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Dalicris

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Posts posted by Dalicris

  1. Unlike other melee stances with the block+attack combos where you can just keep holding it to initiate the combo, with Bullet Dance(at least on Sarpa), half the time it(Lead Tango) just does not and skips. Especially, it seems, with high attack speed. Would be very thankful if you fixed that minor nuisance, thank you.

     

    P.S. I LOVE YOU DIGITAL EXTREMES, BEST DEVS/GAME EVER <333

  2. 1 hour ago, [DE]Saske said:

    Hey Tenno! In Update 20 we added a small delay between each explosion when activating the alt-fire on certain weapons to improve performance. This is creating the issue with Sancti Castanas and stealth kills. We are going to take another look and tweak it a little.  

    The Sarpa is an issue we're looking into. We don't have a timeline on a fix but we're investigating.

    Thank you very much for your response! Take your time, I'm just happy it's being worked on. As for performance, like I said to another person: I have a 6 year old, quite weak laptop and all Castanas exploding at once never caused me any issues.

  3. I've commented on the weapons feedback on this, and it even got some likes, and I hoped that it would be resolved in the last update, but nope, so here it is:

    Dear DE,

    You have nerfed 2 weapons that were quite obscure and unpopular already, which are my 1st favorite secondary and 2nd favorite melee, so I was quite upset, especially considering they were definitely not op nor did they hurt anyone. Sancti Castanas and Sarpa. 

    Sancti Castanas now explode in a succession, making them much weaker for stealth kills as only the first Castana gets the stealth bonus since it alarms the target before the rest explode.

    Sarpa now fires one, singular shot instead of bursts of 4-5, making its fire attack pretty worthless, big shame considering the amount of them in the best stance mod for gunblades, Bullet Dance.

    Please, please, please make them as they were as, like I said, they weren't op in the first place: I have 2-3 formas on both and I could only effectively deal with lvl 40-50 mobs with them. Now I have trouble with lvl 30 mobs... This is especially weird 'cause I've looked around and haven't seen the changes documented in any updates or hotfixes.

    Thanks a lot in advance! Love your game! <3

     

    P.S. Please, please, please, PLEASE add centered camera to the game! I freakin' hate shoulder camera and even after 1,4k hours in this marvelous game, it still ruins the experience for me quite a bit, and I'm sure I'm not the only one. And I don't wanna sound like an A******, but I'm sure it's not even that complicated, only, like, 2-3 lines of code(I've done such fixes in games before). PLEASE! I would be absolutely happy if you did.

  4. Dear DE,

    You have nerfed 2 weapons that were quite obscure and unpopular already, which are my 1st favorite secondary and 2nd favorite melee, so I was quite upset, especially considering they were definitely not op nor did they hurt anyone. Sancti Castanas and Sarpa.

    Sancti Castanas now explode in a succession, making them much weaker for stealth kills as only the first Castana gets the stealth bonus since it alarms the target before the rest explode.

    Sarpa now fires one, singular shot instead of bursts of 4-5, making its fire attack pretty worthless, big shame considering the amount of them in the best stance mod for gunblades, Bullet Dance.

    Please, please, please make them as they were as, like I said, they weren't op in the first place: I have 2-3 formas on both and I could only effectively deal with lvl 40-50 mobs with them. Now I have trouble with lvl 30 mobs... This is especially weird 'cause I've looked around and haven't seen the changes documented in any updates or hotfixes.

    Thanks a lot in advance! Love your game! <3

  5. 15 hours ago, DreadWarlock said:

     

    It pains me to say this but, 75% is more than enough, learn to roll, use cover. That's how you survive level 100 enemies even without the help of a Trinity. I just did a sortie yesterday with a team comprised of Day Equinox(me) and a Limbo, I only fell when my ammo ran out(who the hell had the great idea of limiting our weapons in an excavation?) 

    You can't dodge auto-fire from 40 mobs firing at you from all directions, and there are plenty of mob attacks in the game that one-hit me with link AND 75% blessing on. 99% is NOT overpowered when you have to keep an eye on 4 people's health that can go down in an instant(even with QT and 600 energy), especially with the range nerf.

  6. Alright, as a fully-supportive player with T/Prinity as the favorite frame, I can imagine the last 2 fixes as reasonable in a fully PvP game, but in heavuly PvE-focused game, they seem purely game-breaking, saddening, infuriating and just unacceptable. Why? Have the NPCs complained?

    Ok, beside not being able to save Tenno across the map in Intereception/Sabotage/Etc., I can't quite say the range nerf on the blessing is ridiculous, it's ok, but...

     

    The 99% to 75% nerf?! AT MAX CAP?!?! The mobs have the ability to one-shot a medium survivability player at level FOURTY-FIVE. AND THERE ARE ONE. HUNDRED. LEVEL. MOBS.

    And even the 45 ones often stagger a T/Prin player with QT(or simply murder one without one), making it quite challenging to play the game with the 99% blessing, so you always have to keep an eye on the counter(and that's with normal/higher power duration!).

    But now we don't even have that?... Now all casting a blessing brings me as T/Prinity at levels 45+ is another half a second to live before getting wiped, as opposed to a chance for another action with 99%.

    This is truly saddening, infuriating, and quite simply disappointing. And I'd like to remind that this is a heavily PvE-focused game. It almost feels like the developer/s are trying to make the game as un-enjoyable as possible. Please, PLEASE return the 99% damage resistance cap. Me and, I'm sure, other T/Prin players that simply want to be helpful to their team, would be VERY grateful.

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