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TwiceDead

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Posts posted by TwiceDead

  1. Been gone for a while, figured I'd check out how this game is doing nowadays (really good by the looks of it). 

    Seems Limbo's been altered some. I remember Banish being a single-target ability, or if modded for it became a radial ability. Now it's apparently AoE, and I can't re-cast it to bring the enemies I banish out of it because it has a cooldown. I can't seem to banish myself either as Rift Walk is gone. Cataclysm is still there... Rift-Surge is now CC to be used in conjunction with it. I have no idea what to make of stasis. Cast 1 then cast 2? Or cast 4 and cast 2? 

    Did this improve him? I'm not seeing the improvements immediately, but I haven't really played around with these changes yet. They confused me more than anything else. 

  2. So, from the wiki the calculation for status-chance is  Status Chance = 1 − (1 − Chance per Pellet)Number of Pellets , right?


    But here's my hypothetical scenario... What if you had a different status-chance for each pellet?The original forum assumes the status-chance for every pellet is the same.

    So, say you fire 4 pellets, each one has a different status-chance... 

    Status-Chance per-pellet: 
    Pellet 1 : 10%
    Pellet 2 : 15%
    Pellet 3 : 20%
    Pellet 4 : 25%

    How would would the formula look now? Do you just use the average number instead? (0.10+0.15+0.20+0.25) / 4 = 0.175?

    So..
    1 - (1 - 0.175)^4 =
    1 - 0.825^4 = 
    1 - 0.4632 = 0.5368?
    0.5368 x 100 = 53.58? 

    I am asking because I don't know for sure, and I would like to... Planning to take up math after new-years, as I am horrible at it. Still fun to try though. 

    EDIT: Redid some stuff to clarify, since I used the wrong numbers to begin with... D'oh. 

  3. On 9.4.2016 at 10:18 PM, AKKILLA said:

    2 things i dont agree with

    1 removing smoke screens invisibility to convert it into a Cloak Arrow gimp. The Smoke Cloud ideas great if you keep Ashs original Smoke Screen mechanic. No reason to sit in a cloud thats imo BORING. 2 Your Blade Storm idea leaves alot if questioning. you didnt explain im vivid detail how it works or how it happens or the damage out put. Nothing. Explain in full detail. paint a picture with your words. I have posted  ash threads and the smoke screen idea you offered i offered as well. its great but dont remove ashs invisibility. Even if its the lowest duration some duration better then No duration

    But you can probably throw multiple smoke-bombs though, so if you wished you could probably just spam the battlefield with it and jump from smoke-screen to smoke-screen seamlessly, depending on the cast-time of the ability. 

    I for one like what the OP proposes. 

  4. 3 hours ago, (PS4)Crimson_Judgment said:

    How Do So many people Disagree?

    Limbo is Playable to an extent he has his niche uses yes but the issue is 3/4 of his abilities Have the Same Result moves things from Dimension A to Dimension B

    Literally nothing Else

    Seriously People say Volt has Overlap issues This is s frame that is depicted to be so powerful that we find pieces of him around the solar system when he failed to contain it

    What does This Power do to the Enemy? Nothing

    Basically Picture Frost If all of his abilities Just Inflicted Cold Proc... nothing else just Cold That's it That's pretty much what limbo is now

    You definitely haven't played him enough. 

  5. Surprisingly, I actually like these. It's more of a polish, rather than a complete revamp like the trend is these days.

    I would like to see the Banish augment(Haven) changed to a rift-wide augment though, allies entering Cataclysm get's healed over time, as it's a waste of mod-space right now. 

  6. 5 hours ago, Mastercontrol98 said:

    I have to respectfully disagree. First, Cataclysm is absolutely miserable CC. Enemies can straight up decide to walk out of it. There is no other CC in the game that is so easily subverted. Not only that, but in many cases Cataclysm is detrimental to the team, disallowing the team from shooting enemies inside and forcing your allies to facehug bombards to kill them. Either that, or Limbo casts Cataclysm on a group of enemies with Rift Walk on.. Then what? You have a frame with no hard CC, no damage casting, and no survivabillity facing a horde of enemies alone, as your team now cannot damage these enemies without entering the cata or having you banish them. Survivability is also not Limbo's strong suit. He has abhorrently bad health, shield, and armor stats. Any frame can tank with QT, Rage, and Life Strike. That's not special. That, and since his 2 has a relatively long cast time (Natural Talent or not) it's not fast enough to be used as a panic button in many cases.

    Survivability is Limbo's strong-suit. He's tankier than any frame in the game, considering he can't be damaged by most things... Okay that doesn't really make him tanky, just ethereal. Same results though. 

    For CC, he can crowd-control by placing himself as a live-decoy in the middle of a pile of enemies, that also kills stuff! Enemies are too distracted by Limbo murdering their pals right infront of them, which means more guns on Limbo killing S#&$, and less guns on your teammates.

    I see where you're coming from on Cataclysm though, while I see how people might use it to lessen the amount of fire directed at them, I haven't found a big Cataclysm bubble too beneficial, more dangerous than anything. Cataclysm has other uses, though. 

    Thing is, you don't need hard CC if the enemy guns aren't aimed at anything that can take damage, and if your standard for hard-CC is room-wide time-stop abilities that some frames possess, I just gotta say you've been spoiled. 

    You're wrong about the cast time of 2 though. If you get killed by pressing 2 when you're in a panic situation, you're simply doing it wrong, as I can use it in panicky situations with success 100% of the time. Play Limbo more, experiment, you'll figure it out. 

    Again, my problem with him is that there's no good reason to use the Rift outside of speedrunning missions and regenerating energy (which Zenurik can do twice as well, without the silly requirement of not being able to pick up energy, ammo, interact with consoles, or damage enemies that I haven't banished.) Sure, I can take some enemies out of the fight for a while to take some pressure off my team.. But then again, killing them is much quicker and much more efficient. The extra damage from Rift Surge is negligible, because as I said, many other frames can do the exact same or better damage buffs without the requirement that enemies be in the rift. I want to like Limbo, I really do, but balance isn't achieved by pretending a frame that clearly under performs compared to the rest of my options is fine.

    So the question comes back.. Why should I play Limbo, again?

    3x +scaling damage from Rift Surge is negligible? You are spoiled. I already mentioned this, but you can control the crowd and kill them simultaneously, it's really simple with Limbo. Press 2, press 1, do whatever you want. Or you could go the sniper-cataclysm route, works as well. 

    But I guess, god forbid, I actually put any effort into doing so, am I right? 

     

    So the question comes back.. Why should I play Limbo, again?

    I wouldn't recommend you do. Limbo requires patience, something most of the playerbase, including you, seem to lack. He's not for everyone, and he shouldn't adhere to the current standard of Warframe which currently revolves around the 1 button meat-grinder Bladestorm or the one-shot Bladewonders of Excalibur in order to speed up the grind/farm, just to please the masses. Not even going to mention Nova as I've been there too often... Woops, I guess I already did. Well, mistakes were made! None related to what I just said ofcourse... 

    I've said so before, but if you've got time, you will ALWAYS win as Limbo. 

  7. I don't think Nullifiers should be stated as a problem specific to Limbo. Nullifiers affect every frame in the game, nobody remains unaffected by one, they are a universal threat in the game. 

    Do they affect some frames more than others? Yes... But that doesn't mean they should get special treatment for it, as it should be up to the player to play around their intentional weaknesses, not for the devs to remove them unless some serious F***-ups and bugs were made on their part. 

  8. Serious talk for a moment, Limbo brings one of the strongest team-utilities in the game if people coordinate for it. If you throw banish randomly, sure, you're going to piss people off and provide them with a migraine or two... But if you communicate with your teammates, it could make usually mediocre matches into a snoozefest, a snoozefest as in nothing can stop you(although this is kind of the standard in Warframe so that doesn't say much).  

    People have become so accustomed to the fire-and-forget automation in Warframe where you press a button and everything just dies, get's seriously buffed or debuffs the entire enemy wave. 

    Well Limbo, is not one of these frames, he requires coordination to shine, and that is what should be required for something to truly shine. Unpopular opinion I know, but it's what makes games involving. 

     

    The route most of these Limbo feedback threads take is to make the Rift do what it already does while adding X debuff along with Z amounts of damage ontop of C passive-buff that scales X and both scale of Power Strength or combine all of them into one power and add a bunch of new ones. 

    I don't think any of these hold/release functions are going to end well, they are not fluid on Inaros, it's not going to be fluid on Limbo since the mechanics are bonkers/buggy. Hell, toggle-abilities fail to activate/deactivate at crucial times due to unknown reasons, how do you think hold functions are going to fare against the lag/bugs you can already face in matches? 

     

    I don't really get why you think Limbo isn't the master of the Rift. He's the only one who can control who enters it and when, if that's not mastery then I don't know what is...

    WITH THAT SAID, here's a rant:

    In an ideal world, if you have time, you would always win as Limbo, that's his greatest asset along with the massive utility the Rift can bring to teammate if people bothered to do any of the team-composition talk, a talk that is never necessary in Warframe because the balance is completely and utterly #*($%%@ upside-down-sideways... A discussion for another time. 

    Unfortunately, this is not an ideal world, and the Rift is inconsistent. What he needs is consistency, if he is the sole person in the rift, nothing should be able to harm him, this is currently not the case as some enemies and environmental hazards can still harm him, and if he casts cataclysm on a pick-up objective, you should be able to carry it because it's inside the rift with you, ALONG WITH ITEMS FFS DE! <--- This right here has been discussed for ages! Cataclysm and Item-pickups wouldn't break balance(haha) or the game in any way whatsoever and it's been suggested for ages! What are you doing with your time? At least fix small things like this! And if you can't for some good reason, let us know! You know, communication with your consumer-base and all that jazz.

    /rant 

  9. 21 hours ago, (PS4)UltraKardas said:

    Limbo's only utility is from letting warframes powers still hit while being in the void. If limbo's banish stopped everything, He'd be worthless. You can replace limbo with any other frame in a t4 survival and it would be easier. 


    A frost can be used to Slow down enemies with 4 snow globes, Remove armor and protect teammates. 

    Banshee can offer a team wide damage buff and CC

    Limbo offers a tenno time out.

    Nova offers hard cc and damage. 

    Loki can disable enemies. 

     

    notice a pattern how limbo is kinda useless compared to the rest?

    Oh yeah... Know what any of those frames are lacking? 
    Complete freedom. You can waltz around at your own leisure, revive as necessary, kill as necessary, and isolate enemies(Or teammates) as necessary. The only thing you are lacking is killing-efficiency, and that's not what Limbo is supposed to do anyway as the power of Isolation is more than enough. Who needs Health and Shields? You've got complete immortality and can kill anyone whenever you wish no matter where. Ideally, Limbo dying shouldn't be a thing, but too many people are fed into the idea of "KILL EVERYTHING AS FAST AS POSSIBLE FOR MXImUM ASEMONWESS!!!" and refuse to utilize him the way he's supposed to be. 

    Regardless of lacking killing-efficiency, In Sorties I frequently top the kill-charts because allies are either too dead to do anything or too scared to engage enemies, assuming I am not up against something like an Ash, this won't be a competition. I can simply banish and kill enemies quicker than allies can get through an enemy's bullet-spongy armor, but they have to think about cover, dodging and staying alive... I just gotta watch my timers. Also, Sortie defense missions? Banish the target, done, you might as well have won the 10 waves already.  

    If you plan to counter my argument by party-composition arguments, forget it. Limbo doesn't need friends, he's got the Rift, and as long as he's got time, he will never lose... There's only a few enemies that can kill him in the Rift, and those can easily be banished before they even get to target you, which knocks them down and makes them helpless. 

    But hey, you've probably decided you're gonna be narrow-minded about this and have already made up your mind, your choice. I have no obligation to prove you otherwise, and frankly you're not worth it the effort, so if you think all Limbo offers is a time-out, I am not going to waste anymore of my time on you. 

  10. 11 hours ago, ----Fenrir---- said:

    Sorry, but that is just nonsense. What good is having a Limbo in the team when you get rushed by hordes of lvl 100 enemies? He has no CC. And at best he drags enemies into the rift 1 by 1 because that's all he can handle. Resulting in an atrociously slow kill rate. Having a Limbo is only slightly more useful than having a person being afk.

    Try doing a survival with Limbo. You can stay in the rift all you want but you will still run out of life support very early without someone to carry you and actually kill enemies at a decent rate.

    l2p, good sir.

    Survival with Limbo? I do that all the time. 
    Now what? 

  11. Limbo really shines in sortie missions, the tougher the enemies the more valuable he becomes.

    The power of" separation" as you call it is not one to be underestimated. Isolating yourself from anything that can harm you, while you retain the power to harm anyone you want anytime you want, is Massive. 

    You don't need nukes or mass-death or CC or heals or anything like that, if you get to pick your own engagements and can disengage at will, all you need is Time. 

    The problem with the rift right now is that it's inconsistent. Some things that shouldn't be able to harm you can, like environmental hazards, napalm explosions, that new grineer cat-masters flamethrower, and more... That needs a serious look at. 

  12. Are you mad? Do you want complete invulnerability for every player in the game for no real cost whatsoever? 

    Might as well do away with Shields and Health entirely, or remove enemy guns and force them to use Finger Pistols, as they'd be completely pointless. 

     

    OH!-SUCH-FUN!!!~ Now I can finally sleep while playing the game! Rather than being halfway asleep and never getting the complete sleep experience. Where's my complete sleep experience DE? Are you happy only providing your community with half the content? Go all the way or no way at all! 

    This is a bad suggestion, just saying. 

  13. Not really a problem. I consider the complete armor strip more than enough of a boon to help me, free control over it would be borderline broken, and frankly I don't need it. It's not like anything is stopping you from destroying the scrubs surrounding the bombard first, then shooting the bombard when it's linked.

    If you're in trouble, stun the Bombard with EV or that other ability nobody uses, or Heal and gain a nice DR bonus for a time, and then wreak havoc. If there's one frame that should never go down if a player is on their toes, it's Trinity. 

    This is a non-issue, as far as I am concerned. I understand people are phobic to tracking targets rapidly with their crosshairs, but sometimes you just gotta stay awake and attentive, then bite the bullet. 

  14. Edit: I know "tagged" enemies aren't invincible... But it's only a split second away before they are. 

    Honestly, it's so boring playing together with Ash, especially if it's in any sort of defense oriented mission. You don't get to kill anything, as soon as Ash decides to press 4, the enemies get a red glow and suddenly are immune to all damage because "Hey, this guy is reserved for killing only by Bladestorm. Sorry, but you're going to have to try again later!" only for the same damn thing to happen. Considering the Range you can get on Bladestorm, this is ridiculous. From a single button press, Ash basically orders a reservation on every enemy on the map and nobody else get's to touch them. 

    What the F*** am I supposed to do then? What relevance do I have in a match? I frequently see people with less than 50 kills in a matches where 300 kills each is the norm and the ash get's 1000+, and it's not because of lack of trying, even when people do try, they are irrelevant! You might as well resign yourself from the game at that point because you won't be enjoying any spectacle involved gameplay for the duration of the match! 

    This is infuriating. Please sort this out, DE. 

    Discussion for another time that I won't discuss now: Change Bladestorm.

  15. Squishiest? Get the Augment Shield of Shadows.

    Nekros is also kinda great, and maybe people would see that if they would only stop treating him a loot-generator. 

    Not saying he couldn't have a couple of tweaks though, but then again that can be said for every frame. 

  16. Didn't you already make a thread about this? If I recall you made the same suggestion in one of your threads (was it called ASH?). 
    I agree Bladestorm is not fine as it is, not sure about your solution however...

  17. 6 hours ago, Kontrollo said:

    It should be another Vitality, but for Warframes that are squishy by design, that's the entire point here. No one is facetanking anything with a squishy Warframe in a Sortie 3. If you stay stationary for the duration of one stagger that may very well already be a death sentence because of enemy scaling.

    You should just name the Warframes you think it'd be OP on, and the main offender is really just Trinity, because she's the one that can replenish energy at will. But Trinity is also the one that replenishes health and shields and has two ways for incredible amounts of damage reduction. I don't see why all the other squishies should suffer just because there's Trinity. She really doesn't need a QT to survive.

    I disagree, it shouldn't be another Vitality exactly because those Warframes are made squishy by designnot to mention if you did make it into another Vitality it would benefit non-squishy frames far more than squishy-frames thanks to the difference in health and armor.

    It wouldn't become a Vitality for squishy frames, it would become another Vitality for all frames, frames that are already tanky would become even tankier, far more than a squishy frame would, Valkyr for instance will benefit greatly from it if this became the case, and she's one of the tankiest frames in the game! (although she's also immortal at will...*shrug*) Despite her low Energy-pool. You'd think otherwise? Well you'd be wrong to think so. 

    Frames are supposed to have strengths and weaknesses, and squishy frames are squishy because they are usually supplemented by an ability-kit, passive or has mobility that provides them with the tools they need to stay alive. Again, if you remove the stagger, you'll just treat your energy meter as a second health-bar that's easier to replenish due to an abundance of ways to restore energy.

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