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TengMengRui

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  1. Actually nevermind this post. I was just too slow to count. When I added status duration mods for testing, Multishot does work alright. Can delete this post now if ever.
  2. From Wiki: Multishot increases the number of initial projectiles, but not the 6 spores that are released from each explosion. If it does increase the number of initial projectiles then it should affect the spores right? I should have 12 Homing spores after the explosion if I have 2.0MS but that's not the case it seems. At first I thought the bug is the Multishot resets per enemy since it looks like the visual effects when they start shaking can reach up to 4x although I emptied the mag entirely but I tried without a single MS mod it does the same so I think the MS just doesn't work properly for the Headshot Explosion's secondary effect since I still get 2x Forced Impact procs with 2.0MS and 1x Forced Impact Proc with no MS mods equipped. I did try running SP Mot for 3hrs rivenless and multishotless and another 3hrs with riven(CC MS PT-imp) and MS and I can't notice the diffrence. Both runs using Ivara with Ensnare. The Initial Projectile can't PT btw. Idk anymore, it still shreds with it's CC and CD being squared again but I'm sad that my riven's MS is going to be pointless and the only useful stat is CC and has PT as the 3rd stat which people say is amazing because it can do some pseudo-Xata's Whisper Shenanigans in it so I kept the roll but it doesn't really do anything substantial or noticeable because the enemies die too fast.
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