DynHamid
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Posts
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Posts posted by DynHamid
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well, you obviously havent played lol yet
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20 minutes ago, Jemmies said:
Is x27 or x77 better / consistent? I'm torn between the two even after watching the Youtube videos.
Go for 177
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Hey there, I hope everyone is doing well.
I was playing around with Rivens when I encountered a rather weird issue with critical chance calculation when using Exodia Contagion on my Plague Kripath with a Plague Bokwin and a Vargeet II Jai.
First of all, this video: https://youtu.be/aFY4BavLgjk
There you can see me throwing a few Contagion Projectiles on some enemies where crits appear mostly red.Now, using the <same> build: https://youtu.be/9CRg9osc4q0
For some reason, I'm getting far more orange crits than red crits.And this is the build I'm using: https://prntscr.com/ru5mv1
And this is the Riven I'm using: https://prntscr.com/ru5n3xAccording to the wiki, Contagion uses enhanced base stats for crit and damage calculation: https://prntscr.com/ru5mwu
Meaning, as far as I'm concerned, the Contagion projectile should be having 58+409.5% = 295.51% critical chance, where 58 is the base stat that i calculated with the wiki formula (strike crit times two + the link crit (22*2+14)) and 409.5 is the critical chance added by mods (maxed sacrificial steel with set bonus + my Riven(275+134.5)).
So far so good, I was able to "retrace" this calculation/behaviour in the Simulacrum (aka mostly red crit and every now and then an orange crit).Now I'm here stuck with not knowing why it behaves differently outside the Simulacrum.
I can assure neither did I use Arcane Avenger nor Naramon's Void Stalker or anything that falsifies my "test results".Could this be a bug? I didn't know which section to post it in in the forums, so I'm here.
If there is any information missing, please let me know!Thanks for your hard work 🙂
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I'm confused by your calculations. What items do you have which your friend doesn't own?
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I cant see Lato P and Skana P in your profile.. also, according to the xp values from your kuva weapons, you havent put 5 forma on every single one?
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This needs more attention. 🙂
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not sure what you mean? if the enemy attacks the excavator and both are in the rift or both are outside the rift, it will take damage
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Yeah, I really like the matching weakness part, opens up a lot more possibilities to mod
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pretty sure it's flat added, so at least 45%
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Just now, (PS4)GER_SIGNUM said:
I hope never! If yes they will start to nerf something..... XD
pointing at amesha.....
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I often had that bug with the Tatsu and a few other melee weapons even before they released Melee 3.0 Phase 2.
I'm still waiting for a button in settings to opt-out of this. -
There was an announcement in the latest devstream saying AW is getting overhauled in general. Modular like Kitguns, full reworks etc.
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Nothing beats running around in my orbiter!
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What Warframe needs is a revision of already existing content......They could improve Eidolon hunts, Lich farming, making old resources useful, change certain systems like rotations and how Arbitrations work etc. etc.
I dont want to get started at how buggy it sometimes can be once ping is slightly higher than it should be. I've seen so much clipping, so much falling out of world.. Even something like picking up Ayatan Stars is bugged, regardless of ping.. There's just so much that could be done.- 1
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Was that before todays hotfixes? I believe there was a fix for discrepancies between what the mission end screen showed and what you actually got.
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Leaving pilot post, choosing Omni Gear and then piloting again will result in loss of functionality when done in rapid succession.
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depends on your keyboard layout, mine is german and I have to press z for quick cipher... it's either z or y
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More host migrations
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17 hours ago, Nostallgia said:
This might just be you. Mine has heavy lightning VFX on the heavy slam.
Weird. Same conditions? Redeemer P, Invisibility?
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Redeemer Prime (perhaps non-primed Redeemer as well?) neither has any animation when performing a Heavy Slam Attack nor does it play any sounds (after charging towards floor). Though, enemies are still being suspended into the air and damage also is still being applied (tested in Simulacrum, easily reproducable). This issue occurs with every frame that is able to go invisible. Apparently it doesn't matter if I choose High Noon or Bullet Dance as my stance, the problem still persists.
Video:
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1 minute ago, GibsonPrime said:
Yeah! That would be a way cooler way to turn enimies to Ash!
this comment is underrated
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This really needs more attention, his helmet is nowhere to be found amongst the cred offerings since his release, and we already got our next Warframe.
Can Daily Nightwave missions be recovered for next week?
in Players helping Players
Posted
Yep, this.