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Bloodymyth54

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Posts posted by Bloodymyth54

  1. Clan name: Shadowless Heavens
    Clan tier: Ghost Clan 0
    Clan platform: PC
    Your Clan role: My Tag is Bloodymyth54, im a member with Architect permissions

    on-top the observatory I first built a pretty big ship, but it was made around the time I first started creating stuff in my dojo, so it was very uneven and just overall bad. eventually i went back and tore the whole ship apart and redesigned and made even more bigger and better ship, the one took 3-5 days but this new one took a week or so(breaks included) and im so proud of it.....I take pride in everything i make but also try to out do myself everytime i create something. I hope you like it, i took inspiration from the //Strident-class heavy frigate "Forward Unto Dawn" from halo, and thus I named my creation" Forward Unto Solaris", since I love Fortuna and halo 

    https://imgur.com/paAw6Ff

    Also i made video showcasing almost everything that I have created in my dojo so i do hope some em might peak your interest. I worked very hard on each one and each one give me different obstacle& headache to get around, with each creation I make im only improving my skills, thanks for reading! ^_^

    https://youtu.be/-KxiOKMgwr4

     

    • Like 1
  2.  ok first let me 

    as much as I love the changes to the Dojo Editing tools, I've noticed after making plenty of projects that were a ton of things that still need to be implemented or changed, 1# first thing noticed is the clipping,it really makes it difficult to set an object near another object with it changing position, also the forced clipping to one side, one way to fix this would be to add a phased option to all items/selected object. 2#also removing the forced changed camera angle/position. why does the camera always have re-position to one corner of the object, it always put a awkward spot which makes editing very difficult when editing near other objects, add a more free camera system were your not forced into a awkward angles when grabbing objects. 3# even with the changes you guys may have brought in to make editing easier, only being able to grab one spot on an object can make it more difficult then it should, one way to fix this would be to add a "grab vectors on each corner, middle sides, and center that way it removes the extra hassle, 4# remove the object resetting when ever you grab an object, i could be editing an object for 5min but the moment i let go of it, it would re-position its angle on its own, this can be very frustrating 

     

    thats really all the feedback i want to say Thanks DE for all the changes you have added or are going to add, it really spark my little creative heart,

  3. its only on the zenistar, mistake but it only happen once in awhile, don't believe a skin would affect it, but im using the chroma deluxe long-sword skin, also it just might be me since i don't have a good computer or maybe internet, but just today when watching this streamer using it and he mention not being able to launch the disc, not sure if he was having the same problem as me. i have video since a picture wont really show the issues, i have no idea how to post it here

  4. OK I've noticed for awhile, that when you ever charge swing without moving you get stuck in charge swing animation, at first I assumed that maybe DE changed something but I don't remember them adding something like that, and every time im charge swinging, i assume im going to swing but it never does, its really annoying that it get stuck like that, and its even worse for the zenistar, because you need to charge swing to launch its disc out, I've died couple times from this cause the disc never launch's out in time and i get swarmed by enemies in defense mission or interception mission, If this is really a bug please fix it DE

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