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Tykune

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Posts posted by Tykune

  1. So I have encountered an issue several times over the different 'Ghoul Outbreak' events that occur on Cetus. I have kept track of my journal completions that you acquire through killing ghouls and finishing stages within the mission, and I have noticed that entries that have already been completed are resetting and going back to being half complete or not complete at all. A good example of this is 'Strength in Numbers'. I have completed this entry at least four times over the course of when I first started doing these missions, over several missions that I have done during this event. It is quite annoying when entries I have completed tend to reset as if there was no progress made on it.

     

    Also, 'A Tide of Claws and Flesh' will not progress beyond the first entry no matter how many times I get the journal for it.

    EDIT: At the time of making this edit, my journal entry for 'A Tide of Claws and Flesh' went from 1 to 4 completed. The heck?

  2. I have been trying to do the Orb Valis nightwave mission for hunting perfect animals, and I have noticed that the animals are spawning way too close to the player when they do the calls. I watched a creature literally spawn in front of me and get instantly alerted by my presence. There was also one instance of a stover spawning literally right on top of me when I did the call.

  3. My tranq shots are going through sawgaws despite hitting them perfectly. This leads to me getting bad shots when I am basically pumping tranqs into a sawgaw and its just not landing.

    People don't call this Bugframe or Glitchframe for nothing, I suppose.

  4. I'll have to agree with Blink.Ensu. This game has fallen to some new lows when they released Octavia, and even more so when some things don't even make sense by design.

     

    Rhino is a heavily armored Warframe with the strength and fortitude of his reckless, stampeding namesake. Rhino trades speed for power and is designed to fill the tank role in a cell, with the capability to charge into the fray, draw enemy fire, and bend the battlefield to his will through sheer brute force.

    Armor: 190


    Valkyr is a berserker-themed Warframe. Driven by feral rage, her attacks rend her prey with fury and ferociousness, while her tortured cries break the imposing silence of the Tenno presence.

    Armor: 600


    9Rk8KCR.jpg

  5. As for my last message for this thread, this here is the description of Rhino:

    "Rhino is a heavily armored Warframe with the strength and fortitude of his reckless, stampeding namesake. Rhino trades speed for power and is designed to fill the tank role in a cell, with the capability to charge into the fray, draw enemy fire, and bend the battlefield to his will through sheer brute force."

    Despite the description, I really wished Rhino was as he was described.

  6. This is one of the reasons why I quit playing Warframe in the first place. I did everything I could to turn my warframe into what I wanted it to be, a tanky front-line melee fighter with ranged weapons as a support option, but apparently the warframe itself just isn't good enough. It works amazingly in lower levels, but mid-late, it falls right off unless you super specialize in certain abilities... and even then, you have to time it perfectly to get them to function well.

  7. 7 minutes ago, Keiiken said:

    Use it like snowglobe for best effectiveness, cast just before being attacked and for a few second incoming damage buffs the iron skin's health.

    In late game its the only way to do it because at some point power strength gives diminishing returns and even min-maxed builds won't make iron skin strong enough on their own.

    Happen to have the math of how much damage is converted into health in those few seconds?

  8. 3 minutes ago, Venule said:

    I was in a third phase of my Sortie with a Rhino who built for his stomp and I can't tell you how useful it was. That and the fact he only got killed when the radiation hazard on the map proc'd on him and our Saryn toxin shredded through his armor and health made him seem pretty strong to me. I don't play him often, but judging from that build, I'd say he maintains his usefulness pretty easily in high-level play. 

     

    That said, though, a lot of the older frames could use a second look now that frame design/production has evolved from how it was back then. It's no secret that the more dated frames are having a bit of trouble keeping up in comparison to newly released frames.

    I would certainly like to see his build, but from all my testing I couldn't keep Rhino up long enough to make any build worth-while for late game.

  9. 3 minutes ago, Sakatchi said:

    I face tanked  a level 100 Vey Hek with it.  Like another said you need to invest in his skills for them to work properly though, so I just stacked mods that buffed iron skin.

    And unless you're fighting level 200 dudes or something, 8k hp is very substantial.

    I find that very hard to believe, considering I have built towards iron skin through mods and I found myself going down fast against level 60-70's.

  10. 4 minutes ago, Buzkyl said:

     You not having all your skills at optimal strength is not a Rhino problem, that's very very downside to modding in warframe. Every build that isn't a straight balanced build focuses on maxing one set of skills at the cost of others.

    It affects warframes differently, some more-so than others.

    If you build towards power strength, you take a hit to duration which makes your skills hit harder.. but your roar and duration of your stomp becomes useless. It does buff your iron skin a little, but last I checked it was still torn through like tissue paper.

    Duration, counters power strength. It would make your buff and your stomp last longer, but does nothing for iron skin and makes your stomp weak late game, but does keep things CC'd a little longer.. but again, iron skin becomes more of an obvious issue with lacking strength.

  11. 1 minute ago, Sakatchi said:

    With the changes to hystera Rhino is actually the better tank if you build him right, he also has a valuable support damage buff. 

    Basically compare 8k hp you can pull out of your butt whenever you want, that has no timer, to valkyr's 30 seconds of immunity.

    His iron skin can get torn through like tissue paper late game, last I saw.

    Unless they updated it for the better since I last played.

  12. 4 minutes ago, Buzkyl said:
    • Ironskin makes rhino immune to knockdown damage and procs, and scales with enemy damage inflicted during absorption phase.
    • Roar buffs his DPS and team DPS considerably
    • Rhino charge is mobility and CC
    • Stomp is a large Area CC that ca be chained.

     

    Yes rhino may not have the most intricate kit compared to newer frame, but he is very viable.

    You can have them, but you cant have all of them. You have to focus on modding towards a few to make them strong, while others fall off and become redundant without the mods.

    You can only have a few those if you mod heavily towards them. (Ex. Power Strength counters power duration, etc)

  13. How about you finally update/remake Rhino to be more versatile/viable in the mid/end game?

     

    Currently, the only thing he has going for him mid to later in the game is his stomp, and as someone who enjoys the concept of Rhino, he seems to be pushed back into the shadows by warframes that do his job, and do it better. His armor is overshadowed by Valkyr by over 3x (so much for being a tanky warframe), and his health/shield is nowhere near impressive when compared to other warframes.. his abilities put him into a niche that isn't really all that viable unless you super-focus onto Stomp, and even that is questionable.

     

    I think it is about time to bring Rhino up to par with the rest of the game, and not just do minor tweaks and changes, and call it an 'improvement'.

  14. I would definitely like to see something more with Rhino and his prime. He is too situational for the end game, and you have to either sacrifice his survivability to have a team-oriented kit, or boost survival at the sacrifice of his team functionality. No warframe should have to go one or the other to the extent of being overshined in both sides by other warframes. I always thought that his armor was on the pretty dang low side for being a heavy, tanky warframe.

    I do like the heavy weapons doing more damage shtick, as I would love to see him become something of a tanky, heavy weapons fighter. His iron skin isn't nearly as useful for late-end game content, which is pretty saddening.

  15. 13 hours ago, AcceptYourDeath said:

    Ok I honestly stoped reading after the suggestion for making Iron Clad default on his 1.

    You are just asking for an insane buff and power increase for an already good Warframe, not tiny tweaks. Keep your huge Iron Skin values and free up a mod slot, let me guess Fleeting Expertise would fit well this new open slot, right? 

    Yeah sure....

    I wouldn't say he is already good. He is extremely situational in end-game content.. and until he is all-around decent for end-game, then I wouldn't say he is good.

     

    Also, Valkyre has 5x more armor than rhino. Wtf?

  16. I am actually agreeing with this guy. Relays should not have a mastery rank that would prevent people from entering it, trader or not. Weapons I can understand having mastery locks, but there is no reason for relays to have them.

     

    This may also branch out towards my huge dislike of being forced to play several warframes just to get higher mastery rank (which I do find to be pretty $&*&*#(%&), but relays in the least should not have these restrictions.

  17. Everyone only sees rhino and rhino prime as a stepping stone to learn the game due to how strong he is early levels, but extremely weak later levels. Will Rhino, or at least Rhino Prime, get readjusted/redone to be of better use in later levels (50-100) or will my favorite warframe be doomed to never compete in higher levels?

  18. a hilarious joke.

    by the time you're taking Health Damage, you've already failed to protect yourself.

    so just as a general statement to every Quote - git gud and don't Macro cast Iron Skin and you might not end up dead.

    use some strategy between your Shields and Iron Skin, to absorb Damage appropriately.

    i survive quite well with +48% Power Strength, while others self stroke about their +184% Power Strength, and how you have to use that otherwise you'll die, and then complain that the Warframe doesn't do enough and that they die.

    maybe who ever they is should reconsider their insanity Mod Loadout.

    in addition, every Warframe can't be expected to utilize the same strategies.

    'more Armor lets Life Strike/Health based Gameplay work better'. well, considering it's a Warframe the revolves completely around Iron Skin and Shields for defense, protecting yourself from taking Health Damage in the first place is rather important.

    if you want to allow yourself to take Health Damage, you're sacrificing much of what your Warframe is capable of in the first place. if it doesn't work so well - i don't know what you expected.

    just like some other Warframes, like Mesa, Volt, Mag, Banshee, Ember, Booben - taking Health Damage in the first place is a problem. you avoid it at all costs.

    that can be solved in a better manner by making it:

    - a Multiplier on total Armor, rather than base Armor

    - a flat value increase

    the first one would probably work better.

    Again, get good plz.

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