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11thCommandment

Grand Master
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Posts posted by 11thCommandment

  1. Specifically Narmer missions for me, I've encountered a bug where the drone you are required to escort can get stuck (fallen trees and crashed sentient)  and render the mission uncompletable.

    Could we have a 'if player in range & no progress towards goal = no clip on drone for 5 seconds or soemthing? 

     

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  2. This wiki article should help you; http://warframe.wikia.com/wiki/Syndicates

    Specifically - ' Syndicate Alerts are special Alert missions unlocked by attaining Rank 1 in a particular syndicate. ' & 'To advance through Syndicate rankings, players require Standing earned by wearing the syndicates' respective Sigils. '

    Just initiating with a syndicate isn't sufficient to gain their respective alerts, you'll need to unlock rank 1 of your preferred faction (keeping in mind this will set 2 other factions against you to a certain degree).

     

    Hope this helps!

  3. Had this same problem & came across -CM-Darkvamper post which fixed it for me

    "This is for everyone who returns after a mission and finds that the next mission that's part of the quest is missing.

    By this I mean that the quest is still active but empty, since there doesn't seem to be a next mission. I had this after the fourth index mission.

    For me the solution was suprisingly simple: Login again, then open up your inbox and play the last transmission you've received (even if you already saw it), and it should progress the quest. "

  4. @ matio-gismo - totally wrong thread to ask for help, but if you want to revisit shrines craft another apothic, equip in gear & choose any Grineer Forest mission.

     

    @ OP - you will need to farm more ingredients & recraft- I'd recommend taking the simarus scanner for a chance at extra drops & collecting all the plant extracts you can, these spectres have new aura mod drops (as well as stances) so it's worth repeating

  5. The Silver grove quest is stuck at scanning plants for the Twilight Apothic for me, even though I have fully scanned both Ruk's Claw & Lunar Pitcher & crafted the Apothic

    (and yes, equipped it in gear). 

    I think it might be due to having scanned the Ruk's Claw prior to the Lunar pitcher (while recieving 'hints' for pitcher), then relogging to progress the quest once I'd aquired & crafted the Apothic.

    Sidenote- Seriously why do we have to relog for all the warframe quests? -

  6. While I haven't tested the talons yet, all other weapons that can be detonated (castanas, penta, simulor) default detonate key as 'mouse button 3' aka clicking the scroll wheel.

  7. For my nekros desecrate build I have (all max), Fleeting Expertise, Equilibrium, Vitality, Steel Fiber, Overextended, Stretch, Natural Talent & Primed Flow. If you run out of energy it's a simple matter of letting yourself take some health dmg & then picking up health orbs & getting the equilibrium bonus. It does render your SotD to worthless though keep in mind.

    Some prefer to take the despoiled augment, but long term I don't think it's as spammable.

     

    Combine with a braton prime, burston prime and vasto prime for the ability to split enemies in two (modded for slash) for significantly increased drops.

  8. So I've had an idea for Volt's 4th ability that I've been meaning to put out there while the devs are thinking of a rework.

     

    Basically casting #4 Overload would supercharge Volt & his abilities, at the cost of a constant energy drain like Excalibur/Ember/Equinox/Mesa

     

    While in his overload state Volt's other abilities would alter,

    #2 Speed - Changing to a instant teleport & including squad members who are in extremely close proximity to volt

    #3 Shield - Becoming a bubble that blocks / reflects (%) of damage back, & has synergy with other abilities, if hit with Shock/Freeze/Fireball/Venom/(Antimatter?), would have a chance to proc enemies entering the bubble with the elemental combination for the a duration dependent on the caster.

     

    Some passive abilities while in the overload state might be an increase to base speed (volt feels fairly slow without rush or speed active for such a themed frame), as well as an innate Shocking Speed or random arcs of electricity like a Tesla tower causing CC.

     

    As of this stage any overload to #1 Shock I imagine would be CC related, but I'd love to see a targeted enemy giving feedback in the form of energy much like Trinity's Energy Vampire- so far we have many frames with varying ability to heal, but only one so far that can restore energy.

     

  9. This thread is the best I've come across for kubrow facts;

    https://forums.warframe.com/index.php?/topic/417606-kubrow-101-everything-and-anything-new-owners-should-know/

     

    As for probabilities, all breeds have an equal chance, pattern types vary between common (Patchy & Stripes), uncommon (Hound & Domino)& rare (Merle & Lotus). That goes for body shape & colours too, some being more common & some appearing rarely.

  10. On the topic of companions, I think it would be better to give all frames an innate ability to draw items in, like we see when using archwing. Carrier would no longer be the must have companion for those that don't want to risk missing mods or resources.

  11. Unless you're the same rank as your friend in red veil and haven't completed the daily missions there, then no. You'll have to wait until tomorrow/the reset for standing. other than that, if you've unlocked daily missions for Red Veil, you could run one of them for that "allied" standing reward at the end.

    Actually if you host the squad & your friend selects their syndicate alert (that you don't have access to) you will still be able to collect the medallions.

  12. The detron crewman's synthesis was completed prior to the infested runner & will not appear unless you specifically chose to hunt for it to complete your 10 scans & unlock it's lore. Last I check the infested runner's synthesis progress was at 99.5% so it too has probably been completed & is no longer spawning.

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