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Dygar

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Posts posted by Dygar

  1. I had a spot planned out for the Dry dock which, of course, didn't fit because of rooms one floor below it. Then I move a room to make a different space which should have worked as it is completely clear on all sides and completely clear up and down, but it still doesn't work. I even have a cross connection and an extended straight connection to put it further out, still doesn't fit.

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  2. Vauban's Rework is near perfect in my opinion. Minelayer is the only ability I have a few pet peeves about:

    Tether Coil is pretty good. It may only tether 2 enemies, but it makes up for it in its grab range. The pet peeve I have for it is its tethers stay attached to dead bodies, making it difficult to read whatever is attached is alive or dead and also just making a mess out of vision. If the tethers detached on death, that would be perfect.

    Flechette Orb is okay. It's a bit lacking at higher levels, but it gets the job done throughout the starchart at least. What would make it better is if it had a stagger effect when it hit enemies. That way it at least has some minor CC to make up for it's low performance at high levels.

    Vector Pad is a mixed bag. I do agree with others that Vauban could use a more supportive ability that can bolster his and/or his allies' survivability, but I do see the usefulness in a movement booster as well. That being said, Vector Pad right now is a bit weak when compared to other movement boosting abilities like Volt's Speed, or Saryn's Molt, or even Nova's Wormhole and augment, Terminal Velocity. I think it would be a bit better if it had a lingering speed boost after the initial push.

    Finally, Overdriver is an awesome ability... when it works the way you want. The targeting for the mine is a bit funky. There have been many times where I have thrown the Overdriver at an ally and it buffs their Sentinel, or another companion. It even targets Vauban's Tesla Nervos and defense objectives, things that shouldn't normally be buffed. If it only targeted players, or at least prioritized players over everything else, that would perfect.

  3. I am getting the same issue. It seems to only happen with Secondary and Melee weapons when you unequip your Primary, i.e. when I equip Sec/Melee with no Primary or Secondary only or Melee only. They show up holstered even with the option to hide them turned on.

  4. When customizing the Operator, the color pickers for the Markings and the Facial Accessories change the wrong piece and seem to be blending or disrupting each other.

     For Example: On my Operator I have no markings and have the Ki'teer Atomos Diadem and Ki'teer Atomos Earpiece equipped.

    On the accessories I change the Primary color to black and Secondary to white which works fine, but nothing changes the energy of the accessories.

    It is then, when I change the Metallic Color on the Markings to blue it changes the energy color on the Accessories. At the same time the energy color (Metallic Color) is disrupted by the Secondary Color of the Accessories making it a pinkish color instead of blue.

    The same thing happens when I change the Primary Color of the Markings. It changes another section on the Accessories and is also disrupted by the Primary Color of the Accessories.

  5. There are bugged textures of the mist that hangs around most rooms in the Void tile set. These textures are a smoky grey and obscure vision. They can sometimes be seen through solid walls. I have also seen some cases of this in the Asteroid Base tile set, but it is primarily in the Void.

  6. On the Asteroid Base tile set, every Infested except ranged types can not damage the power core in the defense mission type. They get up to the core just fine, but it is like they can not reach the hit box of it. This has happened in every Asteroid Base defense across the star chart.

  7. I found that the tasks for closing fissures only counted if the fissure was located on the planet that asked for it. Although I did the task for LITH fissures on mars successfully, Saturn's task of closing NEO fissures does not seem possible due to the fact that NEO fissures spawn on planets higher level than Saturn. It's the same with Pluto's task of MESO fissures with MESO fissures spawning on lower level planets.

    Also I can confirm that the task on Jupiter of "complete a Corpus SPY mission w/ 3 successful data extractions" does not update and the task on Pluto to "defeat Phorid in an infested invasion" does not update.

    Neptune asks for Nightmare missions and they are not appearing anywhere on the star chart.

    Other than these the rest of the tasks have successfully updated which means everybody is getting different bugged tasks.

  8. This is on the topic of Void Fissures, specifically the reward selections at the end.

    Instead of a 15 sec timer, which is too short of a time to look at the rewards, increase the timer to, maybe, 60 sec and have a confirm/ready button for when every one has selected the reward they want. When everyone has selected or the timer runs out the mission will then end.

  9. While doing Kappa on Sedna, a power fist proced me with viral and got me down to 130 health. When the viral wore off I instantly lost all my health but did not die, instead my character froze in place and I couldn't do anything except bring up the escape menu and type in chat.

  10. I have two questions, if I may ask them.

     

    1. What exactly are specters and how are they made from such a small ordnance when deployed on the battlefield?

     

    2. Is it possible for a cephalon to be programmed into a physical body like a Moa or other droid-like platforms?

  11. I completely agree with the note on Seekers, Their Kraken is just too powerful. In higher levels i'm killed within a few bursts of the gun. Swing around a corner and they hit you like a truck. Other than that I think a buff to the latchers would be much deserved.

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