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._Vendetta_.

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Posts posted by ._Vendetta_.

  1. Guys Symulor its a freaking black hole generator you know?

    I think it would make sense that using it without care would cause your death most of the times (it would need a range buff ofc)

    I mean... a black hole generator...  thats easily one of the most dangerous concept of things you could use as weapon.

    ...

    But I realize that's still not even close to bombard's singularity creator..  or scorth's 360º plasma laser of death.

  2. 22 hours ago, Chipputer said:

    You serious right now?

    Pets have a singular function that they focus on, sometimes a second one depending on their initial ability.
    Sentinels have universal utility. Medi-ray? Guardian on every single sentinel, instead of just one breed of Kubrow? The ability to shoot weapons that you can customize the damage types and other stats of?

    Neither of those is to mention the upkeep costs that pets have which sentinels don't.

    To say that pets using Retrieve or Vacuum would make sentinels useless is to have no idea about why sentinels are attractive to use, in the first place.

    That because they are already pretty much irrelevant combat-wise, especially when they die so easily even with all survivability mods.

    And they are not attractive AT ALL, they just have Vaccum.

    What? do you seriously think they stand a chance against a living, friendly and interactive pet concept?

    The "versatility" sentinels provide are not nearly relevant enough to make me (and my guess its most of the playerbase) favor any sentinel to any Vaccum+Charm+Cuteness Factor Pet.

    Not saying sentinels are not useful, but I'm deadly serious when I say no sentinel will be reasonably considerable the second a cute dog or cat becomes able to Vacuum.

    (Maybe except for very few cases when you absolutely need some utility and you have the wrong breed of kubrow/kavat, honestly this never happened to me, and the only times I wish I had another companion its when my Vaccum does't apply because my sentinel is dead, or when I see someone getting 4+ of a rare mat because of charm, regardless I would still never again touch a sentinel because I would have all necessary breeds to cover all the supposedly amazing versatility that sentinels have)

     

  3. 22 hours ago, Hesyol said:

    Anyone saying I was talking to you exactly? Many people were making those topics, how they can't play anything else but Carrier. Now they want Vacuum on everything. I've been using Kavats since they appear and I can't say I was suffering because I had to make few more steps. So when I see so many people asking for more vacuum I'm really surprised, yes

    You failled to address the questions.

    I don't care nor should I care if you spoke directly to me, you comment implies that people find "so hard to belive they can have fun without carrier".

    1: Who said that? (You said many people, so you just said it again and still don't grasp the point that this is not really what people say)

    2: If they can somehow have fun that means the game should halt progress? (You haven't made an attempt at answering)

    3:How could you know what what people will or will not perceive as fun, and how your personal opinion of whats fun supposed to impact on ours? (You answered you are surprised, are you withdrawing from you position on this completely?)

  4. 11 minutes ago, (PS4)Elctrcstel said:

    ^ i agree with Vendetta here. 

     

    Sentinels have their niche tight now and i think it should stay that way. if we have a universal retrieve/vacuum on all companions, do you really think people will choose sentinels and their limited survivability and utility over Kubrows/Kavats and their brute force/utiilty?

    I know I wouldn't ever touch a sentinel again, being sincere here.

    The only reason (right now) to not use a pet its the QoL they (still) don't provide.

    So... if OP suggests we discard this in favor of universal QoL, I predict the sentinels would need a very strong new feature to even start being considerable against those "new carrier cats and dogs"... lets face it, we all love cats and dogs, so we will only use flying robots if they are way more confortable (QoL) or just straight better in terms of power.

  5. Problem is... sentinels could have Vacuum with only a change to Carrier so that they all are equivalent in Power+QoL terms.

    But Kubrows and Kavats aren't like that, they are way more powerful than any sentinel, they are also cute (we gotta be realistic we are talking about pets so this is a valid point).

    So if you make Kavats and Kubrows have same QoF than Sentinels (and i'm ok for that), I want to know what change would have to be made in conjuction so that sentinels won't become just less cute and underpowered companions when comparing to the them.

  6. 6 hours ago, Thrymm said:

    Now, with that out of the way, some good suggestions here.  Honestly, I'm finding the 12m to be enough, it seems to be working fine.  I'd like to simply see the very same mod allowed on my Kubrows and call it a day.  Simple, elegant, and opens the door to any pet we want without giving up the mechanic that most of us simply have little intention to leave our landing craft without.

    Well said, but do you have a suggestion to make any sentinel worthwhile if we get Vacuum for Kavats and Kubrows? because imo the only thing that would make a sentinel even considerable against those 2 pets its exactly the vacuum they have.

    So... again, idk, but imo, the moment Kavats and Kubrows get Vacuum no one will ever touch a sentinel again (unless something its done to make the sentinels as strong as a kubrow or kavat with vacuum can be)

  7. On 07/10/2016 at 4:49 PM, Samotte said:

    "primed vacuum", "vacuum mod is nice" guys you will remove a mod allowing you or the sentinel to survive, just because you don't want to make 2 more steps? I don't understand... I loved the first vacuum modification (6m passive), but for me DE should remove the vacuum of the game, so you will stop crying....

    You will forever have to deal with us, the reasonable people who disagree with you.

    You guys don't know when to accept defeat?

    You guys seem to be so godly-amazing that you don't understand what QoL means, I get that you are so hardcore that you rather playing blindfolded to minimize QoL the most you can to enjoy the experience of playing as a blind person, I mean playing with help of a monitor? come on thats just lazy.

    Guys, you lost, stop it already, everyone who plays (yes, including you) are lazy, if we weren't lazy we wouldn't be playing a game on computer we would be doing not-lazy stuff to float our boat

  8. 22 minutes ago, Azrael said:

    Frankly I don't think it's an issue at all. Why are people so upset about having a lot of allow plate, or nano spores?

    Part of that is that cosmetics are for plat or cash only, whereas all weapons and frames are obtainable in game with relative ease (compared to most other f2p or p2w mmorpgs). The grind isn't even really that much, it just seems that way because there are so many weapons and frames. There's really nothing to complain about here at all.

    I think (as I do not have lots of anything because I invest heavily in my dojo) that people see that as a problem because its an indicative of lack of content, they are not complaining because they are drowning in an alloy plate sea; the problem its the lack of things to do with those mats.

    Quote

    DE does a decent job of staying away from p2w tactics.

    That's a very accurate way of putting it.

    Reminding that on F2P games nowadays you can only rarely get anything done at decent level.

  9. 9 minutes ago, ZenshadowOfZramx said:

    I see your point. Yesterday, I met an MR2 who was decked out with Nekros Prime and his accessories, Galatine Prime, and Tigris Prime, all presumably from the Prime Access purchases. Maybe most of the game (weapons, warframes, cosmetics) is P2W, but you still need to do the star chart and finish quests.

    And that leads to my point...

    Whichever your chosen meaning of P2W and if Warframe does or doesn't represent it well, we can still all agree that if DE has any way of minimizing that advantage to try to make the game more and more in the lines of F2P (whilist ensuring their revenue) they should certainly do so.

    Even if that means making some material based decoratives taxed as PL opposing the way more logical requirement of using the actual resource.

  10. 7 minutes ago, ZenshadowOfZramx said:

    Cosmetics are 100% pay (platinum) to obtain, with the exception of some badges, sigils, and helmets (and of course the Baro stuff). The rest of the game is in no way P2W. You can pay to progress faster, but not completely dominate the game.

    Actually you can skip the progress entirely just buying the end product, and some consider that P2W (even if the end product its achievable by normal means)

    Whichever concept you hold truth of P2W I think we all can agree that minimizing the advantage of the "payer player" has above the "free player" whenever possible its a good thing for the health of the game as a F2P game, and then we notice that taxing cosmetics whenever DE's think they should its one of the many ways of ensuring revenue without relying on those more "P2Wish tactics".

    So thats exactly what they should do.

  11. 52 minutes ago, Praxxor said:

    I don't think you understand what I meant at all, the issue isn't that there's a surplus of resources, the issue is that we have cosmetics based on those resources and the only way to get them is platinum, which is very weird. I'm not trying to argue about one thing or another, frankly, I don't care about ship cosmetics at all, but you gotta realize that these guys have the right to complain at least.

    I really don't think they do.

    They can be surprised on how decorative based on materials do not have any relation with the actual materials, but they gotta realize that a F2P game that its not P2W would need whatever money it can grab on all cosmetics, to minimize the p2w aspect whenever possible.

    So, if they want the game to continue F2P and become less and less P2W it would be reasonable for them to like it this way, as this is one of the ways of achieving this goal.

    51 minutes ago, DAWGUNITALPHA said:

    Except they already do sell weapons and frames. And they've had helmet alerts since helmets were first released. Your point is one that goes directly against the in-game evidence. DE doesn't give a S#&$ about P2W or not. They just want to sell anything they can. Nor are they opposed to giving people cosmetics that don't cost plat, as we have several.

    The resources and resource containers were an excellent opportunity to give players some fun decorations they could make and earn without having to pay plat as well as help deal with the massive issue Warframe has been struggling with for three years now, that being the oversaturation of resources. DE has tried everything to try and make dents in people's stockpiles including inflating BP costs by stupid amounts. It doesn't work. It only hurts newer players who now have to earn far more to catch up. Simple things like these cosmetics would have been a chance for the fashionframe obsessed to dump countless resources into a project.

    1: My point has no relation to what DE does or does not actually do in all (or even some) cases, it does address only what I think its better on terms of cosmetics and p2w, and what I approve that they do (when they do), DE not following what I'd approve some times (or even all times) doesn't have anything to do with my argument.

    2: We don't know what DE actually does or doesn't give a sh*t, having Plat being tradable alone already defeats your simplistic definition of DE's intentions, If we were to assume; I would rather assume DE's intention its to make the game have more players and those players to spend more money on a regular basis if possible, not lower their numbers by having the game perceived as p2w.

    3: Speaking of oversaturation of resources as "massive issue" its overdramatizing it imo, and those decorations are also not a great way of trying to solve it, a think of it as quite mediocre way of dealing with a somewhat deeper issue (as it is directly connected to drop rates)

    4: Simple things like these cosmetics are now a chance for the fashionframe obsessed to dump countless PL into a project.

    -------------------------------

    I just wanna remind everyone again that we are all talking about a cosmetic that has NO impact what-so-ever on anything aside from decorative purposes, and you guys are defending the position that you don't want it to be achievable only via premium currency EVEN when the said premium currency its easily obtainable by farming in game to the point it doesn't even looks like premium currency.

    Guys we are in a era that we pay for games and then we pay again for all DLCs that make the game actually interesting, let DE charge PL for whatever cosmetics they want, PL its even easily negotiable for christ sake.

    It is really reasonable and understandable, especially considering some of the more unhealthy alternatives of revenue.

    If we were to bash, we should be bashing they for releasing damn Tigris Prime + Nekros Prime as a clear P2W, whilist lowering their relic drop rate for a significant time (needs confirmation).

    Sure, there's nothing we can't get without spending cash (aside from tennogen 'cuz of legal issues) but if we were to bash something, we should be doing it against the "p2w" nature of some of their sources of revenue, not cosmetics being taxed (they should be).

     

  12. 24 minutes ago, Praxxor said:

    Their point probably is that it makes no sense when you have a lot of the actual resources in your inventory.

    Yes, and my point its that this is a different issue, having a ton of materials with nothing to do with it will eventually need be addressed.

    But ship cosmetics being a DE's revenue source its a good thing as it is yet another way of DE making money without relying on p2w tactics.

    Every single step DE makes that doesn't head towards the "give the best shotgun in the game for $" way is a welcome one.

  13. 9 minutes ago, Ailissa said:

    Go and check them again.

    You can buy the containers AND single resources for decoration.

    I see. (I haven't but I will take your word for it)

    In that case everything else I said continues to apply:

    Quote

    Having no use for your mats its a different issue that will need to be addressed at some moment, but making cosmetics for free its not solving a problem, its eliminating a very fair and healthy (balance-wise) revenue source for DE.

    As players we must rejoice for those, and not bash on them, because the alternative are the unfair and unhealthy revenue sources, aka p2w.

     

  14. 2 hours ago, Ailissa said:

    The reason people are "complaining", term used loosely as I haven't seen any complaining just questioning, is because those that have played for a long time have hundreds of thousands of resources and nothing to do with them. They are just wondering why they can't decorate their ship with those.

    I'm sorry but what the OP its doing its very accurately described by "complaining".

    I will say it again, those are not the resources, those are the new containers that you break to get the resources.

    Having no use for your mats its a different issue that will need to be addressed at some moment, but making cosmetics for free its not solving a problem, its eliminating a very fair and healthy (balance-wise) revenue source for DE.

    As players we must rejoice for those, and not bash on them, because the alternative are the unfair and unhealthy revenue sources, aka p2w.

  15. The correct answer its: There is no way to know it as there nothing from DE about how that system works.

    There is a hypothesis that not logging for some days will somehow increase drastically your chances of getting the bonus, I heard of some people saying it works, my friend needed the bonus, he tried, and he got it just as the hypothesis predicts, he was absent for 2 days.

    But saying it worked for you its not the same as assert it works this way as if it were a fact, people who claim to know how it works without any way of backing it up with DE info are either being deceptive, irresponsible or most probably (hopefully) just ignorant on how to properly engage subjects you just have no way to know the answer.

  16. 2 hours ago, abstractwhiz said:

    But why is there a trade-off at all? We're not costing them anything, this is software, you can make something out of nothing. Keeping large vacuum and having all the other sentinels is a trivial tweak of a single number somewhere.

    There is no trade off, people make up stuff so that they can be right.

    They are assuming (without reason to do so) that getting Vacuum on all Sentinels MUST BE tied to the range-nerf and that the only way to get Vacuum on all sentinels would be to concede to nerf, so if you want to have all sentinels having Vacuum you gotta accept the nerf part as it is tied.

    By their logic every time DE would add anything to the game they would have to remove other thing from the game as it is a tradeoff, the game just can`t possibily be improved without it being removed something from it as well, its like they think the game has to follow an energy conservation rule regarding player`s happiness and misery.

    Cool isn`t it?

    But to realize their own fallacies people would have to stop and think for 5 seconds about it, and thats just too much time now without 12m vaccum we have too much to farm so we can`t have that. =D

  17. 5 minutes ago, (PS4)abbacephas said:

    1) Not sure where you see the lack of logic, but thank you for the compliment regarding my skills in rhetoric. It's something I strive hard at.

    2) In case you don't know the definition of "exchange", allow me to provide it to you:

    3) lolwut? You don't need to spend a single red cent on this game. If you have done so, it is because you have chosen to do so and not because you were required to do so.

     

    I honestly have no idea what you're trying to say here. 

     

    As a human being, it is, quite literally, impossible to think objectively about anything. We are all the product of our own feelings, biases and prejudices (you included). As for the principle of give and take not being a thing: you've never been in a relationship, have you?

    1) If you do strive at it you might wanna research fallacies better to notice the logic jumps in your argument. (not ad hominen-ing you, it is indeed hard to do so, I recommend atheist experience radio show as friendly way to study the subject)

    2)Yes, this is a exchange and this is what I`m saying its not happening with Vacuum being changed on 2 different forms only one of those actually addressing the issue.

    3) Never said we were required, I said they rather we did. (I take you don`t think DE its a charity based institution)

    4) I trying to make people like you stop smuggling your crazy false dichotomy as a argument pro-nerf of Carrier Range mechanic.

    5) Yes I agree, we can try tho to avoid being deluded as much as we can, and Imho we should do so. Relationship its a matter of complex mutual convenience, nothing more.

  18. 1 hour ago, (PS4)abbacephas said:

    After 3 pages, is this solely the crux of your thread?

    If so, what makes you believe you should be told "why"? Players are now being given the opportunity to use whichever sentinel they desire. In exchange, the range of the vacuum is being reduced. It's simply the principle of give and take. At the end of the day, is this really something worth crying griping about? Does having to move that extra little bit really impede your gameplay in any way, shape or form?

    I like how you make a very well written argument that doesn`t have any logic on it whatsoever, good rhetorical skills.

    Yes after 3 pages that is the crux of my thread as I said many many times, I also haven`t said I believe I should be told why.

    I asked if someone (especially DE) can come up with or explain what would the reason for the action 2, solely because i`m interested on knowing how the game its evolving.

    So I will know if I will keep investing or not on this product.

    I also want (as much as I could) to invite the playerbase to think critically and notice that action 2 its not tied to action 1, and realize the lots of false dichotomies being used to justify irrational arguments around this subject.

    Also:

    There is no exchange, this is a delusion.

    there is DE, their game, and us, players they would rather we keep spending cash on it.

    And there is a problem with many sentinels existing and almost only 1 being used. (By DE, not us)

    And there are changes... to try to fix this problem. (By DE, not us)

    The changes can or cannot address the problem properly and can or cannot succeed on doing so.

    Thats it, whatever else its just made up bullS#&$ to try to make it sound like you want it to sound.

    Think objectively and you will notice there is no such a thing as a principle of give and take (not in this situation nor anywhere else either).

     

     

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