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(PSN)wildcats1369my

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Posts posted by (PSN)wildcats1369my

  1. 4 hours ago, Klokwerkaos said:

    that's skewed.  perhaps you have a lot of problems with ping, but i almost never do.  additionally... like... what is your clan for if not to have people to play with?  so many people overlook this... like clans are for blueprints... i mean that's nice, but like, if your clan isn't there to help out, get a new clan.

    clan is another thing. my clan is inactive. it has the size of the moon and as dead as the moon. planning to change clans but im busy with the game bloodstained since yesterday. 

    most leaders just recruit for size then forgets he has a clan, or maybe since most members are at least have not login for a year. 

  2. 23 hours ago, Klokwerkaos said:

    the trouble is, you have a direct solution to this available.  you can put your own group together, or you can play solo.  these are the viable options.  if you can't take that level of responsibility for your own good time i have no sympathy at all for you

    while i also couldnt care less about leechers this solution is also flawed. more often than making a group will force you to play at high ping and got dc often. 

  3. On 2019-08-12 at 1:28 AM, Lazarow said:

    How are we going to get more health/shield/armor/adaptation then, they cant stick with the default values because then the frames would be fragile. Provide how we going to get more armor/shield/health because you are asking to remove essential build mods but do not provide a way to replace this which is basically nerfing all frames

    maybe... remove the lvl30 cap and add stats by levelling the frame past 30, mid caps should remain the same and formaing can done only after certain lvls. same way with weapons. 

    this way frames are not overpowered right out of the oven. 

    stats mods can be taken away so we can add more effect mods. 

  4. i tried arbitration for the first time and i liked it because i can start the mission with higher lvl enemies. i wanted to try again but it is gone one the tab menu. 

    seems like a wasted mode if it is just once a week. this is the first time i  long for the first set to be over because i felt the danger already + the fact that when your downed you are not getting up right away. 

    First fun mode i saw in years but very limited. 

  5. On 2019-08-10 at 3:15 AM, Steel_Rook said:

    What you're describing here is a conundrum, though. People specifically want a greater challenge, but will pick a lesser challenge if given the chance.

    Yes this is accurate but not a conundrum. are you familiar with maslows hierarchy of needs?

    People will go for their survival needs first going up to the next level with lesser importance for surviving but more emotionaly inclined needs. 

    Players will go for the easier route to get rewards because getting these stuff can be consider their basic needs. this is why we still see people who do the stuff while complaining. 

    then going to next level which could be anything from showing off the power by trying to get the most kills etc or displaying their skins.

    then it will come to a point where rewards wont matter because it is more of the same, you start to look for challenge or for a reason why you do the grind. We then get this one man punch syndrome where we are frustrated because everyone is killed with one skill. We then start to look for challenge and when none arrives we get bored. 

    The same can be said what is happening to the older players of the game. 

  6. as explained before the connection is p2p. pub will try to connect you with the best ping possible but not guaranteed.

    p2p is peer to peer you are not connected to the wf server but to another player. if your host cannot maintain the connection then you will be disconnected. 

  7. people say the game is easy then proceeds to cry at the first inconvenience they. good job de the thumper doesnt just stand there waiting to get peppered. 

  8. On 2019-08-07 at 9:01 PM, Tsukinoki said:

    And in the end?  I will deal with a few leechers before I deal with trying to pug a second time and only manage to get 10 kills in a match because my kills kept getting stolen over and over and over and over again which honestly made me question: "Why am I doing this

    yeah people you meet at random intentionaly stalks you for getting the last hit?

    Get better at getting the last hit. 

    And i thought people say this mode is too easy. Does soaktron needs a nerf? 

  9. On 2019-08-07 at 2:45 AM, (XB1)Gamesbi said:

    Have you ever stopped to think that maybe their life isn't as miserable as yours, and they might actually have things to do that requires them to leave the controller for a few minutes?

    are you saying player lives are miserable because we are playing game? How about we still have time to play a game despite having a lot of respinsibilities. 

    if a player needs to have their priorities done then get out of the game and focus on your priorities. be disciplined and finish your responsibilities first before logging in. 

    • Like 1
  10. 7 hours ago, Steel_Rook said:

    If people take the easiest, most optimal path they're presented with, can we really argue that they actually want challenge? Because - and I apologise for being cynical - a lot of calls for "more difficulty" read to me like calls for "more rewards, difficulty is just an excuse." I'm not accusing you of doing it deliberately, obviously, but I would caution against accepting that as an incontrovertible fact

    First no offense taken as we simply have differrent point of view. I have no issue with any person contesting me as long as we maintain civility and being informative.

    To answer your question is it is both yes and no. People feels good when they are challenged and feels really good they overcome a challenge, this is why FROM Software games suceeds in their lineup. At the same time people wants to get rewarded for the same or less level of work they put in, this is why games like diablo and borderlands work with their lootsposions. 

    in both of these games people finds the cheesiest way to farm them. a bit hipocrytical but it works because

    1.  player is presented an obstacle they cannot deal the same way they treat trash mobs. 

    2. they feel they smarted the obstacle either by getting those levels up or finding a cheap way. 

    3. they receive rewards and the rewards are not empty rewards too. they make you stronger and will look forward for the next challenge. 

    now lets get back to wf when a new boss drops you already have every tool you need to beat it. the pricess id the same go to the mission, shoot the boss till it dies and it didnt even posed a threat. and after this what did we receive? parts for a new frame, some mods etc. a new frame will make you any stronger. 

    to make it short we want an ever increasing difficulty and be rewarded the challenge with rewards that can make challenges easier.

    the problem is this is a formula of power creep in wf we want everything to be viable and in result we are stuck with the same power level for years. 

    Since we are stuck it is hard to provide harder challenge and power increasing reward that can satisfy us. hence comment like 'this is boring, easy, unrewarding game, content draught' is being seen. 

  11. 49 minutes ago, Skyrage said:

    My take on how to solve AFK'ing and the whole lot - very simple solution.

    First off, the base 50 points for the event itself should be baked into the total kill score and not be a separate thing. Anti-afk measure.

    Next, add +1 or so to the total for every 5 kills that a player gets.

    Finally the points are divided between each player based on individual kill score. Basically 0 kills = no pearls whatsoever. 1 kill - well, you will probably get less than 1% back etc. First after 10 kills would you actually get something as your percentage share has risen high enough along with the total score.

    Really simple. It eliminates AFK'ing, encourages having 4 players aiming to get as many kills as possible and kill-stealing does not matter as much since you would actually also want to stay somewhat even in order to max out the efficiency.

    my take is to reward assist kill too. simply damaging the enemy should warrant a pearl. we can get more rewards that way and still leave none for the afk. 

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