Clookie
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Posts posted by Clookie
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2 hours ago, (PSN)MaGanicGo said:
@DE fix when?????? She is unusable at current and I miss playing her.
The bug has been added to the known issues thread:
This means that unless the fix requires code alteration, the devs should roll out a hotfix during the course of next week.
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Prior to the latest hotfix (34.0.5), Voruna's attacks with Ulfrun's Descent active, only temporarily broke Shroud of Dynar's invisibility before putting her back into her invisible state without triggering the melee buffs. Now, leaping onto a target will cause the invisibility to break and trigger the Shroud of Dynar's melee buff with Voruna still in her Ulfrun's descent, forcing her to cast her invisibility every time she'd leap onto a new target to take advantage of the ability synergy with her 4th.
Behavior prior to the hotfix:
SpoilerBehavior after the hotfix:
Spoiler- 5
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I was carrying over my wisp appearance to its prime variant when i noticed that, while attempting to alter the purified blossom ephemera appearance, the secondary energy color box was missing. Picking a color value changes the appearance of the entire cosmetic rather than allowing me to change the appearance of the ephemera's inner and outer colors individually:
SpoilerMissing secondary color option:
SpoilerI posted this bug report in the UI sub-forum because the appearance of the ephemera gets correctly carried over by importing the warframe looks through the "Link Look in chat" function however, the energy color box in the appearance screen still remains one:
Spoiler -
As the title says i was running some Lephantis farm and I've discovered by case that, after completing the fight and while taking the elevator, the player is capable of getting outside the map by performing a bullet-jump through the ceiling as the elevator reaches the upper floor. The elevator has some overgrowth before the ceiling which makes the bug somewhat hard to replicate but if the player were to thread the needle through the two golden rings (which only took me ~6 attempts to replicate) it has a 100% success rate.
In addition to that I've noticed that if the player were to fall back in the map bounds and get himself stuck in the cylindrical slot of the "cone-shaped" decoration placed on the ceiling of the upper corridor and used /unstuck he would get teleported back in the elevator shaft at ground level while the elevator platform would be at the upper level, leaving him pretty much soft-locked. I am uncertain whether or not the behavior of /unstuck was a rare occur but i thought I'd mention it.
I include a imgur album with some screenshots, including the rough area of where the player must bullet-jump. https://imgur.com/a/npK9ZhS
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Had the same issue, bounty got stuck at 14/15 and the target did not spawned, host migration seem to have "fixed" the issue by spawning it but, the next phase of the bounty never begins
Video: (Host migration happens at 2:14)
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As the title suggests i've come across, two times now, a glitch where despite collecting 10/10 reactant the relic won't open (wont receive the corrupted buff nor you'll be notified by Lotus for opening it), after collecting the 10th unit of reactant corrupted enemies will stop dropping reactant making it impossible trying to "fix" the bug by collecting an additional one.
Of course i don't need to say that i HAVE equipped a relic in the mission select screen and that at the end of the mission (as the screenshot down below shows) i didn't got to receive a reward from my relic nor i get to pick one from my teammates. What i can't tell is whether or not the relic in my possession gets consumed or not after the mission (theoretically it shouldn't but maybe the glitch has weird interactions with it, you never know) as both time it happened i was opening junk relics for void traces so i didn't paid attention to the number in my possession
Before creating this post i've done a brief google search about the problem and it seemed that it had happened to other people before me but it never really got aknowledged.. therefore i'll make a brief list of all the threads about it i've found:
SpoilerAnd last but not least.. here's the biggest reddit post i've found about it, hopefully it'll hold good informations about it for the devs:
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Heyo, i followed your advice and rerolled the Zarr mod and ended up with this:
SpoilerCould be worth.. 200-250p according to your "chart"? Good weapon, 1 good stat (100p) and 2 "meh" but non negative stats (50p each)
How far am i from your estimation?
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20 minutes ago, MuttonJohn said:
Haha I think that one will heal the enemies, right? -120 dmg
Serration rank 10 is +160 dmg
+160% -102% = +58% dmg
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Opinions about this one?
Thanks a bunch for your help in anticipation!
Spoiler
DE, please make the kuva survival nightwave explicit
in Missions & Levels
Posted
Bumping this ol' decrepit post because it is still a relevant issue to this day!