Jump to content

JulieLamia

PC Member
  • Posts

    8
  • Joined

  • Last visited

Posts posted by JulieLamia

  1. Normally, PT's legs get chunked in two shots from a Chroma-buffed Corvas. But starting a couple of patches ago, they seem to be inordinately resistant to damage, and showing shield damage numbers instead of conventional crit numbers.

    Having one of PT's legs last longer than her entire shields is really rather annoying, especially considering you can only use your Archgun on them. Have I missed something, or is this a genuine bug? I've done a cursory search and nothing's turned up.

  2. As the title says, I'm unable to complete a Grineer Sealab sabotage thanks to a soft-lock.

    To be exact, three of the tubemen vats are still counted as unbroken when they're already busted. Screenshots below, taken via Warframe screenshots so the meta-data's all there.
    QDjwVUq.jpg

    6Wuisme.jpg

    The real bummer is that I had already found all three caches for the Nightwave weekly... Oh well.

  3. I know it might not be the simplest thing to fix, but the DPS calculator for melee weapons currently does not factor in the Gladiator set bonus (which would add onto Blood Rush, ex. Rank 10 Blood Rush + 2 part Gladiator = 195% combo crit)

    Perhaps there could also be an option to add # of external set mods, to reflect the full power of the set. If we want to simulate Gladiator Resolve and Gladiator Aegis on top of Gladiator Vice and Rush on a melee build, we can say we have +2 Gladiator mods besides Vice and Rush.

    Also, naming is not consistent. For instance, Chilling Reload will say "Cold damage", but Chilling Grasp and Rime Rounds say "FREEZE DAMAGE". Similarly, Heat damage is labeled as "Fire" and Toxin as "Poison". Electricity is correct.


  4. @[DE]Saske Some more bugs.

    Jumping on a zipline while channeling Harrow's Thurible makes the buff not trigger when reactivated.

    Also, the channeling indicator for Thurible does not appear on the ability bar, and interestingly, I was able to quick melee during channeling, but only in one particular game where I had the Mios equipped. 

    Melee in dual wield mode (Glaive + single pistol) appears to "queue" inputs - which ends up being very unpleasant when you end up flinging your Glaive around long after that Butcher died and you want to shoot that Heavy Gunner.

  5. I took a look at the EHP calculator, and it's outdated. VERY outdated. It assumes Tenno are still on Alloy armor, when that isn't the case - they use Ferrite since almost a year ago.

×
×
  • Create New...