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FuryAdcom

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Posts posted by FuryAdcom

  1. My favourite loadout is:

    Atlas: I have 3 different mod loadout for him, all 3 have Vitality in common, for the rest of the mods: 

              -Strength/Efficiency: The One Punch build, Steel Charge for Aura, Power Strength for Exilus, Intensify, Armored Agility (For the extra speed), Transient Fortitude, Streamline, Rank 4 Fleeting Expertise, the Augment for Landslide.

               -Duration/Strength: As you think all the duration mods except for Augur Message, the augment for his 2, Intensify, Transient Fortitude/Blind Rage use the one you feel better, Aura a V that buffs the one weapon you are gonna use the most and Power Drift exilus. This one build is for your Brockos and the walls, for you to defend, works the best in Mobile Defense.

              -Range/Duration: This one is for the lulz, doesn't really have more use than the one of you turning enemies to stone, Aura is a buff for the weapon you are gonna use, Exilus Cunning Drift, build all range mods and Duration except for Narrow Minded, and the rest as you see fit, maybe efficiency and that.

    Strun Wraith/Prisma Grakata: Strun built with 100% statud before Multishot, because of how shotguns work, standard build, with Corrosive and Blast.

    Grakata for the dakka, built with Hunter Munitions + Viral crit based build

    Twin Grakatas: FOR DOUBLE THE DAKKA!

    The babies, my dual wielded apocalypse, standard build, with crit and corrosive and an amazing +CC +CD +Multishot riven for total annihilation.

    Melee optional: I'm always changing the melee weapon depending on what I'm running or what I want to use, usually it's Fragor Prime just because it's Hammer so it fits my Atlas, sometimes it's a fist melee, doesn't matter which and when I just want to use his 1 I'm going with the Mire, built for raw impact damage + corrosive with 90% mods + it's augment.

  2. I think the suggestions for his 1 and his 4 are pretty nice.

    I'd add to his 4, the Rumblers, an extra attack, that they can make when they are summoned, like rolling out from Atlas while they are "building" up themselves.

    Now, I some other changes around the 2 and his 3, those would be the following:

    -For his 2, what I think would be a lil more "on character" is making the 2 a press or hold ability, how so? All right, let me explain first. What I think can be better for the 2 is, if the ability is pressed Atlas will just build a boulder and roll it in front of him, that instead of the wall. Now, I'm not really putting aside the wall, but instead make "cooler" way to build it, and that's why I suggested also holding the ability, so, when Atlas holds the 2 he starts charging up a punch, and when you charged it enough and release it, he'll punch the ground in front of him with enough strenght to create a barricade in form of a parabola in front of him. 

    Then is when your suggestion of punching the wall can be used as well, he can punch that parabola 3 times to make either shards in a cone or 3 boulders instead of one, so you can punch that barricade 3 times.

    -Now, for his 3 I thought something different, for me his 3 would be better if it can help Atlas to DPS harder, so why not instead of him just looking very hard at the enemies that they get petrified, making him spray shards of rocks at the enemies, like a shotgun, those shards will get incrustated in the enemies that are in the cones range, and when Atlas punch those enemies, those rocks will get fired. as projectiles to the enemies behind them.

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