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Fortune_Silver

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Posts posted by Fortune_Silver

  1. I am experiencing this same issue. My Kubrow won't mature and I can't get the collar. I have been able to give it a name even though that should be possible only after getting the collar. Also I can interact with the Kubrow as many times I want to. The counter is always 3/3.

    Same here. I named it, then about a day and a half later realized i shouldn't have even been able to. now its been almost 3 days, and its not mature. and no, it wasnt in stasis. tried relogging a few times, no dice.

  2. I actually find volt quite useful. on top of his speed and electric shield having a good amount of utility, his powers are highly effective against groups due to the spammability of shock and the 100% electric proc on it stunning entire groups for extended periods

  3. Basically, it goes like this. In the Armoury, I can see my tenno holding despair fine. When I start a match, I can still see despair in my hands just fine, even when I zoom. But in every single match, before two minutes have passed, I can no longer see despair in my hands. It functions as usual, and the sound effects work fine, but the actual knives themselves are no longer in my hands, as if they became invisible.

    EDIT: After further investigation, it seems to be when I reload automatically after emptying my first clip that the knives disappear. If I reload manually, the issue does not occur and I can see my knives in my hand just fine. Also, if I reload manually with only 1 knife left in the clip, the raised hand's knife disappears, but the lower hand's knife remains visible. Also, if i am holding a Datamass, the glitch does not seem to occur and I can auto-reload without my knives phasing out of reality.

  4. ·         Making AI bleed proc only happen if your shields are down.

    ·         Create a new Mod with a % resistance to proc damage.
    ·         Tone down Eviscerators firing rate/frequency.
    ·         Keep their stats the way they are but make them a ‘Leader’.

    Why not have all 4?

    ^ this. right here.
    Though if i had to choose one, and only one, i would support making bleed proc only apply to players whose shields are down.

  5. I recently brought out my nova after a long period of levelling other frames. So, I find a group and head to a T3 void mission, and proceed to use Null Star. And proceeded to do almost no damage at all with it.

    Null Star is fine for low level areas as is, sure. But against any more powerful enemies, it's basically a joke. On top of the issue it's had since Nova's launch of being unable to 'refresh' your count of stars between battles, it is, as previously mentioned, far too weak to be viable in high-level game play.

    With this in mind, I would like to suggest a buff to Null Star, perhaps doubling the damage to 400, or perhaps 500, and applying a guaranteed blast proc, giving it guaranteed knock-down, as well as giving it the ability to re-cast to 'refresh' our stars (a feature that other frames could also benefit from). 

    So yeah, that's the ideas me and the council chat came up with. Thoughts?

  6. My CPU also runs at stupid high temepertures when running warframe (I Have been burned a little :P) even had thermal shutdown a couple of times.

    I don't see whats wrong with at least giving us the OPTION to turn threaded character lighting off

  7. there could be several reason to that problem~

    one of the main factors is.....Lag~

    if you're in a game and not the host~

    usually lag will ruin powers like AM drop~

    the only solution is to find people you dont have lag issues with~

    or you can play solo and never worry about lag ruining your AM drop~

    hope that helps in any way. Good luck out there Fellow Tenno~

    I thought that might be the problem, so i tried it in solo before posting.

    Still the same. The solo run rules out connection as am issue, so i figure it HAS to be a bug. maybe something like the game failing to register that i'm aiming at it?

  8. Ive been having a fair few issues in general with anitmatter drop. first is it 'stuttering': il deploy it, itl stay still for a second then teleport off some random place. but the worst is how its not slowing down to let me shoot at it when i aim at it. it just keeps on flying at normal speed. also, the drop occasionally simply dissapears, phasing out of reality.

     

    Any solutions? nova is really fun, but these bugs are really killing antimatter drop for me.

    On a side not, im pretty sure a blob of antimatter that big would be sufficient to destroy the whole solar system :P

  9. Just got my nova, and i found it odd that you cant 'refresh' the number of null stars in between fights. it gets annoying having to find an enemy to use my last star on just so i can refresh the stars for the next fight

     

    Therefore, I suggest that DE makes it so that activating null star again before it has run out refreshes your number of null stars. I dont see any problem with this, as it would make you consider the benifits of whether you should re-stock to be more prepared for the next fight, or to conserve your energy.

     

    Thoughts?

  10. I cant be the only one who gets irritated by this. your trying to slash some poor sucker to death, but your character keeps trying to stab his way straight past your intended target. granted, with some of the heavy weapons, this is less of an issue, and enemies that can be killed in one hit aren't that bad either. but try using fangs with max fury on a heavy grineer. you end up walking in circles just to keep hitting your target

     

    Thus, I suggest (and I really hope some DE staff see this and take note) that moving a step forward during melee animations be removed.

    If I wanted to walk forwards AND melee, I'd just hold down W
     

    Thoughts?

  11. Now, i know i cant be the only one out there with hundreds upon hundreds of mods. all those mods take ages to sift through, especially if your looking for a specific mod, say, a maxed out multishot to go on your gun. finding that one mod can take AGES. So, i suggest to you all (Especially and DE staff that may see this) that we Impliment some sort of "Favorite Mods" system.

     

    This would speed up re-equipping between missions, as well as generally clean up the mod UI in general

    My thoughts would be that you 'tag' specific mods, and there would be a sub-menu in the mods screen that linked to all your Favorited mods

     

    Thoughts?

  12. you have no idea how refreshing it is to hear someone with well thought out solutions to the problems they are arguing about as opposed to the endless hordes of people *@##$ing without offering up solutions.

    and i think this is a good idea. to add to that, i think the warframes should have extra "utility" mod slots independant of the regular mod slots for those mods you always WANT to put on, but dont want to sacrifice a precious mod slot for (loot radar, extra stamina etc)

  13. Judging by how many replies there are to just this one, individual anti-forma thread, remembering that there are more than just this one thread out there regarding this, DE just HAS to realize how much the playerbase is opposed to this, and were not exactly short of reasons (good ones at that) for it, and I've even seen some good solutions suggested here. So hopefully DE has noticed this thread, and are working to rectify the issue in a way that benifits both the players and DE. I understand the forma thing to a certain extent. DE is first and foremost a company. they need money to pay the bills, and to eat. but the current situation with forma is discouraging small clans, and spending money on the dojo in general. I've mentioned this before, but perhaps replacing the forma cost with 2-3 times the amount of forma in orokin cells? if they insist on keeping forma in the dojo system, perhaps it could be used to upgrade exisiting rooms in some way?

  14. alas, the dojo forma issue remains unfixed. are DE aware that that is a MAJOR problem for small clans? my clans been active for about 3-4 weeks now, and thanks to the forma requirement we havent even finished our first damned hallway.

  15. i really hope they remove it from dojo but given how they basically ignored the outcry during the livestream, i won't get my hopes up. they just kept saying 'reduced resources' and didn't talk about the forma aspect. i don't really care if they increased the other resource costs, but remove the forma. still i'm fine if they just re-think the forma costs to build. there is no freakin way you can tell me that the lights in a hallway require the same output (forma) as it does to power the reactor room. cause i'm sure that my small desk lamp is using the same amount of power as my washer or dryer machines....so if it stays, at least do something about the hallways.

    I agree. given that there supposed to be a resource sink, id be fine even if they freakin tripled the resource costs (please dont though, DE. hyperbole, you know?), as long as they removed the forma costs. mabye replace them with double or triple the number in orokin cells? (e.g. 5 froma becomes 10/15 cells). some of the logic behind the resource costs needs to be looked at though. i dont quite get why i need over 100,000 nano spores to craft a hallway when im sitting on like 200K credits and my hallway only needs like what, 50K?

  16. Just a thought, but what about a clan noticeboard in the dojo? you could set it so that the warlords could select what ranks could post there, so that clans could co-ordinate better with people who are offline. like if someone posted something like "To all clan members: Void run at 6 on Tuesday" or stuff like that

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