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Akwa9

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Posts posted by Akwa9

  1. Oh that is quite interesting. Abnormal things fascinate me as well. That's true that we don't exactly know the origins of the Corpus or how they came to be. Is the manga Rozen Maiden? That sounds familiar. Warframe could really use a Puppet-Master WF, I know for sure I'd absolutely love to see this in game. Also, how did you come up with the name? It is really unique!

  2. 8 hours ago, Stella.Ferox said:

    Name: spoliari carne (latin for strip the flesh)

    Faction: Orokin

    Grip Type: Whip or Dagger

    Description: a weapon meant to be used as a Whip or a Dagger. It would have additional puncture, and a chance to pull an enemy to the person (acting like a rip line on Val). The weapon has 4 prongs in its default stage, and one arrow in the center, when used like a dagger the bottom energy turns into a jagged blade (like the trees you see in the void). The bottom part of the handle (when used like a whip) will switch what the energy looks like depending on the wf holding it, the blades turn inward (like a grappling hook) and the energy acts as the whip is jagged (trees in the void).

    Colors: Grip white, inscribe blue, gold/yellow on bladed parts and edges

    Regular view/Arsenal Hold and extended view (on the side)

    20170318_172841.jpg

    Holstered view with Orokin writing as the "curse" see translation below also cont of changes in the energy

    20170318_172645.jpg

     

    Optional reading if you can't read my chicken scratch in the photos T>T;;; sorry

    It has orokin writing on the handle: Hayden Tenno.

    The next on the WF when holstered is suppose to wrap around partly around the top shoulder and waist on the WF. The curse is suppose to pulse and glow with every kill. What the "curse" on WF is suppose to translate to: You have awakened, Yet you are not free. You are overtaken, Because of your greed. From Orokin you have ever taken, Now you fight for me.

    What the energies switch two in whip mod (based on what wf is holding it: Ash - spinning shurikens, Atlas - falling rocks, Banshee - visible sound quakes, Chroma - fire breath (element changes just like chromas ability based on color), Valkry - spinning claws, Frost - snowflakes, Titania - butterflies like the razor wing things, Nekros - Dancing skeletons (:DDD), Ember - fire, Inaros - spinning tornado of sand, Equinox - energy rain in which half is always white, Ivara - raining arrows, Excalibur - Dancing swords in a circle, Limbo - something like the cataclysm ability (this one was hard =,=), Hydroid - Water tentacles, Loki - mini clone lokies, Mag - pulsing energy ball, Mesa - Raining bullets and guns (like a boss) - Mirage - spinning ball of light, Nexha - Pulsing spears, Nidus - pulsing, spinning tentacle ball, Nova - Moving molecules, Nyx - raining mind bullets (again another hard one), Oberon - Bouncing energy balls (XD), Rhino - rotating dragon scales, Saryn - (yes i know the R is missing in the photo lol) flower dripping poison, Trinity - Flowing chain links, Vauban (Mr. Bun!) vortex spinning, Volt - Pulsing electricity, Wukong - rotating wack-a-grineer (XD figured it was a good one for the joker), Zephyr - 3 spinning tornadoes, Bard - musical notes  

    Damn! I'm loving the amount of thought and detail into this weapon especially the curse aspects and to how much work went into the energy for each frame. Really awesome concept and entry!

  3. As mentioned by a lot of people, this event screws over a lot of people. This event forces people to leave a clan in order to join a more "active" one to even get an attempt at getting the Ignis Wraith. It is a bad decision to have made the scores a cumulative of the best scores of each person in a clan. A lot of people have small clans or solo clans. A lot of those people value the time and effort they spent on their dojos. It feels like this event is invalidating said clans. Many people stay in their small or solo clans for numerous reasons. I know I stay in my clan because it's very special to me and there was so much work and resources put into it. No way in hell am I going to leave just so I can attempt to get Ignis Wraith.

    This is the first operation I've participated in since I started Warframe and it's disheartening that the rewards turned out like this. The actual event is not bad, but being locked out of the event weapon for not having a "full and active" clan leaves a sour taste in my mouth. Other people have mentioned that events were soloable, why couldn't this event have been the same? This is not a step in the right direction. Many people are upset, especially those in small or inactive clans of various tiers. I recommend, as others have said, to make the clan rewards cumulative score and not best run cumulative among clan members. This will allow small and solo clans to get the event weapon and will quell most of the anger. I know you guys want to make clans relevant, but this is not how you go about it based on overwhelming feedback in this thread.

  4. I'm not sure how I feel about the updated void 2.0 compared to the earlier void 2.0. What I know I don't like is that updated void 2.0 has fissures spawn everywhere, on most missions that would be fine, but spy in particular is a pain in the &#! with updated void 2.0. Having a fissure open up and spawn enemies as you're doing the vault and trying not to set off the alarm is so annoying. I honestly prefer the earlier void 2.0 where you picked up reactants and put them inside the fissure.

    This allowed you to open the void at your own time and not be constantly swarmed. The only problem with the earlier void 2.0 was that the enemies would spawn in odd places and hide making you fail the fissure. Although, im pretty sure updated void 2.0 is here to stay unless there's a lot of disdain for it, my suggestion would be to keep the enemies spawning as is, but make it so that they stop spawning as soon as everyone in the party has collected 10 reactants. This ensures that everyone in the party knows that everyone else has collected 10 reactants and it is safe to extract.

    Also, I just don't see why the void fissures would continue to keep spawning corrupted even when we collect 10 reactants. The only reason for that would be that area is permanently plagued by fissures, but considering the fact that fissure location changes, that doesn't seem likely.

  5. Thanks for all the updates and the fixes so far! But, im wondering when will the updated fusion core packs hit the market? It was listed in the patch notes that it would be coming soon and it's been a while now. I had hoped that it would be included here since the market got updated with the hammer and new skins, but sadly it isn't. Also, the flamethrower bug isn't fixed. Still an incredibly long range.

  6. The previous star chart was a lot easier and simpler to use compared to this new system. We were able to look at all the nodes and see what type of mission it was and what level it was. it was also much easier to navigate and to get from planet to planet. You also didn't need to look around the whole map to find the node you wanted to do. I don't understand the point of the junctions and why they're needed to access other planets. All the previous one had you do was complete the nodes up to the assassination mission and complete that and boom you have a new planet. I have no idea why making the navigation much more complicated was a good idea. There's no tutorial, a lot of unnecessary filler to make it look visually appealing, you can't see how many Judgement points you own anymore, nodes that were very useful were removed, and it's a pain to the read the node text.

    As a new player that got highly addicted to warframe, I am not liking this navigation at all and wish it was the previous layout. Like other people have stated in this thread, this navigation is a step back and makes things a lot more confusing than the previous easy-to-see and understand star chart.

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