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Beocca

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Posts posted by Beocca

  1. Howdy!

    As the title says, I think the Festive Tree is missing it's texture after hotfix 24.1.5. 

    A screenshot taken right before the hotfix: 

    GsNr8DL.jpg

    And a screenshot taken a few hours after the hotfix:

    TcG0F3Y.jpg

     

    I'm unsure if it's actually missing the texture or if there's some issue on my end. I tried moving the tree out of the way of the particle effects and signpost but it's still dark without texture and when I preview a new one it is also missing the texture. Would be great if someone could look into this and see what's wrong. 

    I'll also take the opportunity to wish everyone a Merry Christmas! 🎅

  2. 8 minutes ago, KyoBladezen said:

    So, you're salty about it getting a nerf that most people knew was coming? And no, I really dont mind re-forma'ing. I have plenty of forma, and a group of friends that are always up for running XP farms. 

    I'm sorry but I have no interest in further discussion with someone that speculates about wether someone is "salty" or not. I think we both voiced our opinions about the change here and it's not really important to continue the dialogue between us. Lets keep adding more to the discussion about the mod if we have something instead. We already established we view this nerf differently and that's fine.

  3. Just now, KyoBladezen said:

    18 capacity really doesnt mean anything. Throw in a forma, and it becomes a 9. It can still fit into just about any build. 

    It does mean everything, when it has a D-polarity and nerfs are made after the fact that people made builds around them. How's that for more options? I'm sure you enjoy having to reforma your build every two weeks to adjust to changes of Riven mods.

  4. Just now, KyoBladezen said:

    I believe you're the one missing the point. Rivens are intended to buff weak weapons, and provide a slight bit more options for every other weapon. When in any other mod as there been more than two bonuses? Sure, your final one is a negative, but it's still objectively better for that weapon than the standard mod. If you follow that logic, which DE has expressed as the intent they had when making Riven mods, then Rivens are working as intended. Your Simulor has more options, with no option being a buff over standard mods, and my Flux Rifle has gotten enough buffs to just barely make it functional in Sorties. 

    You are leaving out the fact that it is a 18 capacity mod, I would be fine with the nerf if it didn't take up 18 capacity and was on par with a 60/60 mod or slightly more in terms of capacity requirement, but not 18. The nerf was simply too much.

  5. 1 minute ago, KyoBladezen said:

    Yeah, it's a bit silly how low it is. It almost makes you think that, I dont know, the riven system was designed with weak weapons in mind, with little to no desire to buff already top-tier weapons?

    I can say for certain that the nerf to Faint rivens wasnt too much, because it was never supposed to be a buff for meta weapons in the first place. 

    You are completely missing the point, which is that Rivens aren't worth using at all for weapons like Synoid in the current state. It's not a question about "buffing" them but why would they be nerfed to the point of actually being worse than standard mods? A Riven mod should in my opinion always add an ever so slight increase to a weapon or you should just simply remove them for said weapon. It's not worth using at all at this point.

  6. I posted about this in the Update thread but now see this "issue" has a thread of it's own so I'll bring it up here too.

    Take a look at this picture and see if you can honestly say the recent Synoid Riven mod nerf wasn't too much.

    http://imgur.com/a/4Z2ia

    To the left you have a Synoid Riven mod pre nerf, middle is the same mod post nerf and to the right is a standard 60/60 status dmg/chance mod. And do bear in mind that Rivens are 18 capacity while the standard 60/60 is 7. Compared to the Standard 60/60, the Synoid Riven now has about 15% less status dmg and chance each but 30% more attack speed - to the cost of 11 more capacity (18-7=11, maths is fun).

     

  7. It seems you nerfed the Synoid Riven mod beyond worth using at all, is this really the intention or a mistake? Take a look at this picture for exampe where I compare the Riven mod pre nerf (leftmost) and the same Riven post nerf (middle) with a standard 7 capacity 60/60 status dmg/chance mod. I'm not sure how we're even supposed to want to use the Synoid Rivens right now after the last nerf when they are at 18 capacity. 

    Not sure what to say really but thanks for letting me bring this up and hope you can take a look at this and maybe reconsider.

    http://imgur.com/a/4Z2ia

  8. Having the same issue, was just about to leave at wave 20 after 2xChroma with Secura Lecta, 1 Nekro and 1 EV Trinity farm and booster running with about 700k credits - then of course this happens. Got trolled :)

  9. Kala-Azar defense mission on Eris isn't rewarding relics when you leave the mission since the unvaulting update. Tested on multiple occasions up to wave 10. I've gotten relics at both wave 5 and 10 and then opt to leave the mission and the relics are gone from the mission summary window and they don't appear in the Relic Refinement station either.

    Thanks for looking into this. Kala-Azar is my favourite spot to farm Neo Relics solo :sadcry:

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