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BrynjaBloodmire

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Posts posted by BrynjaBloodmire

  1. Lephantis has been bugged more more than six months. This one I haven't heard of though. The bug I run into is one head not opening during one of the fights. I haven't tried in the last two months, I became discouraged doing all that work to be shut down by the bug. I was looking at the forums and it seems that the head bug may be fixed but a whole new can of worms opened up. It's good to start seeing some people be able to kill him even with the bugs though.

  2. So I turned this bug in back when the Plains patch came out. The achievements do not and have not synced up with game progress. Such as the Control Freak achievement. I just completed a Interception where the enemy have less than 5% control. I still do not have the achievement and I have done this multiple times over the three years I've played. Into the Void and Hive Five! are also examples of things I have done two or more times over what the achievement requires. I do not have Tenno and Hooch, which I have a level 30 charger and if that doesn't count for the achievement I have also leveled a Huras to 28. This is not just me having this problem. My roommate has over 500 hours over four years. He has not received the Play for 100 Hours achievement. I have eleven achievements that without a shadow of a doubt I have completed. 

    I just double check the game challenges. I have completed Control Freak, Hive Five!, Hats Off to You, Into the Void, No Witnesses, Polarize This (which I have Polarize That, the level a polarized warframe, companion or weapon to 30), in my steam achievements as completed as well as in game.), Ride the Wave, Dark Sectors, Shield Saver, Tenno of all Trades, and The Camera Adds 10 Pounds. Non of which have been credited. Along with four unaccredited Savior of ____ achievements. I have received Liberator today after setting at least 20 hostages free over my three years of play time, I have 580 hours. I don't know if just certain ones are bugged or if a few numbers were added on accident to the ones that have a counter to it. 

  3. It has come to my attention that for some reason achievements are not being given out when they have been completed. A few examples that can not be contributed to incorrect calculations on my part are.

    Polarize This - Polarize a Warframe, Weapon or Sentinel. Not only have I polarized two warframes but I also have the achievement Polarize That - Reach Rank 30 with a polarized Weapon, Sentinel, or Warframe

    Someone I play with frequently has 512 hours of play time. As recorded by steam but has yet to receive the Pride of The Lotus - Play for 100 Hours achievement. 

    Although I have fought every planet boss a bare minimum of four times for warframe blueprints, excluding Lephantis and Ambulus, I have none of the Savior of achievements.

    There are others that I'm certain I have completed but they do not have definitive proof like the above. I don't know if this is an error on your side or Steams but I wanted you to be aware of this problem as it looks to be a very old one. As it was over two years ago when the person I play with hit his 300 hour mark.

  4. I have been doing this mission repeatedly for void traces. The mission is a Grineer exterminate on Mariana Earth, Lith fissure. Out of around twenty runs I have had monsters spawn in the wall, under the ground and in the ceiling around ten to twelve times. I would of assumed a map error if it hadn't been for Nova's Null Star ability being able to kill some of them and then seeing arms and legs sticking out of the wall one time. 

    This is not the only problem on this tile set. Right next to my wiggling wall friend there was a, what I thought at first was a missing texture bug. At the door frame was just a bluish white wall and not in the sense of a regular tile sets wall. Just a flat bluish white color completely obstructing the next room's everything. I walked through the wall and everything was fine until I turned around. Now this time I could see in the previous room and there wasn't a flat wall of this white stuff but instead the room was gone and you could see pieces of the map floating in the same colored abyss. Now these map pieces are not what you would normally see. It's the things that hang around between, underneath or next to the outside hit boxed walls (the walls you can't walk through). It's the assets that are to big or wide to fit into the play space the way you want them. Example of this is the big test tubes filled with fluid. If you only want to show a part of it, the rest of the asset is left floating outside of the play area. 

    Here are the pictures that I took of the bugs.

    https://imgur.com/a/oR1mx

  5. This bug needs fixed badly because of being a junction requirement. Blocking off Eris and effectively Mesa and Atlas. I have looked everywhere for a solution. I found one on reddit, this was not my idea. It was ko-ba's idea, I'm just adding it here so that maybe more people will see it. I also do not guarantee that this will work every run but I have tested it. Bring a Harrow. His number 1/Condemn can get the corpus head to open. Our Harrow was also able to cc it while it was open, causing it to stay open for longer. I doubt it matters who the other team member's warframes are but as added info I'll put our team. A level 20 Trinity, a level 30 Frost Prime and a level 16 Harrow. I hope it works for others as well.

  6. I have had problems with my kubrow getting stuck behind invisible walls. It's not a rare occurrence either. Take my last trip to Pallas on Ceres. Every few feet my kubrow would get stuck behind that invisible wall. She was trying her best running in place to get to me. Or she would be running in circles as though trying to avoid an object. It happened (mostly but not always) when it was a hallway, or hallway type area. Such as two pipes on either side of a walk way. Going through doors and down or up stairs. I did notice it a few times with her trying to walk on a pipeline or jumping up or down a ledge. Now if there was an enemy in attack range of the Helminth Charger's Trample mod, it would charge through the wall to it's target. That was the only way she would become unstuck without me having to run away so that she would teleport to me. Hoping that because she can teleport to me that means the inactivity bug was fixed. Though even with the teleport it still renders my kubrow mostly useless. If most of my mission my companion has to be ran away from to make it able to do anything. It's not worth bringing one in.

    Anyone else finding this bug? Have you noticed that this is just replacing the inactivity bug? Or is that bug still a problem?

    Update: Took my Kubrow to a relay. It can't even get through the front door to the relay.

  7. It would be fantastic if this bug was fixed with The Plains of Eidolon update. Although I have a feeling it won't. They should really be looking into game breaking bugs to fix during it. I know it's a marketing thing for the update. Still game breakers need to be resolved for players to enjoy the game. If there are to many in a game, I feel it loses credibility as a game and company. That's my opinion though. I'm also not talking about this one bug but all of them. For example the Shadow Stalker and Lephantis Issues.

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