[DE]Rebecca

Nyx & Titania Dev Workshop

Recommended Posts

The new Absorb and Psychic Bolts sound promising, I really want to give my psychic frame another try. Thanks for the heads up Rebb, and hopefully a certain engineer will be next 👀

  • Like 7
  • Satisfied 2
  • Applause 3
  • Upvote 18

Share this post


Link to post
Share on other sites

Several things for Titania:

  • Tribute: Her buffs from Tribute should get changed completely, maybe Dust is okay? Not only that, they still don't scale from mods (don't get started on Octavia).
  • Lantern: Increasing the reliability of "attracting" people rather than them ignoring the Lanterns all of a sudden. Make them run towards the Lantern.
  • Casting Animation in general: They're so slow that it's contradicting Titania's small nimble nature; increase it.
  • Base Energy: Just like Mag back before she got buffed, and low energy is a no-go for a caster frame.

Nyx is interesting for sure, especially about Psychic Bolts.

I know it's early since there's a Part II, but I hope DE considers the parts I find troubling with Titania's kit.

EDIT: While Titania's my "main", I prefer to play a support playstyle with her than to use Razorwing frequently. Razorwing ups her survivability significantly, and surviving on the ground without it is difficult. The changes right now just scratch the surface of how problematic it is to survive as a support Titania rather than a DPS/offensive Titania.

Edited by Duality52
Titania Preferred Playstyle
  • Like 9
  • Haha 1
  • Woah 1
  • Applause 8
  • Upvote 37

Share this post


Link to post
Share on other sites
11 minutes ago, [DE]Rebecca said:

Razorwing:

BEFORE:
A lot of bonking to pick up loot.

AFTER:
Razorwing will simply receive a Vacuum to make acquiring loot, energy, etc easier. Remember - less of a hassle!

Will regular archwing launchers get the same fixes, currently in fortuna it suffers from:

  • No vacuum
  • Sometimes it breaking = instant death for the warframe as well sometimes?
  • debuffs the warframe when you want to just travel that 1-2km bounty stage, so health conversion stacks are gone unless you ride that slow board
  • Like 7
  • Satisfied 1
  • Woah 1
  • Applause 3
  • Upvote 21

Share this post


Link to post
Share on other sites

You should receive Tribute buffs automatically in Razorwing or at least vacuumable. 

  • Like 2
  • Woah 1
  • Applause 5
  • Upvote 12

Share this post


Link to post
Share on other sites
29 minutes ago, [DE]Rebecca said:

A Nyx should always choose their victim wisely.

That moment when you get the ancient healers which won't benefit from the changes, and they can be unrealible because the AI barely follows the player. Nyoro~n.

 

 

29 minutes ago, [DE]Rebecca said:

AFTER:
Nyx absorbs all incoming damage and channels that collected energy into an explosive radial discharge - but now we've made the damage type output dynamic based on incoming damage types. If it is fed in, it feeds out!

Absorb is a very unique power - when Augmented it allows for a completely different kind of play. Alone, Absorb gives Nyx immortality in a pinch and can CC with knockdown, but now we've just added another edge in giving it dynamic Damage.        

So, the same but it accumulates different damage types? If the same, meh.
I'd say that's a nice change, but alone, not really since you lose Absorb charge very easily (or your team kill every close and you just stood there doing nothing for... almost no reason at all). I'd say it could be better if we could use part of the charged amount to fire a projectile with small AoE, this way she could defend target and still have an offensive method based on the absorbed damage. Kinda like Garuda in a way, but instead of using extra energy to multiply the damage you have, Nyx just charges the projectile with absorbed damage (so you can fire but keep what you want for the radial). That way it becomes less of "I'll stay here waiting to charge and HOPE I don't lose the charge", to "protecc but also atacc".

Edited by God_is_a_Cat_Girl
  • Like 2
  • Applause 4
  • Upvote 12

Share this post


Link to post
Share on other sites

Well, good news for my favorite girl, Nyx. The planned rework sounds good, can't wait to test it myself. 

And for Titania, for me like there's some info missing, so can't give too much of a response. But for the damage reflection mechanic, I think they must buff the Razorwing butterfly (add more butterfly, give it more Hp, etc) for it to work better. As of now, even with full butterfly squad (6 I believe) Titania still easily killed in the third sortie mission. 

Edited by PerfectCrime
  • Like 2
  • Applause 1
  • Upvote 2

Share this post


Link to post
Share on other sites

While I think I know the answer (presumably no), will Razorwing Blitz be sharing the Titania buff changes re: 1 ability cast = max duration? I know it isn't tied to her Tribute, but it sure would be nice to maintain that buff with a bit more efficiency.

  • Like 2
  • Upvote 2

Share this post


Link to post
Share on other sites

So ive got to say that i love the Nyx Changes for the most part however im going to have to ask if the passive works like titania's reduced accuracy IE it does nothing at high level because enemy accuracy scales? Can you please just give both these frames a better form of dodge chance or fix this because as is "reducing" enemy accuracy is useless past like level 60.

  • Like 4
  • Applause 2
  • Upvote 11

Share this post


Link to post
Share on other sites

In a frame with no sustain, no tankiness and with a passive and an aura that make hitting it HARDER, the reflect damage seems a bit lost if not completely useless. How about a lifesteal aura? Or a splash damage aura? Maybe even a status protection aura. I think all of those would be a better substitute to the reflect damage aura, which I feel is very disconnected from the rest of the kit.
That said, I appreciate these changes as Nyx and Titania are two of my favorite frames.
Keep up the good work

  • Like 8
  • Applause 4
  • Upvote 30

Share this post


Link to post
Share on other sites

I only want to know if Nyx keeps the Radiation proc on her Psycchic Bolts.

  • Like 2

Share this post


Link to post
Share on other sites
10 minutes ago, Ventura_Highway said:

calculate the degree of reflect necessary to significantly harm (8%) a level 80 corpus tech but I think damage through reflection is not a healthy mechanic for this frame.

Good thing it's an aura that applies to the whole group. If you go that way, why have reflect when you also drop the accuracy of enemies? If they don't hit, there's nothing to reflect.

For me, the accuracy debuff is really good to have, slow is decent, reflect and pet damage are meh. It's still fine if all the debuffs are not too strong all the time and allow for fun / varied builds.

More lanterns sounds good, that's a lot more CC. Vacuum during Razorwing will allow much better uptime, and the other skills won't be as much considered waste of energy / Razorwing time.

  • Upvote 2

Share this post


Link to post
Share on other sites

Nyx:
- Is the new psychic bolts an AOE or is it still a limited number of random targets. If it's the later it's not really as useful as it seems tbh. You either want to target high priority targets or get them in the AOE.

- are you guys still planning to change the drain calculation formula to make her able to tank longer.

Titania:
- You're still risking to enderdanger yourself by going to pick the buffs on a squishy frame, the accuracy debuff gimmick is just rolling a dice on w/e you get oneshot or not on decent levels and since warframe is about throwing hordes at you it doesn't really matter anyway.

- the buffs are still not worth picking up tbh;

   +Thorns' 25% slow and 10m radius are making this one basicly useless unless you're melee on a squishy frame.

   + The accuracy debuff is just a bad RNG based survivability tool.

   + reflects are absolutely worthless without a heavy multiplier tied to them, this is why you're reworking nyx's mind control after all.

   + Companions damage output isn't really that high to be worth buffing and the bad AI still makes them easy targets in the beasts' case.

- Her animations are super slow.

Edited by SSI_Seraph
  • Like 3
  • Applause 4
  • Upvote 24

Share this post


Link to post
Share on other sites
9 minutes ago, Descent-of-Damocles said:

Will regular archwing launchers get the same fixes, currently in fortuna it suffers from:

  • No vacuum
  • Sometimes it breaking = instant death for the warframe as well sometimes?
  • debuffs the warframe when you want to just travel that 1-2km bounty stage, so health conversion stacks are gone unless you ride that slow board

A whole lot of what's wrong with Archwing could be fixed by making it work more like Titania's Razorwing:

  • No flips into walls when you just want to strafe-drift round a corner.
  • No removal of up/down controls when you just want to move faster.
Edited by polarity
  • Like 1
  • Applause 1
  • Upvote 1

Share this post


Link to post
Share on other sites

Please look into "Chaos". 

It already does very little against boss enemies and on regular enemies it becomes an annoying skill where enemies barely damage each other to the point of it barely being a CC skill. 

I get the other skills are meant to compliment this now, but it'd be nice if you could make it so Nyx players have to compromise range vs strength vs duration to make a choice as to how to build in regards to Chaos. Such as adding a component where under Chaos enemies do much more damage to each other, with the damage increasing with Strength but reducing by range. 

So you can choose to build a powerful skill that will make enemies decimate each other in a smaller range, or cover a larger area with enemies doing some extra damage to each other.

Right now Chaos is a  very "use and forget" and let someone else with actual AoE skills pick up the enemies that are now chipping damage at each other and not chasing the players. It can get very annoying.  

  

 

 

 

  • Like 1
  • Haha 4
  • Satisfied 1
  • Applause 3
  • Upvote 9

Share this post


Link to post
Share on other sites

to be honest i feel like Titania need a larger rework then that.  spell bind and lantern ar basically the same ability but with flair changes. the changes to tribute will make it easier to use for sure but despite the collection process adding some flavor its still a pain in the butt concept and need more then what your proposing. 

latern/spellbind: need to be rolled into 1 ability. shes doesnt need to abilities that basically do the same thing, they already feel like two halves of the same ability.

razorwing: is in a good spot, adding the vacuum will help allot, though a buff to her melee would also be appreciated as it is very lack luster once the enemies level moves up a bit. 

tribute: needs removed and made into an entirely new ability. its a distraction, the user is just chasing around butterflies the whole time instead of staying on mission. would love to see something added that has some high level utility to the rest of her group at the assistance of her razorflies. something like wile active the flies attack things around targets in trouble(within the aura) and CC the bad guys around people at the lowest HP, swarming them and doing damage, this would also work in a way of rolling lantern and tribute together instead of lantern/spellbind. just a random suggestion. you could even cycle attitudes on the flies through press/hold for different effects. this would having s similar overall effect but feel much more fluid. 

  • Like 17
  • Applause 3
  • Upvote 11

Share this post


Link to post
Share on other sites

I'd suggest two things for Nyx' Mind Control (though I am not sure if one of them is already possible)

1 - Let us Mind Control large enemies, like Raknoids

2 - Allows us to refresh the ability, so that we don't lose an important ally when the ability expires.

Edit: Bonus - Allow Mind Control to dictate the behavior of the controlled enemy, allowing us to choose a more passive stance, forcing the AI to stay with us (eg.: Ancient Healer), or more aggressive stance. 

 

With these changes, I think building Nyx to have her own "pets" would make her more interesting and useful. 

Edited by Anthraxicus
Added suggestion
  • Like 2
  • Applause 4
  • Upvote 13

Share this post


Link to post
Share on other sites

So, while I think these changes are a good start, I would like to address Nyx's Chaos, and possibly the Chaos Sphere Augment:

In my opinion, this would be a far better ability if it were a Channeled AoE Ability, similar to how Nekros' Desecrate works.

Activating Chaos would drain energy over time, and create a sphere around Nyx that would move with her as she travels through a level, confusing any enemies that entered it.

The Chaos Sphere Augment could in turn allow the debuff to "stick" to enemies, keeping them CC'd when outside of the ability.

  • Applause 2
  • Upvote 11

Share this post


Link to post
Share on other sites

I'm initially curious how Nyx's new passive will work with Absorb.

If the enemies have reduced accuracy, they may not be able to hit the absorb bubble to build your damage.

  • Like 7
  • Woah 2
  • Applause 3
  • Upvote 17

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now