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Moonsoul

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Posts posted by Moonsoul

  1. yey nerf all the things!

    buffing useless stuff? NOPE

    NERF EVERYTHING!

     

    so now they will release another weapon that will take its place and then NERF

    This is what they have been doing since closed beta.

    uh...excuse my logic here, but didn't they just buff the frames armor to make it easier to survive?

    I'm sorry, but your logic is starting to hurt my brain, and that's saying alot lately since people are to used to things being handed to then for existing and would rather have a easy set to break everything with.  

  2. Ooo, fall off damage. Like that's going to change how deadly the Brakk is. It's best kill power was at close range anyways. All this does is reduce people's option to seudo-snipe with it.

    Still going to proc like crazy, still going to pellet Spam. If anything it make putting Magnum Force on the Brakk even more of a thing. Who cares if the pellets go nuts past 10 meters now?

    Finally someone who's making some sense

    Thank you

  3. Remove that stupid dropoff or at least decrease it. If there would be 100 pellets or more, there would be a reason for a dropoff, but not because of that few pellets a "Shotgun" spews out.

     

    You cant deny that the dropoff system destroyed nearly every shotgun in this game.

    Its already luck if you can strike enemies from far away with a shotgun. You can call yourself lucky if you hit like 3 pellets, but the dropoff system on top of that?

    Gah just go away.

    Why the hell are you firing at long range to hit an enemy with a shotgun?   Also, the damage dropoff makes sense since if every shotgun didn't have it it'd make the shotguns greatly overpowered, plus the Brakk has somewhere around 15 pellets where the other shotguns have 10 or less, so I don't see why in logics sake the Brakk was immune to damage dropoff, and the bronco series DOES have damage dropoff, it's also less impacted on it, mostly because the broncos spread like crazy when you're not ironsighting, and even then they do have a dropoff, it's just not as extreme

  4. Sadly, that is hit and miss, and it's going to miss more often than it'll hit.  An ability will often just use the ability and not unstick the weapons, though you'll still be able to use the abilities.  More often than not this will be cleared up by the next patch since this is forcing all bow users to need to rely on their Melee, and as a Loki, this is not a preferred solution

  5. Strange, when I have this glitch with the Paris Prime and switch to my Broncos, suddenly I'm unable to shoot any gun at all, then following that no matter what I do (Change weapon, die and revive, reload both weapons, use a power, get knocked on my &#!, block) I can't do a thing besides Melee, and then the stranger thing is that I can't use the ADS for any reason plus if I die, then I get stuck as a sort of "walking dead" frame where I can't pick up anything and end up having to be escorted back to Extraction, making me near useless

     

    Walking Dead is a term that I use when I can't pick up anything but I can still take damage and be dropped/killed

  6. Strange, when I have this glitch with the Paris Prime and switch to my Broncos, suddenly I'm unable to shoot any gun at all, then following that no matter what I do (Change weapon, die and revive, reload both weapons, use a power, get knocked on my &#!, block) I can't do a thing besides Melee, and then the stranger thing is that I can't use the ADS for any reason plus if I die, then I get stuck as a sort of "walking dead" frame where I can't pick up anything and end up having to be escorted back to Extraction, making me near useless

  7. I've had this issue as well, only with the Paris when I manage to impale somebody, but once I do that to the MOAs, they stretch and can cause (not very likely mind you, but can) massive lag for at least a few seconds, but more often than not it's just annoying

     

    Update

     

    I've done some testing and isolated the lag occurrence down to when I impale a MOA near/on glass, and it still doesn't lag all the time 

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