Since this is actually going to be quite a meh rework at best I thought it would be good to explain a few points
While the QOL changes for his 1 and 2 are quite nice, and my only major concern with these is if his fire trail duration will be shorter overall (you can get quite a bit of passive CC going with his 1 if you run around fast enough) His nerfed 3 will sadly have me retire him from use in it's current state.
Now this is not such a major nerf that it would warrant me calling this frame dead, It would still be quite useful if not for the ring STILL having HP on top of this, and quite a small pool at that. 90% DR for 1000 damage is laughable even at mid star chart levels, and indeed it would seem that the utility that the team would get from his 3 before this nerf is all but gone with it. The reason given gave me quite the laugh
Because his heal is bad
Because his CC is mediocre at best
The damage his ring could absorb was still very small once you start going past level 80 or so, It might give you a shot or 2 extra of survivability
Being able to save the entire team from a small mistake was at least in some part useful when going for longer runs
There is no "healing" in the higher levels, everything will oneshot you and CC is king
In lower level content his 3 would make you basically unkillable, but the same could be said for ANY frame that could disarm or give damage resistance.
Why not just nerf bless so it only takes 400 damage before stopping? (this is not a suggestion btw)
His other abilities are mostly fine except for
While this is actually quite nice for nezha himself, this nerfs the healing potential of the ring by about 10X. I would suggest keeping the pulse and the health orbs as a bonus.
Quite a good QOL change overall, although the ability itself is still going to be worthless in the void with ancients around.