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About Rurik-Vaeringjar

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  1. Rurik-Vaeringjar

    Ridiculous Riven Challnges

    There is a way to cheese them all.
  2. Rurik-Vaeringjar

    Post your most ridiculous Limbo prejudice incidents!

    This comes from a time before Stasis even existed. For perspective, your second power allowed you to enter the rift, you could banish regardless of the plane you were on but it was only single target, and you had loot limitations when inside Cataclysm. I was using a build I lovingly referred to as Limbro, which was basically a minimum range and maximum duration build mostly built for survivability and support, it also ran the Haven augment which allowed me to heal using banish. Usually only ran it for defense (especially sortie defense), mobile defense, rescue, and defection missions. For any mission with an operative to protect (sortie defense and rescue), I would bring a Furis running Winds of Purity to give to the operative. My Cataclysm bubbles were small enough that even most melee enemies would be outside the rift and I would go into the rift to take out the ones that weren't. I refused to banish anything other than mission imperative operatives in public games, though banish had notoriously finicky targeting so mistakes would happen from time to time. Now that you know what kind of Limbo I was.. Here's some of the prejudice I faced while playing Limbo: - An Excalibur player, using Exalted Blade, complaining that I was making the enemies invulnerable. - A player accused me of trolling him with banish during a sortie defense after I had accidentally banished him for a second time. He kept standing essentially on top of the operative. - A player once accused me of banishing him from well outside of affinity share, in another room. - I once had a lower MR player complain about me banishing the enemy he was fighting that later turned out to be a Synthesis Target he couldn't realistically hurt. - A player once complained that "Limbo must be trolling us" because he didn't know Ancient Healers grant damage reduction to everything around them. - Dozens of players that didn't know that you could roll out of the rift. Admittedly, every Limbo player has, and still does, run into that problem.
  3. I actually bring that up in the post. I explain why logging in isn't difficult, but it still is representative of time dedication. I also mention that the old tribute system isn't good and that the new one is actually a better system. My point is actually precisely that they shouldn't be punishing the players that used their S#&$ty time gating system to earn exclusive weapons and items by having those items made less exclusive without any form of acknowledgement of having earned a thing. It doesn't matter that it's 30 seconds a day, it matters that it took 600 days of patience and waiting to get a thing that is now going to take a fraction of the time for everyone else without any acknowledgement of having the patience to actually follow through with anything for 600 days. My post is not a defense of the old tribute system or an attempt to argue that people shouldn't be allowed to get the weapons easier, but rather one of defending the idea that there need to be things in the game that are exclusive. There need to be things that are not going to be gotten by everyone. Things that can be used to show time and senority, even if the concept of time gating behind a log in counter is kind of dumb. I urge DE to take the matter in better consideration and to potentially do something to make sure that the time players have dedicated isn't being ignored. I mention specifically that I do not want the old system to remain. In fact, I specifically mention that the new system is better. But the old system did exist and it did take a S#&$load of time to get those weapons. It's one thing to offer those weapons to newer players because you feel they're too hard to get currently. It is another thing entirely to remove the exclusivity of an item without giving the players that already possessed those items something in return.
  4. In every single online multiplayer game, there are always objects in the game that become a mark of status for the players that have put time and dedication into the game. As divisive as the current log-in reward system system is, it offers the only example of that kind of exclusivity that can be earned in-game currently. There are no high mastery rank (20+) locked weapons or items, and even if there was, it isn't until you get to the highest mastery ranks (again, 20+) that gaining mastery requires any kind of time dedication. Even then, mastery is only a measure of a players dedication but not necessarily that player's time. You can theoretically get to maximum mastery rank in a month if you continually buy the affinity boosters, rush weapon and warframe builds, or just buy everything outright off of the market. The only real time limitation is the once per day limitation on taking mastery tests. As such, the removal of the current log-in system while also opening those weapons up to being traded is a mistake in it's entirety, but not for the reasons I see being expressed most often. You're faced with a problem that many games have faced before. You've become popular and a significant portion of your player base wants access to a portion of the game effectively locked away from them until they put in the time. Yes, it is an amount of time that is prohibitive and most players would rather not delay gratification for that long. While shortening the time dedication required to gain those previously exclusive items seems like a great idea, you will have just removed the only thing you have in the game that guarantees the exclusivity of something already within the game. You've stated that you don't really want anything to be exclusive, but that decision should not be left up to you. You, as the developer, do not play the game and do not fully understand the almost mystical allure of the log-in weapons. They act as a mark of status for the players that have been around long enough to have gained some of them. They represent something other players can see but can not yet have. It can not be overstated how fundamental a motivation that kind of exclusivity is. Nor can it be overstated how important that kind of exclusivity is for the long term health of Warframe. You need something in the game that can ever only be achieved by few. You need things that can't really be gotten anymore or, if they can, require prohibitive amounts of time to achieve. The scarcity of such items are what makes them so sought after and so valuable as a mark of a players dedication. These items become legends among your player base. Excalibur Prime, Lato Prime, Skana Prime, Primed Chamber, Zenistar, Zenith, Primed Shred.. these are items that few can claim to possess. Primed Chamber is such that only a hundred or so players have it, and as such it has become a legend among your player base. Would I want to have it, yes.. absolutely, but I know that if you were to actually make primed chamber available again you would utterly destroy the mystic and prestige of it. It would just become any other mod, an achievement that loses its luster the moment you have it. I don't agree with making these weapons more accessible, but not because I don't want other players to have them, it's something more fundamental than that. These weapons are exclusive now and, as such, they represent more to the players that have them than just a weapon other people don't have. There are players who have already earned them through all the tedium of the daily tribute system that exists today. You do those players a disservice by removing the barriers they faced without similarly recognizing the achievement of those players. It is akin to making Excalibur Prime available again, even if only one player in a million could ever achieve getting it, it would completely destroy the sense of connection to the game that having that item almost certainly represents. It doesn't matter that logging in doesn't require skill, because what it does require is equally valid: Patience, dedication, and just enough discipline to follow through with a tedious task over a prohibitively long period of time. The sense of accomplishment is real, and I can assure you that you will destroy something in the vast majority of the players that have that sense of accomplishment if you merely remove the barrier to entry. Don't get me wrong here, I'm not proposing that you avoid implementing the new system. I'm not asking you to change course. At this point, I don't think you could change course even if you wanted to. No, what I'm bringing up is something that you need to carefully consider about the very idea of exclusivity. You need to plan for it better from here on out than you have been. You're very close to doing a disservice to your long term players by removing existing exclusivity without ensuring that they still have something to show for it. I fear that you might be making a kind of mistake that has led many developers in to the trap of developing to popular opinion while losing your soul in the process. Those flaws that players cling to, whether it's a flawed tribute system or something like coptering, speak of an underlying desire that is ignored only at your own peril. In this case, part of what makes the game special is that there are rare items that take exceedingly prohibitive amounts of time to get. Items that very few in the player base ever earn or can realistically possess without spending equal time and dedication to the game. Zenistar was always a perfect example of such a thing despite all the flaws in the the existing tribute system. As far as exclusivity is concerned, you did that one right. Of all the daily tribute weapons, it is the only one that you can't ignore. When someone brings it to bear there is an immediate and noticeable effect. Are there better melee weapons? Yes, many melee weapons are better weapons than Zenistar. It's damage isn't great compared to other top tier weapons and other weapons scale better through higher levels, but it's flashy and no one can ignore it when you use it. Players don't want it because it's good. That isn't to say it is bad, far from it. What I am saying is that players want it because of what it looks like when you see someone bring it to bear. It's a ridiculous and gaudy looking weapon that just stands out immediately. While that alone is meaningless, once you see it fire off one of those floating discs, the effect it has is so palpable that you know you want it. I can give you an example of what I mean by that. I started playing World of Warcraft very early in what people would call Vanilla. I played a Warlock, which isn't important beyond knowing that the warlock in Vanilla had three spells that were locked behind very lengthy and tedious quests that most Warlocks never actually bothered with. The hardest of which, by far, was the quest that allowed the Warlock to gain the upgraded version of it's class mount. Every warlock wanted to have that mount, but most did not. It didn't do anything any of the other mounts couldn't do, but the vast majority of players that saw it wanted it. Simply put, it was ridiculously cool looking and it had a presence you couldn't ignore when you saw it. It didn't move faster than the other mounts, but it did leave flaming hoof prints in your wake. So few had it that it gained an almost mythic status because of what you needed to do to get it. It wasn't a difficult quest either. It didn't require much in the way of skill or real effort. Instead, it was just a whole lot of time spent doing tedious and time consuming work to gather the utterly ridiculous amount of rare materials to fuel the required ritual to summon it. I recall it being quite mind-numbing and I still remember the day I finally earned mine. It felt like an eternity spent farming those god damned scales. A month or two later, the developers cut the material requirements for the quest by 4/5ths and that sense of accomplishment was just tainted for everyone who had previously completed the quest. Everything that I had to do, and it was taken away without any compensation. Eventually, what little sense of accomplishment that remained was removed when they made the mount purchasable like any other spell in the game. It was like something was stolen from me. They could have done something as simple as changing the color of the flames, adding a small effect to the version people previously earned, or just giving the earned version of that mount a reskin, but they did not. It would've taken so little effort for them to acknowledge the effort the players made, and when they didn't it was like someone had just spit in your face. I'm sure you all have examples of what losing something like that is like. It never winds up being about the thing you lost, but rather about losing the part of the thing that was exclusive, the part that reflected the time you had spent on it. Hours of your life that you could have spent doing anything else. You sacrificed for something you wanted that you had to wait for, just for that thing to then be given to everyone as if that sacrifice had never happened. It's not about the skill, because there is no skill in logging in, it's about the sacrifice of taking the time every day to do a thing just to have that achievement and everything that time meant taken away in part or in full. As such, the exclusivity is a representation of that time. Whether it is in the form of a warframe you bought years ago in order to help fund a game you believed in, a mod you earned by being the best during an event years ago, or by taking the time every day to spend a few minutes to log it, it's all built around the time and dedication you put into it. The only one of those I can claim to, is that I spent time making sure I logged in enough to get a weapon few claim to have. I've even been proudly working on getting a mod even fewer claim to possess, but, what will that mean after these changes take place? What will we have to show for that time? Don't get me wrong, I understand the reasons behind why you're changing it. I don't entirely disagree with them, as the newly proposed system is just a better system. However, there are players who used a tedious and flawed system to earn something they were under the impression would remain exclusive only to those who climbed the same tedious and flawed ladder they had to. Yes, the old tribute system was very likely a mistake, and now years later you're left in a very bad position in regard to the influx of new players and how to make meaningful changes. It reminds me of another mistake you made in my time playing, and while you were lambasted for your inaction, I applauded you for it. Hema's research requirements were far outside reasonable bounds. To your credit you recognized how much of a mistake had been made and apologized for it, promising not to make a similar mistake in the future, a promise you have kept since. However, in order to preserve the effort put in by the players and clans that had already earned it, you refused to change the excessive requirements. It wouldn't take much to reward that sense of dedication and do right by the players. Even something as minor as a commemorative skin for each of the tribute weapons, given to everyone who already possesses the weapon when the new system goes live. You don't need to stop changing in order to honor where you came from.
  5. I use Limbo to open Rivens. Have a Riven that requires you to kill 10 enemies with headshots in a single slide without taking damage? Stasis... Line up your head shots.. slide.. during slide, end Stasis.. win. I primarily play Limbo in solo or with a group of my friends, and no longer being able to rely on setting up our shots is just.. disappointing. I'd much rather it be a casting option like one for Hydroid's Tentacle Swarm. Use the ability normally to cast it with the lower duration and effect as detailed in the original post or charge it to use the current version with full duration and projectile stopping effects. I understand that a whole lot of people seem to have this distrust of Limbo players, but I think it's born out of assuming malice where there is likely only ignorance. People here are arguing against using both by suggesting, essentially, that Limbo players will actively choose the most disruptive way to play and I think that's kind of a #*!%ed up assumption to make. I know if we had the option to do one or the other the vast majority of us would only be using the old effect when it was absolutely needed. Anyway, that's what I'm hoping happens. I'd rather see the current Stasis effect survive as a charge effect for Stasis.
  6. A simple proposal: Do both mechanics. What about the people that actually like Stasis the way it is? It is by far one of the most interesting mechanics you guys have implemented thus far. The sheer number of different ways it can be used makes it one of my favorite powers to use when running solo or with friends. The problem isn't with Stasis, it's with forcing the current Stasis on people without input. It's a player agency thing, I get it. However, this new Stasis is just another cc stun of shortish duration with requirements that other cc stuns do not have. The new Stasis would, effectively, be like a really bad cc only version of Volt's Discharge, except cost the activation of two separate abilities, at least, and deal effectively zero damage in comparison. I understand the need for the change, but I would humbly like to propose an alternate solution, a best of both worlds kind of thing. I would like to suggest, instead of entirely scrapping the old mechanic, you leave it to player choice. If the player taps Stasis, Limbo casts the new version of Stasis with the limited duration. If the player holds Stasis, he instead casts the old version of Stasis complete with projectile weapons being affected. I understand there might be concerns about trolls, but I imagine no more concern than you have for how disruptive Frost can be with Snow Globe. I think instead, trust that Limbo players, myself included, would gladly make use of the new mechanic in groups where players do not want Stasis to affect their ranged weapons. Additionally, there might be concern about the "newb factor." Basically, that newbs not knowing better would use the full Stasis effect without realizing how disruptive it can be. There might be problems with that, but I don't think any more problems than we already face from new players learning how to use Frost. Additionally, making players have to hold the button to cast old Stasis would lessen this possibility considerably if only because they won't think to hold the button down. I'm also fairly certain that the change could be implemented in the time frame presented. Rather than throwing out the old Stasis code, leave it in and change the activation method, perhaps even give it a charge time to further justify the old duration and effect while also decreasing the likelihood that it will accidentally be cast that way. Something akin to how Hydroid can charge Tentacle Swarm or Zephyr with Tail Wind. I know you guys are busy as hell, but I really would appreciate if you at least gave the idea some thought. This alteration to the proposed changes should require the smallest degree of change to put into effect. I just know I really truly do not want to lose the ability to play a game with my friends where we all enjoy stopping time for a minute to line up some interesting shots. It's just too damn cool for me to feel ok with loosing it. I mean.. How else will I fire several Kulstar rockets at myself while waiting at extraction without dying? It's my favorite way to end a mission as Limbo.. with fireworks and showmanship.
  7. Rurik-Vaeringjar

    Prime Gaming Giveaway

    Blame your stupid province.. They're the ones that decided to force anyone holding a contest that includes Quebec to register 10 days in advance of even announcing the contest (with paperwork filed in french), put up a ton of money for a security deposit (in the off chance someone from Quebec might win), and generally make it a huge pain in the a** to hold any kind of contest where a person from Quebec might win. If you think it's disrespectful, blame the people making laws in your province not the company who would rather avoid your province's pointless bulls**t. Also, in regard to your last question, you're aware that Quebec hasn't been a territory of France since the Treaty of Paris in 1763? You guys share a language and a cultural heritage.. the similarities pretty much end there. How does an American know more about your province's history than you do? I shouldn't know more than you about this.. this doesn't feel right.
  8. Rurik-Vaeringjar

    Prime Gaming Giveaway

    Blame your country for passing restrictive laws that make giveaways like these difficult, don't blame the company that doesn't want to get roped into your weird a** country's tax/gambling/prize/trade laws.. It's your legal system that screwed you out of eligibility. DE has very little to say about who and where they can send prizes won in such a giveaway.. unless you expect them to.. somehow.. have a giveaway that is legal in their own country and every other country on earth. Don't be so shortsighted.