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flameblastguardian

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Posts posted by flameblastguardian

  1. 1 hour ago, --Q--Voltage said:

    That is more just demonstrating the power of Condition Overload. That was also mediocre compared to many other melee weapons. Certain mods can make any melee weapon good. You also were using defy, so the situation there requires complete immortality. The changes above would be a trade off. Impact damage would not make it "OP" against level 145 gunners/bombards, and slower melee slides would balance it further.

    From my personal experience, only lesion, silva prime, mios and lacera are better than telos boltace in killing 145 gunners/bombards. And i wouldn't say its mediocre compare to them since the killing speed is quite similar. Can you tell me what other weapons beat it and makes it looks mediocre?

    Can you also tell me what other melee weapon that doesn't requires complete immortality in the same situation? You have to be in dangerous position to use a melee weapon.

  2. 30 minutes ago, SortaRandom said:

    I think it says a lot about the weapon's state that you were forced to use combos instead of the weapon's main source of damage. I can guarantee that you would have killed those enemies MUCH quicker by spamming slide attacks with TBoltace's quick-melee, even with the same build.

    Spamming slide won't even come close. The attack speed is too slow for slides and you can't strip armour fast enough.

  3. Lol to everyone who thinks this game is pay to win. I just started a new account and finished second dream with only starter weapons and without trading. 

    And you get the broken war for free after the quest which is a huge upgrade that can get you to sorties level. 

    There are really not much hard content in this game that requires you to have insane gear to get through. The hardest missions right now i can think of is some sorties and kuva flood. 

     

  4. i have 4 rivens

    234.5 damage 114.7 toxin -28.4mag cap

    2.2 punch through 76.9multi 69.4 electricity

    47 corpus 47.7 grineer 167.1 damage +82.8 recoil

    133.6multi 138.2 electricity -55.9 status chance

  5. Maiming strike is a small problem. The most overpower thing for melee right now is definitely stealth multiplier with slash and gas proc. It gives you 8x damage on your melee attacks and 64x damage on the slash and gas proc. People who say status is weak don't know how to build it. They think crit has the best damage multiplier but they are all wrong. Nothing in this game can give you that 64x damage multiplier and you don't even need to use any mod for it. Just before you think only stealth frames can do this, there is a focus school call naramon that makes you invis for all day.

    Back to the topic, maiming strike really isn't that strong. You are forced to use spin attacks which is very awful to use and will hurt your fingers. Its not even a mod that you will automatically put on every single build unlike pressure point and body count/drfiting contact. The mod gives you nothing close to 64x damage and its not game breaking. So maiming strike really doesnt need a nerf.

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