Jump to content

(XBOX)Speed Demon FNG

Xbox Member
  • Posts

    9
  • Joined

  • Last visited

Posts posted by (XBOX)Speed Demon FNG

  1. The new Diamond Cursor is very difficult to use. Please remove it and return it to the way it was. I understand that this game was meant for PC for players using a mouse, but it's really annoying when you have to wait for the cursor to get to where to wanna Press A to select, and even then you have to be precise. People with smaller TV screens would have a problem with this.

    In addition, just tonight when i try to invite a non-clan player to my dojo for a duel, i select the player's name, used the D-pad to choose and Pressed A to select and it didn't work. I had to use the cursor SEVERAL times before it let me select the invite selection. And before that i had to exit the dojo and re-enter to reset the glitch because it either closed everything or didn't even let me select it. ....it is really slow.... and if it's faster, then you'll have to stop just right to precisely place the cursor on the a selection.

    Please return the UI the way it was before the cursor or remove the cursor all together.

    Thank you for reading. ^_^

  2. I haven't seen anyone complain about the new Dueling Room on the way it is set up to send you to a different area/server just to duel. A lot of people i've spoke to that duels a lot in the dojo hates the new setup.

    1. Sending players out of the dojo and into a custom dueling room forces you to send multiple invites from the dojo to the dueling room again. (please return it back to the way it was: both players sits down and just fight!!)

    2. Whatever happened to coming into a dojo and suddenly seeing a fight, Dojo duels makes much better fights because, even though it's unbalanced, it's fun and there's no end game result. Loser goes back to the drawing board and re-mod their stuff or fight more to find a better counter, all the hard work finding mods and weapons in-game pays off in a dojo duel.

    3. Just stepping into a fight is exciting and being able to watch and walk in and out without an invite is very convenient.

    4. Now that we're able to go to the Arsenal, the duel room sends you to a different place, now you have to change your stuff by exiting and asking for an invite like before.

    5. Some clans and alliances like my clan have Tournaments: and it's really glitchy when you have to invite the whole clan or alliance to the dojo, then the dueling room, and vice-versa when you exit to change. Sometimes when the host leaves, it kicks EVERYONE out, and then the whole inviting everyone to the dojo, then dueling room starts all over again.

    In the end, Please return the dueling room back to the way it was. It would be very much appreciated.

    As for Dueling room balance: Most of the O.P. powers are crowd control. If you just start labeling the crowd control powers on each warframe, then disabling it in the dueling room, that would solve a lot of balancing issue. With the mods, some mods are just too O.P. and 1 hits everyone, transfer them into Riven mods or something and disable them in the dojo. Disabling them shouldn't be too hard would it? you've already disable all weapons but the required weapon on curtain sortie missions on all warframes when a player has all 3 weapons equipped. Or better yet, give the player a console to control the battle requirements any specific room, that would be easiest.

  3. So i dont see anyone complaining about the new way the dojo dueling room is starting. 2 players has to sit down then the game sends the room into a different place and kicks 1 player out. Once the host player is in, they have to invite the dueling player again!!. For those who wants to join or get invited, they have to enter the dojo then know which dueling room to go to. This very annoying and time consuming. Dueling in the dojo allows u to use the hard earned grinding mods u've worked so hard for and show them off on how u can better effecrively combine them with other mods. Battling each other like stalker vs stalker. Please return the starting method of the duel back to how it was. While the other fixs looks good.. 

  4. Look, i dont normally type in here or reply in here unless there is something serious....so here it goes.

    Oberon prime design is a disappointment. Whoever was in charge of the design should really look at concept designs created by ur fans.

     If u look at my stats u will c that i use obby more than 50% of all my missions from eaziest to sorties. I solo with him and carry teams of new players through hard missions all the time so i have his skills down tight, love how he clears the tileset with a few slams and hollow grounds (even before his revisit). Most kills everytime, most abilites used everytime, most damage dealt and taken everytime with zero deaths! And these are hard 45+ lvl enemies, they die so fast my helios doesnt even get a chance to scan them. Who needs to defend the pod when there is nothing to defend aganist? Who needs to restore health when u just need to stand next to enemies oberon kills? who needs a tank frame when all u need to do is kill everything! Who needs crowd control when the whole crowd is dead? Toxic status effect? Pop a hollow ground. All of this without energy problems!

    So why...why did his prime version look so..bad! and Why does the prime access come with such horrible looking acessories (looks like something u put together on a rush). 

    Oberon's head: love the horns..but why does the rest of his face look so familiar to his non prime version? The back of his head looks like his neck just keeps growing....

    The rest of oberon (asside from his shoulders and the gold ascent parts) looks like u did a few minute tweaks on it and called it a quit!

    DE, i think this was a really good chance for u to make oberon more popular to other players and i think u really messed up on this one! Without oberon i would not be so addictive to warframe. Since i built him, i've always dreamed that his prime design would match his awesome powers...now, its just all gone...gone...all gone...no hope...not even an armor pack to boast his basic looks with the prime accessories. 

    I dont know if my voice will be heard, but i have said my peace and my disappointment upon the artist who did this to my beloved Obby....

  5. User: Speeddemonfng
    Clan name: Demonic Lotus
    Problem: I duno about other people's dojo, but in my dojo I am unable to press any buttons on my controller when I select EDIT DECORATIONS. I can still move my warframe, but I can not press any buttons. In order to get out of the dojo, I have to force terminate the game and then restart it. This happens all the time. Please fix it. Thank you.

  6. DE, if the conclave could be like the dueling room it would be awesome . The dueling room allows players to test their skills at evasion, power timing, and watchable PvP. I can say that a lot of understanding of powers and mod calculations is required to pull off the perfect PvP duel with the hard earn mods that we collect throughout our time farming them. So I have come with the following bugs in the dojo that needs to be fixed:

    1. When a player's health is depleted before their shields, the player is stuck and cannot move or be damaged. Player is forced to exit the dojo and re-enter or restart their game. This can be fixed by allowing the "/unstuck" command to be used in the dojo or add an additional string of code into the dojo to put the player in revive state when health is completely depleted.

    2. The shields surrounding the battling area needs to nullify all power effects and damage that flows outside of the battling area. A good fix would be to add a nullifying shield that nullifies powers and damage on the outside...kind of like limbo's rift.

    3. Players killed outside of the battling area are forced to stay dead...forever, forcing players to restart their game. A good fix is to give players infinite health, infinite health regeneration, or infinite revive timer.

    4. When a player sits down to battle and then un-sit immediately afterwards, the player is forced to versus themselves. A good fix would be to add an un-sit timer, or add a string of code to end battle if player's name versus same player name.

    5. Sometimes, during intense battle between 2 skilled players, or when there is a lot of players entering the dojo at the same time. The displays of names and markers are stuck on the screen. A good fix is when a battle begins, all displays are cleared and reset, add a string of code to include markers and player names.

    6. At the beginning of the battle, sometimes the power display on the bottom left of the screen disappears or the time to begin match does not appear and the player doesn't know when to beginning the match.

    7. Ability animation like Forst's globe stay up after the battle has ended. A good fix would be to add a string of code to clear all animation/animation effects in the dueling room once each battle begins or ends.

    8. Some abilities are leaked outside of the dueling room. A good fix would be to make the dueling room bigger, or do the fix on Number 2 above.

    9. My clan has dojo dueling tournaments every month, don't about other's. But a bigger dojo would be great since there are a lot of people coming to watch the fights. and Auditorium sit would be great too so that battles can be when players jump to the next next floor to battle. Visit dueling room across from the red one in my dojo to find out what I'm talking about: Knightmares of Destiny.

    10. Add an Arsenal into the dojo so that players doesn't have to exit the dojo to change their frames..an available function like the relays would be sufficient enough.

    Thank you DE for reading this, and I hope you can apply the necessary fixes listed above.

    Sincerely,

    Speeddemonfng (xbox one)

     
  7. DE, the following bugs in the dojo needs to be fixed:

    1. When a player's health is depleted before their shields, the player is stuck and cannot move or be damaged. Player is forced to exit the dojo and re-enter or restart their game. This can be fixed by allowing the "/unstuck" command to be used in the dojo or add an additional string of code into the dojo to put the player in revive state when health is completely depleted.

    2. The shields surrounding the battling area needs to nullify all power effects and damage that flows outside of the battling area. A good fix would be to add a nullifying shield that nullifies powers and damage on the outside...kind of like limbo's rift.

    3. Players killed outside of the battling area are forced to stay dead...forever, forcing players to restart their game. A good fix is to give players infinite health, infinite health regeneration, or infinite revive timer.

    4. When a player sits down to battle and then un-sit immediately afterwards, the player is forced to versus themselves. A good fix would be to add an un-sit timer, or add a string of code to end battle if player's name versus same player name.

    5. Sometimes, during intense battle between 2 skilled players, or when there is a lot of players entering the dojo at the same time. The displays of names and markers are stuck on the screen. A good fix is when a battle begins, all displays are cleared and reset, add a string of code to include markers and player names.

    6. At the beginning of the battle, sometimes the power display on the bottom left of the screen disappears or the time to begin match does not appear and the player doesn't know when to beginning the match.

    7. Ability animation like Forst's globe stay up after the battle has ended. A good fix would be to add a string of code to clear all animation/animation effects in the dueling room once each battle begins or ends.

    8. Some abilities are leaked outside of the dueling room. A good fix would be to make the dueling room bigger, or do the fix on Number 2 above.

    9. My clan has dojo dueling tournaments every month, don't about other's. But a bigger dojo would be great since there are a lot of people coming to watch the fights. and Auditorium sit would be great too so that battles can be when players jump to the next next floor to battle. Visit dueling room across from the red one in my dojo to find out what I'm talking about: Knightmares of Destiny.

    Thank you DE for reading this, and I hope you can apply the necessary fixes listed above.

    Sincerely,

    Speeddemonfng (xbox one)

×
×
  • Create New...