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Pr0totype9979

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Posts posted by Pr0totype9979

  1. 1 hour ago, Mastikator2 said:

     make the ballista invisible, make the infested ancient disruptor reflect abilities back on the warframe, etc.

    Agreed with everything you said but this, seeing as how people make their abilities have pretty hard hitting DPS any stray shot from say mesa's peacemakers would insta kill you. This sounds like a good idea but it should work like trin's link but instead of reflecting full damage just do 60% back and 40% damage to the disruptor. As far as invisible ballistas make it last as long as ash's smoke screen and have them do extra damage while invisible. It would have a cool down btw.

    Overall pretty good ideas but next time be more specific on how you think it would work

  2. Tbh nullifiers are under powered in my eyes and are not even a threat, why in the hell are people whining about them. They're not hard to kill literally all you do is slide attack and they're dead. Our true issues lie with sapping Ospreys, those little pricks are literally more annoying than bombards and quite smart if I may add. They let the bursas do the distraction while those blue orbs of death pick us off in 2 pulses. Whining about nullies is pointless, bursas, bombards and sapping Ospreys are our real issues, don't forget scorches.

  3. 22 minutes ago, (PS4)BrutalReaper32 said:

    what if instead of an augment mod it becomes a synergy? 
    If you soul punch a "terrified" enemy, ti becomes a shadow for the remaining duration of Terrify (3 shadows max as you stated recently). That way it could be more balanced and would cost a bit more of energy. 

    Good idea

  4. 10 hours ago, VeeniXx said:

    So I checked the stats of all the warframes... guess what I found? Both Excalibur as Excalibur Prime are actually pretty usless... Why? Well here is why: Rhino Prime is pretty much an upgrade to both of them. 

    Di-did you just compare excal to rhino ...

  5. On August 22, 2016 at 9:12 PM, xiaodenden said:

    Ouch, that is pretty limited.  I feel your pain.  Be glad you're not playing Chinaframe because they have to buy individual colors instead of the entire color palette if they want to customize. D:

    I assumed you have Excal so I went ahead and did a few color combos just using the default middle column of classic colors. Nevermind the Modred helmet.  I forgot to change it to default and got lazy about going back and redo screencaps.

    MqbzvBr.jpg

    First one is very similar to my current Excal color combo.  I find that gray body with colored shoulders makes him look pretty naked/incomplete so I went with color main body and light color for shoulder area.  Excal's default colors are kind of boring, but if you have Mag or Volt, you can try incorporating some of their default colors into your new color scheme.  I had a nice one of Mag using a combination of her default color with that one column of colors in the classic set when I started out.

    I'd use his immortal skin but that's just me

  6. So for those of you who've seen the nekros prime release trailer, you will have noticed that at the end of it nekros soul punches an enemy who then becomes one of his shadows. I think this would be a great addition to nekros if added and who knows maybe the trailer was hinting that it was something DE has planned. If it isn't here are my ideas on how it would work.

    In the trailer nekros already had his shadows of the dead active when he soul punched the enemy so it would be a SOTD augment not soul punch. What would happen is that while SOTD is active any enemies damaged by soul punch would join nekros' army but it would be a temporary thing and they would go back to normal after a certain period of time, or maybe when killed they go back to their normal form. I like the idea of having them die and come back to normal but it could go either way.

    This would stack up to 3 or maybe more shadows just to keep it balanced. I'm aware DE probably won't add a new nekros augment but I was thinking it could replace shield of shadows seeing as how he's limited to a certain number of shadows now.

    Tell me what you think of the idea and make sure to post ideas, I'll be answering any questions you may have also.

  7. 1 hour ago, Stefanizam said:

    Is it just me, or are the Grustrag Three nearly impossible to solo? They just appear, knock you out with a rocket and you're done. I've had an encounter with them several times while soloing, and I've never actually managed to kill them. And to be quite honest, I haven't even survived that long to see why I actually lose the fight. 

    Of course, there is always the possibility that I'm a bad player whining. But I'm pretty satisfied with my success ratio when fighting any other assassin, be it the zanuka or stalker or whatever else. I suggest you take a look at the Grustrag Three UP CLOSE, to see if there is something wrong with them.

    I've had some encounters with the g3 and tbh I found it suuupppeeerrr easy solo. It might just be a case of bad gear

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