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Kirov123

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Posts posted by Kirov123

  1. I agree with the Brozime's sentiment that the vacuum range is too small, should be on warframes, not sentinels, and customization if possible. I do however have a question about archwing. Would it be possible to have a 3D map? I can be somewhat difficult to find enemies on the grineer tile-set at times, and the corpus tile-set is rather difficult to navigate when not "right side up." I think the map from Freespace 1/2 works very well for open space like the grineer tile-set, but I think he corpus tile-set would benefit from a sort of 3D wire-frame map. Thoughts?

  2. Slash procs are supposed to apply the dot to any and all enemies (besides bosses and field bosses), and I'm almost certain it was working properly before update 2. Flesh  components or not don't actually matter, as the dot simply applies finisher damage, which ignores all resistances and goes straight to whatever the units actual health is. Additionally, moas, shield ospreys, and attack drone all have robotics as their hp, but only the shield ospreys are unaffected. 

  3. I think a great way to both allow mod variety on sentinels as well as companion variety would be to give all sentinels innate vacuum on par with current carriers vacuum, and all warframes an innate vacuum of between 1/3 and 1/4 of carriers range. The innate vacuum on sentinels means you are more free to pick the sentinel you want, and the innate vacuum on warframes is so that people using pets don't feel hampered by the lack of vacuum. I think that pets are generally stronger and do more than sentinels, thus why players would have a lower vacuum range when using them. I think that 1/3 to 1/4 range of carrier should be baseline for pickup range. As fro carriers passive, if carrier could hold excess energy, health, and ammo and grant if to the warframe as needed without wasting it all, that could be a nice new precept. Maybe knock down the efficiency on energy transferring since 100% efficiency may be too strong.

  4. When Equinox's maim aura is active, ospreys will only take a singular tick of damage, and the damage will be dealt to their shields. This seem to be new with Silver Grove Update 2, as it worked fine before, dealing multiple ticks of damage to their health. Deactivating the aura works fine, and deals damage to ospreys as expected.

    EDIT: video showing what I mean 

     

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