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Elon-Chan

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Posts posted by Elon-Chan

  1. Il y a 4 heures, (XB1)Thy Divinity a dit :

    and a passive so bad even Zephyr feels pity for her.

    To be fair zephyr's passive isn't bad , it's pretty useful in conclave (despite knowing that's a very small part of the community 😭) and has a couple uses for speed running : ). 
    However I do understand your point that ember's passive is pretty useless in every situation 
     

  2. Ah , there we go again , another nyx thread! 

    You may be wondering what could I possibly bring to the table that would make the developers take some of their time to fix nyx?
    In all honesty I don't know , I've already made an analysis and minimalistic rework idea with a couple people for nyx which you can read here: https://www.reddit.com/r/Warframe/comments/ban6np/nyx_and_tweaks_qol/

    However I am persistent and I have hope that at one point one of the staff members of Digital Extremes will lay their eyes on one of theses posts and will be able to make a difference and as such I believe it is only a matter of community effort until one of them gets noticed.

    So let's start : Why the title ?
     Nyx is one of the best looking warframes in the game , from movement-wise , to ability wise and perhaps even body-wise and now with the deluxe and Tennogen skins coming out soon she'll look as good as ever.
    So while she is pretty good at fashion-frame her abilities are really lackluster making her almost unusable in a lot of missions types or activities see: Endurance , Arbitrations , Santuary Onslaught , Kuva Survival etc... So I believe yet again with her skins coming out very soon it would be worthwhile to have a second look on her performance.
    So what makes her so weak ?
    Nyx by default is a squishy frame she has low armor and a normal health pool, however the creators of the frame tried to negate that by giving her a lot of Crowd Control such as Chaos and Mind Control. The problem with this and I think somewhat fair is that this ability does not make you immune to the enemy AI which a lot of the time would result in your demise if you weren't careful. 
    However there was a counter to that for a while , out of nowhere an augment named assimilate appeared and it made nyx really great again for a while as it was great protection, until they decided to add the 8 extra energy drain per 1000 damage , at first this seems like nothing , however with the content we have just one simple kuva flood enemy or arbitration enemy can drain your energy pool completely at max efficiency and duration as seen here https://i.imgur.com/0qa5tWV.gifv which leads nyx to her inevitable demise(as you can't cast chaos to stun them).
    There's also a couple things I should mention:
    -She has maximum 6 bolts on her which means most of the time you can't target the enemy you want to target and just end up being frustrated
    -Despite being mentioned on the forum here : 
    https://forums.warframe.com/topic/1038462-nyx-titania-dev-workshop/ Nyx's bolts still do not slow down infested and sometimes do not affect ancient properly as seen here :https://www.youtube.com/watch?v=a9XMfX6G1Kw&feature=youtu.be
    -Her normal counterpart is faster than her prime counterpart 
    -Her new damage buff is too short to be used in any useful way
    -Assimilate's speed is slower than prowl and doesn't do half of what it does
    -Damage fall off is so strong on absorb it's unusable unless you run a buffer
    -Mind controlled targets like to wonder very far away from nyx  
    So what are you suggesting and why?
    I suggest you remove theses limitations (not scaling amounts of bolts, extra 8 energy drain per 1k damage absorbed, enourmous speed debuff on assimilate, enourmous falloff on 4th, etc...)
    Right now nyx seems to be like it used to be a decent frame and then has been nerfed too many times and then left to perish.
    On the side note before ending I would also suggest for her bolts to have a 100% to disarm enemy range weaponry.

    To conclude I believe yet again that this would help nyx be a great choice in the arsenal , not overshadow any frame by a huge extent but at least be there as a possible choice and not just something for the masochists. 🙂

     

    • Like 9
  3. il y a 51 minutes, Ichsuisme a dit :

    As far as her three, eclipse, goes, oof. Right now, It’s too uncontrollable and too hard to anticipate. I have often stood in a shadowy area but somehow I had the light buff. And missions that are entirely in the dark offer no opportunity to get the light buff. So first off: Charging up this ability while slight of hand is active could reverse the currently summoned jewels' type and create a 5m area where the light is also reversed. So if you’re on an infested tile set with no light, you can use her two, then charge her three, artificially creating spots of light for you to use. This technique could also be used on the plains at night. The jewels could also buff allies with 10% effectiveness, or some low percentage since both buffs a so strong.

    you could also just remove the gimmick and make the damage reduction and the damage buff together : )

  4. Le 02/05/2019 à 14:55, Sleeping_Insects a dit :

    I believe he's being sarcastic

    Best part of this is after testing the calculation for the buff is not even well implemented. (a.k.a. it doesn't really work)

    On another note: 
    1.Despite being mentioned on this workshop , nyx's psychic bolt still don't slow down infested enemies.

     2. While we're on the subject of energy drain , this :  "An additional 8 energy is drained for every 1000 damage that's absorbed" even with enemies  becomes a problem as seen here : https://i.imgur.com/0qa5tWV.gifv (this is one arbitration level enemy shooting at a nyx with positive duration and 175% efficiency) this makes it very hard to use her in any high level mission.

    3. Her 4th absorbed damage has falloff when released which makes it almost impossible to use it as a nuking ability

    Heck, just removing the additional energy drain for x damage would make nyx at least usable in arbitrations and in higher level missions.
     I'll try to make another thread to try to catch the attention of the developers as I could never believe this is what they intended her to be in her current spot.

  5. il y a 30 minutes, Facadedestroyer a dit :

    the game is in tight spot right now, this is a result of years of neglected old content and running away from core issues, railjack will 100% be a failure just like fortuna and thats thanks to DE putting things in the back burner without looking back and having next to no principles or direction on what the game is suppose to be.

    Content , mindsets , understanding of the game itself (e.g. what makes a frame or a weapon good) - I could not agree more with this and even if railjack became something good it would just be a cherry on top of a mediocre sundae.

    I believe that the developers should try re-experiencing their game and understand it before trying to create an endgame.
    They seem to release out a bunch of thing without really knowing what's going on.

    • Like 1
  6. il y a 53 minutes, RagingPavillion a dit :

    I really like your ideas.  I hope they take notice. 

    It was really nice that they've reverted the ai for mc, at least they're a better distraction now than their rework had made.  Damage-wise still meh.  But someone have suggested somewhere in the forums to give them the mallet treatment so they can kill aside from drawing aggro.

    Currently her 2 and 4 is her worst abilities imo.  They could gave her 2 a spammable disarm (aside from % defense reduction) and make her 4 better defensive/offensive ability.  Despite the invulnerability it gives, you're pretty much a sitting duck when you run out of energy/go out of absorb.  

    Make nyx absorb a mallet you say ? That's sounds really powerful ! Even though I must say I like it personally I don't know how the player base would react to a change like that, it would really change how nyx plays.

  7. Il y a 2 heures, XenMaster a dit :

    Passive : Nyx and allies gain 30% reduction whenever they are near enemies affected by Nyx's abilities.

    So effectively you could reach 100% damage reduction , not bad at all 🙂

  8.  


    With Nyx’s deluxe coming soon I thought it would be a good time to talk about one of our oldest and most weirdly positioned warframe:

    Nyx
     

    Now I can understand that everyone has their own opinion and that this may or may not be to your liking , however this analysis took a long time to make and is crafted in a way that doesn’t change nyx’s feeling but only her overall performance.

     

    Nyx has been in a pretty bad spot for a Crowd Control/Debuffer/Damage dealer frame. Almost everyone knows her kit is outright replaceable by Loki’s Irradiating Disarm with no risks of getting shot. The Psychic Bolts changes were welcomed, but implemented in such a way that bringing a Corrosive weapon ends up stripping armor more efficiently in a horde. Chaos got outclassed by nearly every CC ability, and Absorb got outclassed by every durable frame (the damage aspect is so inconsequential it was hard to call it a damage ability).

     

    Suggested Changes:
    (New)Passive:Enemies are 60% less accurate when targeting nyx and her allies( except when in absorb).

     

    I.Theses are obviously bumped up numbers however currently the passive is so low it might as well not be there. This is to help furthermore with nyx’s survivability when not in absorb/assimilate.


    -Mind Control: allow for the mind controlled unit to take aggro priority over Nyx and be more relentless in attacking enemies if they come too near.

     

    I.There have been too many instances of expecting your ally to shoot  enemies, but they

    instead “hide for cover” most of the time.
     

    --Psychic bolts: remove the cap of 6 bolts and allow them to scale off power strength and remove the charge time to recast them.

     

    I. Holding a button for 2.5 seconds is not engaging nor tactical, it just makes resetting bad bolts targeting more annoying to deal with.

     

    II. Allow the debuff on enemies to be affected by energy colour. More of a cosmetic nitpick, but also it is sometimes annoying to see different trails of bolts only to have them show up green as debuffs(as seen here https://i.imgur.com/X3BQ9rs.png). Not to mention a lot of enemies go well with green so the debuff is barely visible outside of the Corrupted faction.

     

    III. Allow Psychic Bolts to actually slow down Infested enemies, there has been no effects at all against non-Ancient Infesteds. The rework was supposedly gonna make her 2 slowdown Infested units, but there has been 0 changes in their movements from tests. As quoted from the forum patch notes.

     

    Psychic Bolts:

    • No longer deals any damage and will temporarily disable Armor & Shield, slow down Infested units, and disable Ancients' Auras.

    • Psychic Bolts can be cast once on up to 6 targets. Kill these targets before you can cast again, OR hold '2' to reset targets and cast again!

    It’s been 4 months now, and Bolts still doesn’t slow down Infested units. Video evidence can be seen here: https://youtu.be/a9XMfX6G1Kw
     

    ---Chaos:  (main problem) Chaos is a decent CC ability, but once again reliant on AI working so it also means you’re a plausible threat for AI while even a map horde is under a Chaos debuff.

     

    I.Allow Nyx to “disguise” as an enemy unit while in Chaos. This helps to eliminate one of Chaos’ main problems, where enemies can still attack you despite Chaos’d enemies taking higher targeting priority.

     

    II.Another suggestion is to make Nyx and allies invisible for 5-10 seconds (fixed duration) so enemies will not immediately target Nyx during Chaos.

     

    III. The third suggestion is to grant Nyx an evasion boost while an enemy is affected by Chaos. This would make Nyx even harder to hit, allowing her to survive even when AI target priority is marked on her. This would help synergise with her passive further as enemies under mass chaos would be more unlikely to hit her, but she will still be in danger as evasion does not mean invulnerability.

     

    (yes we realize we flipped this one around as there was more suggestions than problems to speak of.)


    ----Absorb: Make the energy drain constant (remove the extra energy depletion). Allies shooting into your Absorb easily drains your energy to 0, and scaling enemies instantly deplete your only survivability the higher you go.

     

    Absorb has this issue where it is unsure if its a nuke or a tank ability, and it is awful at both. Making Absorb deal 100% of absorbed damage might be understandably overpowered, but making it drain based on how much damage you take is why people don’t like Absorb as a tank ability (Assimilate even gets knocked out by other more durable frames).

     

    I.Make the energy drain just a normalized drain(only the channel energy cost). Draining energy for every 1000 damage is not fun, especially when the game has evolved since U14.5 to where enemies easily deal 1000 damage per shot. Here is an example of a 175%efficiency , 128% duration assimilate build versus a sortie level 100 enemy gunner: https://i.imgur.com/0qa5tWV.gifv  

     

    II.Make “Lingering Absorption” scale better with strength. 0.03% of damage absorbed converted into a buff is really bad, coupled with Absorb’s awful drain rate it easily costs 600 energy to maximize the buff. 8 seconds of damage buff is also too short to actually be of use, when the intend is to “boost mind controlled allies output” that just leaves you with 4 seconds of a damage buff which is near useless to be utilised.

     

    III.Give Nyx a short invulnerability window after leaving Absorb. Another complaint is that everything is firing at you, you detonate and you immediately get shot down. You’re stuck with the exploding animation which makes you vulnerable to fire, and we all know how squishy Nyx is outside of Absorb/Assimilate.

     

    IV.Allow Nyx to use Psychic Bolts in Absorb. Armor/shield scaling is one of the predominant issues on why Absorb is a terrible ability. It is ironic that Nyx can strip armor/shields, but she cannot use it when charging her “retaliation” ability which is Absorb which further makes Absorb awful at dealing consequential damage.

     

    I.Absorb is honestly one of the most confusing abilities to exist. Is it meant to be a panic button for godmode? Is it meant to be a nuke ability? Is it meant to buff damage? Is it meant to help Nyx survive? It has so many soft limits that it is actually one of the worst nuke/panic button/quick godmode ability. You lose the ability to do anything only for you to deal tickle damage with excess energy drain the more you try to build-up.

     

    The suggested changes above are more for consistency issues with Nyx, and also help to get her in-line with other Warframes as the CC/debuffer/semi-nuke frame. Right now, she has utility, CC, and damage, but all her aspects fall behind stronger generalised frames like Equinox/Rhino/Revenant/Loki/Mag/Nekros/ The list goes on for how many frames can actually cover up Nyx’s roles.

     

    To conclude, we believed nyx is still in a bad spot. Despite looking great her abilities are outdated and too limited to do anything practical within the game and it’s why I wanted to make this discussion now before she gets forgotten for a couple years again.
    Thank you for reading!
     

    Made by:
    Elon-Chan
    4holes

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