SoBadKiller
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Posts
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Posts posted by SoBadKiller
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*solved*
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1 hour ago, Sajochi said:
I was messing around with the living quarters when I dewcided to liven up the place with some color. To my surprise, my disp[layed warframe (Mag) became mustard colored and seems to have lost all of her textures.
After which I went to my arsenal in which this became the new result.
Simply exiting the arsenal as your displayed warframe will fix the issue.
Still neat though.
New skins incoming~
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27 minutes ago, Mangoslukare69 said:
Just recently after the Ghoul update my scanner stopped displaying red/green on enemies I have scanned. I tried resetting my settings but that didn't change anything. Is this a bug?
I only have this on Ghouls but I can confirm something is off with scanners.
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Bump, Ghouls have no shading of any colour whatsoever, but Acolytes do have the unscanned shading on them.
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Bump, I just had this happen to me as well. 4/4 stage, need to kill 20 ghouls, kept killing and I killed probably around 60, still says no ghouls were killed and failed the bounty.
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On 12/8/2017 at 9:45 AM, (PS4)shadowwraith_666 said:
Sonicor IS a launcher type. The table you shared is the sole reason of this discussion.
>>=== Subject of this topic ===>
You (°□°) -
On 12/6/2017 at 11:36 AM, Fallen_Echo said:
That argument is invalid because there are secondaries without self damage what can use the fulmination.
Exactly what I was thinking. This needs to be fixed asap.
On 12/6/2017 at 9:12 AM, ACULonSeer said:Dude, put a ton of blast damage on Sonicor. Its the most fun thing ive ever done.
Mine already does tons of damage, that's why I wanna try fulmination. I use it for fast low level clearance and high level cc weapon. With a small fire speed increase, it works perfect as a cc weapon~
On 12/4/2017 at 9:00 PM, peterc3 said:How is Sonicor a launcher?
How is sonicor not a launcher? It fires a projectile that explodes on contact or max range. That sounds like just how any other launcher defined weapon works, minus the self damage.
On 12/5/2017 at 1:36 AM, Naizuri said:It doesn't work with it because that would simply be too much fun.
True that... Nowadays fun things are slowly getting removed/reworked :(
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Bump!
Should I post this to bug section? -
Why won't Fulmination work for Sonicor? It's a secondary, it's a launcher, it does AoE damage. It's fitting the description just as much as Angstrum does.
I've been using Sonicor for a long while and I love it. I'd like to be able to experiment with Fulmination on Sonicor instead of giving it low accuracy and using multishot. -
Same bug, tried it numerous times, gets stuck on Ayatan Sculptures screen at trade and when trade is cancelled, you can't move.
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Once again, no TAA fix. Damn.
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24 minutes ago, SlayerAxell said:
That fixed some problems for me... Try if you want, if you don't want, well, don't do it
You can't fix something if it isn't a problem. Clearly you're either blind or your TAA is not working at all.
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Also found a thing that may need fixing.
While using Tonfa Hip Holster, offhand is fixed wrong and does not move accorting ot character. Cannot make a placement that doesn't clip through my warframe or miles away from my warframe. -
5 minutes ago, SlayerAxell said:
Try verify on the launcher options, too bad if u done that and its the same
This has nothing to do with launcher. It's not same, it's worst. Ever since they disabled TAA + SMAA (I was using only TAA back then) and put a new shader for TAA, it is horrible. Petty attempts at fixing it with sharpness adjuster is not the solution for this. It's been going on for couple of patches and it's the same on every computer.
This is not "only my problem". It's how current TAA implemention is. -
TAA is still not fixed. God damn it DE, it's simple. Just revert TAA to how it was when TAA + SMAA was a thing.
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14 hours ago, metaleiro14 said:
SMAA still better than TAA 8X, plz fix that.
I second this. TAA still has blurring issues on textures themselves and looks blurry on edges no matter how high the sharpness is. Messes up the background no matter what sharpness setting it's at as well. TAA by itself was fine when SMAA + TAA was a thing. Bring back the old TAA it's that simple, cmon DE...
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51 minutes ago, DarkBoy104 said:
Just used the TAA 8x antialising it's actually a higher setting than what I had before. It raised my FPS (performance) and Game looks even better than before.
You gotta be blind man xD
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TAA is STILL messed up. It's not like before the patch that messed it up. Textures themselves are getting blurred and sharpness cannot fix this. Increasing sharpness just causes aliasing on the edges.
Bring back the pre-messed-up TAA, make the TAA great again!
Currently SMAA gives off a better result, no matter which sharpness setting I used.
Old TAA just blurred the edges and did a great job while doing so, especially while on move.
Edit: Since Warframe uses nVidia technology, why not give TXAA a try DE? ;) Or the good old sample based methods. People probably wouldn't mind MFAA with good old MSAA either. -
4 hours ago, SwiggitySwig said:
So im not sure if this makes any sense at all, but im hoping maybe someone can shed some light on this situation.
The computer ive been playing on: Intel i5, Nvidia 960
Brand new computer: Intel i7, Nvidia 1080
Same amount of ram.
So, how is it that i can get 150 frames in my liset on the older computer on high, but can barely get 60 on the new computer on low? Has anything like this happened to anyone before? Ive tried updating drivers and going through windows updates, but nothing has seemed to work. currently resetting the thing to see if that helps, ive looked up reviews on the thing and everyone has given it high praise for performance, i have no clue what to do.
I can confirm this, on older builds of Warframe I remember clearly that Warframe is a GPU heavy game, whereas I'm getting around 35fps with my 940MX but my friend is getting 70fps with his 840M. All settings are the same, 1080p, everything maxed, AA=>SMAA, VSYNC=>OFF, PhysX=>On, Dx11 x64.
Our systems are pretty similar, but mine's a tad better.
CPU: i7 4710MQ vs i7 6500U(mine)
GPU: GTX840M(2Gb) vs GTX940MX(4Gb)(mine)
RAM:8Gb DDR3 vs 8Gb DDR4(mine)
Both screens are native 1920x1080, both running at same power and driver settings.My CPU is graded 0.5/10 points better than my friend's (http://cpuboss.com/cpus/Intel-Core-i7-6500U-vs-Intel-Core-i7-4710MQ)
My GPU is graded 1/10 points better than my friend's (http://gpuboss.com/gpus/GeForce-940MX-vs-GeForce-840M)As I was content with my computer's performance when I bought it, when I saw his fps I couldn't believe it. It's ridiculous, there's something shady going on.
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New patch seems to have altered TAA, I'm seeing jagged edges all over the place with TAA enabled.
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Just now, FadingCookie391 said:
Chat is not working for some reason. Keeps reloading.
Same, keeps loading and I can't pm anyone either.
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How about allowing us to color Quanta Vandal.
Please?
Vandal weapons are not colourable, none of them. Except energy colour. I prefer they keep it that way.
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We need to add this up to "still no fix for..." section. My nova's sigils reset placement, size and alpha channel every time I go into a mission.
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Since you locked the previous thread, I'm going to share my discontent with one of your decisions here as well.
I repeat...
Can you please consider adding an option to turn OFF the "Syndicate allies" feature?
Sometimes Tenno like to go on missions solo; we don't always like or want company. In addition, these mindless goons have no concept of stealth- if they see something move, they shoot it; enemies, dust, birds, a blade of grass swaying in the breeze...
We appreciate the sentiment but this just isn't going to work out. I'm not asking you remove it entirely- perhaps some people do enjoy it. Great. Fine. Solution? Make it something you can toggle ON or OFF in Gameplay settings or wherever else you would feel it's appropriate. Forcing us to have backup dancers on missions is just plain cruel. You've made such great progress with your updates, upgrades and fixes- don't tarnish all of that had work that with this foolish decision.
Thank you.
Hype. I can't do many stealth stuff I did now thanks to them. Adding an option before game starts or in game way to activate them will be better imo.
Impossible Riven Mod...
in General
Posted · Edited by SoBadKiller
Clarity
This is quite easy actually. It might take a try or two but here's what I do.