Wujums
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Posts posted by Wujums
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Metal Auger doesn't seem to be working on the DethCube sentinel... Anyone else noticing this?
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The Artifact Selection UI for missions seems to have a mind of its own and is not very explicit/implicit in its design:
For example, say I have selected "Enemy Radar" from my deck and then enter a co-op... there's no guarantee that my selection will remain the same... sometimes it has switched to "Rifle Amp" or something else.
Also, depending on whether you are the host or a guest, it is not clear which of the four "Cards" is yours. I like the fact that we can see the cards others have chosen, so I would imagine the UI to show your selected card in a large tile front and center, the (3) others team-mates have chosen in smaller tile format above with your deck of available cards fanned out below with a count-down timer more clearly indicating when the mission commences.
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Making mods able to be downgraded would be a nice addition to the Mod Fusion UI. In some cases I've upgraded a frame-specific mod up to its max when, ultimately, I find I use it infrequently if at all and would rather have those 3 extra points to put into something like shield or health instead... The only problem being that with the existing system, farming up some of the a frame-specific mods is close to impossible without building the same frame again in order to be assured the basic frame-specific mods.
If implimented I would imagine the Mod Fusion UI to have a simple "Reset" button next to "Fusion" with a followup confirmation window agreeing to forfeit all upgrades to that specific mod. It would be useful if this option were available to all mods.
Them's bein' my two cents :)
Cheers to a great game!
Metal Auger And Dethcube
in Weapons
Posted
Rank 11 and rank 15. Neither seem to allow the DethCube to shoot through the catwalks, railings, or grills much less mobs.