve it for some reason.
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I think everyone from both alerts are getting queued together, and host is the alert that gets played. If you start the mission and it's spy leave, that's for helm.
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Are you talking about crafting multiple things but the SAME item?
Im pretty sure you can craft different things at the same time right now which is fine for me.
You must be in a big hurry if you want to make 2 potatoes or 2 pretzels at the same time >.<
Have you ever made dual wielding pistols? I'm not sure if any melee weapons are the same but with the guns you have to make each one individually then combine them, it takes a while.
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No, it's 1024 including the starting source mod as he mentioned.
Ah yes, always forget you need the first one to begin with.
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1 for level 1.
2 for level 2.
4 for level 3.
8 for level 4.
16 for level 5.
32 for level 6.
64 for level 7.
128 for level 8.
256 for level 9.
512 for level 10.
Total: 1024 redirection mods, including the starting source mod.
1023 (edited because I failed too)
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Not sure of the T3 armor, but 4 rifle amps would be better i think (40% more damage) compared to the 20% reduction in armor.
Even if they had 600 armor base (85.7% resistance) they'd lose ~120 armor, so they'd be at 480 (82.7) so 100 damage would deal 14.3 without artifacts, and 19.3 with CP.
If you had 4 rifle amps, you'd deal 140 damage, which after DR is 20.2 (still more damage, true by only 0.9, but still more)
I'm pretty sure rifle amp only increases the rifle's base damage by 10%. So Boltor only gets +1.8 and Braton gets +2 etc.
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Turns out I picked all the skills that were winning bar the last one which is close. I picked Annihilation which is now 2 votes behind Molecular Prime. First 3 skills seem to be decided.
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Think of Rhino Charge as more of a positioning skill and Slash Dash as a damaging skill.
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As long as they keep PvP away from me I don't care what they do, but if they start making things (mods/weapons etc) specifically for or even worse only obtainable through PvP then I won't be too pleased.
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Announce what?
Why are you thanking us?
This makes no sense!
I think this is just the Stream alert early.
Maybe some one messed up and now they cant take it back.
Tomorrow we probably get a reactor.
No one messed up, there was red text in game informing people it was going to happen a few mins before the alert came up.
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Because they want to distract us from the fact that they havent put in a vauban helmet on a time where europeans and other not-american timezones can get him without staying awake longer than my mommy allows.
There have been 2 (that I am aware of) I missed first one being in pub and got the second one sometime late evening I think. I am from UK, these were VERY EU friendly times.
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If they replaced skill mods with fusion cores I would start farming mods again. As it is now I get so many common skills that it puts me off farming them.
Please Don't Forget To Add Door Hack Systems
in Mission Specific
Posted
Just had to abandon a rescue mission on the new area because we all got stuck between the exit from the cells and the next area after a lock down. Literally all 4 of us in a square room a door each side and no system inside to unlock.