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PyroThePlatypus

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Posts posted by PyroThePlatypus

  1. 6 hours ago, Zhoyzu said:

    what? the xp value could have been 10 million. if it was doubled youd still see more people. that has nothing to do with optimization.

    Sure it does. If the system was optimized, you wouldn't see such an increase in players. How would you explain such an increase? If players think that the system is so optimized and good, why would there be an increase in players, instead of an increase you'd see about the same numbers of players... the only explanation to the increase in player numbers is that they wanted to get more exp in less time. That's where the fact that most of the players today are farming exp ( on maps like Bere, Akkad, etc.. ) comes in, instead of playing the game how its meant to be played, everyone is farming exp, and if you have double exp, you farm even more affinity, and that's not how the game meant to be played ( you can see that exp farm is not DE's intention by looking at the recent nerfs to Draco and Akkad).

    If all you see in the game is farming exp with a specific set of frames, then you are blind to the lack of optimization the system desperately needs.

  2. In a recent stream, Rebecca showed that an increased number of players played when there was: 

    1. the vacuum within

    2. the index preview

    3. the double affinity booster weekend


    From the fact that an increased number of player played when there was a double affinity booster, and from game-play experience (mass exp farm from missions like Berehynia, Akkad, etc..) we can deduce that the affinity system right now is not optimized.

    Are there any plans on changing the affinity system and optimizing it so that exp grinding won't have to be a necessary way to level gear up?

    thank you

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