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Hearsay

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About Hearsay

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  1. How easy was it to understand the new quest and what you have to do to succeed? Very easy to understand. What was it like having Railjack involved in a narrative quest? It was neat and all the transitions and stuff felt rather smooth. While I dislike the forced disembarking during regular Corpus Railjack, it feels like it flows well here for a solo quest. Still, the actual Railjack parts felt a bit short and taxi-ish. Most of the quest is still on-foot. Thoughts on gameplay, difficulty, visuals, or in-game guidance? Difficulty was easy for someone like
  2. Favorites? -Shadow Stalker. Wish he was harder, but all his attacks are fair and flashy, unlike regular who instagibs with an arrow you can't see. He's a fun fight. -Regular Corpus Techs are neat. High threat but manageable. -Hyenas in general are cool. Except the Magnetic one. He's a $&*^. -Saxum and Nox are kinda neat and wish heavy units would follow their design philosophy more. Hate? -Hoohshots. All of em. Special call out to Disruptor for him and his friends one-shotting the energy bar at hig
  3. Nyx's main strength is she has infinite scaling. Moat of her abilities affect level 1 enemies just as equally as level 9999 enemies, which is neat. Otherwise, she is niche. Like her confuse soft counters nullifiers and Mind Control ensures allies won't kill utility enemies you grab. But other frames have better general purpose while stepping on her toes. Like Oberon basically has Chaos Sphere plus extras, but nullifiers wipe Hallowed Ground where they don't touch Choas Sphere. Nyx also needs like half her augnents integrated directly into her kit. She'
  4. But DE already endorses RJ trolling. I mean, what else would you call letting anyone bring Form Up >.>
  5. @vegetosayajin And here I thought killing a level 20ish bombard on the plains with the spear was impressive.
  6. Don't think Volt needs any rework. He's in a good spot and is very flexible. Wanna nuke? Be survivable? Lock down a map? Provide damage and overshield support? Go super ham in melee? Defend objectives? Kill eidilons? There's one or more Volt builds for all of those. Only weak point is his passive kinda just exists. I mostly wanna see it changed. Although losing it would kinda suck in one way since it does make him the best Plains fisher in the game.
  7. If a mission-type literally, under any circumstances or skill levels, cannot be completed solo by a given player because they lack a thing, then they should not be able to join that mission. So, War Within or, if that void beam doesn't hit Terralyst, then Mote Amp should be a requirement. Otherwise it's like letting people queue for Railjack without an Archwing. (Although I'd kinda love to see a noob without an Archwing hop out of a Railjack and then helplessly drift off into space.) People who wanna carry their low MR friends to Terralyst/tri cap can still do it in the open world.
  8. Huh, that'd explain why I was suddenly getting shot and killed in ESO yesterday while I had turbelence up. If it was Juno Corpus, woulda made sense, but it was just regular.
  9. Thinking about it some more and how Railjack and normal play ought to be "integrated" and thinking how Corpus doesn't do it quite right, I realized what game does do it quite right: Assault Mode from Star Wars Battlefront 2. No, not the newer EA title, but the older one from the Playstation 2 era. I've not played any Battlefront since then, to be honest, so no idea if they improve on Assault. But, in old SFBF2, assault is a cap ship versus cap ship mode where players can participate either in space or on foot. In space, a player can help their side by dog fighting the other fighters, hunt
  10. Thinking about it some more and how Railjack and normal play ought to be "integrated" and thinking how Corpus doesn't do it quite right, I realized what game does do it quite right: Assault Mode from Star Wars Battlefront 2. No, not the newer EA title, but the older one from the Playstation 2 era. I've not played any Battlefront since then, to be honest, so no idea if they improve on Assault. But, in old SFBF2, assault is a cap ship versus cap ship mode where players can participate either in space or on foot. In space, a player can help their side by dog fighting the other fighters, hunt
  11. I'll echo the sentiment that these new missions, as far as I played, are not Railjack missions. The railjack segments are pretty, but they've also devolved into a glorified battle taxi segment to doing a typical exterminate, defense, or whatever. Volatile is kinda neat and at least feels a bit more railjacky, but still less so than popping Grineer radiators. Only seen the derelict point of interest so far. It's kinda neat, but a wee bit too one note and could really use some variety. Also, the one intrinsic just auto-marking them feels... off.
  12. So far, not really a big fan of this update. The new space parts of Railjack missions are all right. But they're just a spectacle before everyone files off the ship to go do some typing ho hum warframe mission. Honestly? I'll take the old clear a few dozen fighters and then blow of a grineer missile platform to this stuff since, while the former ain't very exciting either, it at least, well, utilizes the Railjack as more than a battle taxi. And so far the missions feel very samey. Blow up some ships, some security nodes, then everyone get off to go do some regular Warframe mission. So f
  13. I think shield gating in general is good, but it could use a tweak. Maybe make the shield gate invulnerability time based on your max shields? Like... every 50 shields gives you .25 seconds of invulnerability. So a frame with 400 shields gets 2 seconds invulnerability while someone with 1600 gets 8 seconds? I dunno, my numbers might not be the best or most ideal, but something like that feels like a good move to fix the unintended small shield interactions.
  14. If you wanna claim that The Second Dream is a Christmas gift then, sure, go ahead. Just keep in mind its a gift in its original packaging and the wrapping paper only covers the of name the product and leaves the rest of the box exposed and the person gifting it to you is acting like its a big fabulous surprise when just yesterday they were offering you some accessories to go with it.
  15. The thing I'm most looking forward to is the same people moaning about how eidilons will be dead turning around and screeching that the Orphix Arcane drop rates make it pointless compared to eidilons.
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