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(PSN)oscarppu64

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Posts posted by (PSN)oscarppu64

  1. 1 hour ago, JMP3 said:

    The rarity is visible through its color: Bronze is common, silver uncommon, gold rare, like mods. Also, ducat values are directly related to the rarity of the item in their relic. With few exceptions, common relics are worth 15, uncommon 45, and rare 100

    I mean put that info in the reward selection screen itself, i dont think many people memorized what tier is each thing, and if somehow that is there then make it more visible cuz i havent seen it yet

  2. I only want to suggest a small addition to the relic system that will be really good for many people.

    I suggest the addition of an UI element to the reward selection screen of fissure missions that let you know two things:

    1. The rarity of the item

    2. The value in ducats of the item

    This way while running trash relics to get parts to sell for ducats you get to choose the most expensive reward out of them all, and while you are running just to see if you get lucky with the drops of someone else, you get to see the rarity of the item so you know what to choose if you dont know if its worthwhile changing your own reward for that of others.

    Thats all i want to say, dont rework the damage system, its fine as it is, but if you do, please dont ash it.

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