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Pixolot

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Posts posted by Pixolot

  1.  

    VAUBAN REWORK

    Read before: 

    I must have made some spelling and conjugation mistakes cause english is not my birth language.

    Don't forget to comment below to animate the debate.

    I decided to not put values  on  the abilities to avoid questions.

     

    Stats:

     

    Health: 100 = 100

    Shield: 75 = 75

    Armor: 50 => 150

    Energy: 150 => 125

    Sprint: 1.0 => 0.9

     

    Primed Stats:

     

    Health: 100 => 125

    Shield: 100 => 75

    Armor: 100 => 215

    Energy: 150 = 150

    Sprint: 1.0 => 0.9

     

    Passive: Ally near (?m) Vauban’s turrets,grenades,landmines, and equipped with a sentinel have energy restore ( ?/s) and damage reduction of ?% (max ??%)

     

    1.Tesla Turrets:

    Can deploy 2 turrets which can shoot at a limited range and stay with a duration timer

    the weapons use is a laser beam affected by primary weapons mods.

     

    2. Minelayer:

     

    A: Bounce

    Throw a grenade who make Vauban and enemy bounce in the air, for vauban the next slam attack pull nearby enemy, and for enemy deal impact and 20% status

     

    B:Trip Laser

    When Vauban throw this grenade it cost half energy than others, make pairs of that grenade create trip wire that knocked down enemy and deal electric damage. (limited to 2 pairs of grenades)

     

    C:Shred

    Deploy a landmine that deal blast damage and reduce shield or armor temporary and affected by the number of enemy on range.

     

    D:Hologram Bait

    Deploy a landmine that show an hologram,charm enemies and deal radiation damage/second.


     

    3.Over Quantic

    Increase Vauban sprint speed and Ally shield recharge temporary, at the end clear the battlefield from ressources dealing damage according to faction.

     

    4.Bastille

    Creates an energy-based containment field in which captives are held suspended in stasis and ally in bastille are buffed by evasion.


    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    I’m working on Augments too and some sketches to help.

  2. il y a 6 minutes, -AoN-CanoLathra- a dit :

    Somewhere between 2-4k, due to it being a meta weapon and the riven having meta stats.

    Sure 2-4K ....,not really the weapon have a based 0,833 Attack speed and your mod have negative stats on attack speed, so that don't cost that much...

  3. Révélation
    Il y a 5 heures, LadyAxis a dit :

    Well here's what pairs i did for this:

    Oberon + Titania

    Passive: Oberon

    1. Spellbind: Enemies fumble their weapons as they tumble into the air. Nearby allies become immune to Status Effects.
    2. Tribute: Extract an offering from an enemy in the form of a random Ability Buff. Survivor's attacks are weakened.
    3. Renewal: Healing waves of energy flow outward from Oberon to his allies, regenerating health over time.
    4. Reckoning: Quickly lifts enemies into the air and then hurls them down with conviction. Enemies who succumb to this power have a chance to spawn a Health Sphere.

    Stats

    Health: (125 + 100)/2 = 113
    Sheild:(100 + 100)/2 = 100
    Armor: (150 + 65)/2 = 108
    Energy: (150 + 100)/2 = 125
    Sprint Speed: (1.0 + 1.0)/2 = 1.0

    Nekros + Harrow

    Passive: Harrow

    1. Condemn: Cast a wave of energy that chains them where they stand. Each enemy held reinforces Harrow’s shields.
    2. Penance: Sacrifice shields to boost reload, and fire rate while converting damage inflicted on enemies into health for Harrow and nearby allies.
    3. Desecrate: Forces fallen enemies around you to drop additional loot.
    4. Shadows of the Dead: Summons shadow versions of vanquished enemies to fight alongside you for a short period of time.

    Stats

    Health: (100 + 100)/2 = 100
    Sheild: (90 + 150)/2 = 120
    Armor: (65 + 150)/2 = 108
    Energy: (100 + 100)/2 = 100
    Sprint Speed: (1.1 + 1.0)/2 = 1.05


    Trinity + Valkyr

    Passive: Valkyr

    1. Ripline: Valkyr hurls forth a hook. If it hits an enemy, she pulls them to her. If it hits terrain, she pulls herself to the hook's location.
    2. Energy Vampire: Allies will gain energy over time when enemies are marked with Energy Vampire.
    3. Link: Any damage taken while Link is active will be channeled to a nearby enemy.
    4. Hysteria: Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.

    Stats

    Health: (100 + 100)/2 = 100
    Sheild: (100 + 50)/2 = 75
    Armor: (15 + 600)/2 = 308
    Energy: (150 + 100)/2 = 125
    Sprint Speed: (1.0 + 1.1)/2 = 1.05

     

    Nice,my favorite is Titania+Oberon.

  4. Il y a 2 heures, ALEKS_D_RAVEN a dit :

    to much balance breaking.

    Don't need to be balance.. it's for FUN developing imagination of course it's possible that hybrid can be broken.^^

  5.  

    The Purpose of that game is to use all base warframe (non-prime) and choose 2 for create one finally Hybrid Warframe.

    Rules:

    One Hybrid Warframe MixGender (Female+Male)

    One Hybrid Warframe Male.

    One Hybrid Warframe Female.

    You can choose 1 passive,  2 abilities from one and 2 abilities from the other.

    For stats do the average  between both warframes if it's a decimal stats round up.

    Exemples:

    Révélation

    MESA + LIMBO :
    115 HEALTH
    75 SHIELD
    65 ARMOR
    100 ENERGY

    PASSIVE: LIMBO

    1ST: BANISH
    DISPLACES A TARGET INTO THE RIFT PLANE, INFLICTING ADDITIONAL DAMAGE IF THE TARGET IS HOSTILE.

    2ND: STASIS
    FREEZES RIFT-BOUND ENEMIES. WHILE ACTIVE, WEAPON FIRE IS ARRESTED IN MID-AIR, RESUMING ITS TRAJECTORY WHEN STASIS ENDS.

    3RD: SHATTER SHIELD
    ENVELOPS MESA IN A BARRIER OF ENERGY, REFLECTING BACK INCOMING BULLET DAMAGE.

    ULT: PEACEMAKER
    WITH INTENSE FOCUS, MESA DRAWS HER REGULATOR PISTOLS, SHOOTING DOWN HER FOES IN RAPID SUCCESSION.
     

    Révélation

    ATLAS + CHROMA :
    100 HEALTH
    100 SHIELD
    400 ARMOR
    150 ENERGY

    PASSIVE: CHROMA

    1ST: LANDSLIDE
    BASH ENEMIES WITH AN EXPLOSIVE SLIDING PUNCH, REPEAT FOR A DEVASTATING COMBO.

    2ND: ELEMENTAL WARD
    DEPENDING ON CHROMA'S ELEMENTAL ALIGNMENT, AN OFFENSIVE AREA-OF-EFFECT IS CREATED. CHROMA AND ITS NEARBY ALLIES ARE IMBUED WITH DEFENSIVE ENERGY.

    3RD: PETRIFY
    FOSSILIZE FOES WITH ATLAS' HARDENED GAZE.

    ULT: EFFIGY
    CHROMA TURNS HIS PELT INTO A MASSIVE SENTRY THAT STRENGTHENS NEARBY ALLIES AND ENGULFS ENEMIES IN ELEMENTAL ATTACKS.
     

    Révélation

    NYX + NOVA :
    100 HEALTH                    
    90 SHIELD    
    40 ARMOR    
    150 ENERGY    

    PASSIVE: NYX

    1ST: MIND CONTROL
    NYX INVADES THE PSYCHE OF A TARGET, CONFUSING ENEMIES AND MAKING THEM FIGHT FOR THE TENNO CAUSE.

    2ND: ANTIMATTER DROP
    LAUNCHES A CONTAINED PARTICLE OF ANTIMATTER THAT WILL DETONATE UPON COLLISION WITH INCREASED DEADLINESS WHEN TARGETED BY WEAPONS.

    3RD: WORM HOLE
    CREATES A WORMHOLE ALLOWING INSTANTANEOUS TRAVEL.

    ULT: ABSORB
    NYX ABSORBS ALL INCOMING DAMAGE AND CHANNELS THAT COLLECTED ENERGY INTO AN EXPLOSIVE RADIAL DISCHARGE.
     

     

  6. il y a 18 minutes, XeLLoOoOo a dit :

    Got a trouble in my mind about the Hema's Passive.

    So we all know Knell's and Dual Toxocyst's Passives working on Mesa Peacemaker skill.

    So why Hema's Passive wont work on Ivara's Artemis Bow or Titania's Razorwing skill with Dex Pixia? 

    Knell  and Dual Toxocyst are not passive but buff activate by headshot and with a time.

    Hema have a special passive so don't work cause don't have a time limit.

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