Zephon
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Posts
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Posts posted by Zephon
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Draining - restores mp for hp, is cancelled by movement.
Temptation - pulls multiple targets closer, slowing them down
Vampire - for a short period of time, every attack restores HP
Mad blood - contaginates all close targets, causing them to run away in terror, exploding and contaginating those near them.
Thank you :) I liked the design but i was curious about the powers :P Next time guys please don't write in russian , i wanna understand too :(
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whats the deal with this skill? i actually love it now cause the damage is pretty good and its stunning far off targets lowering my incoming damage but it seems to have this invisible radius of "that must burn now". does it just need a better indicator of how big this field actually is?
An indicator that shows how far AOE skills actually go would be a wonderful idea... either with graphics... maybe even on the map, as it's being casted.
1)Yes
1)aaaaaaand yes!
Same here, can't really tell what's the range of the skill. In addition to what both of you said, i find that sometimes the skill burns far away enemies and leaves untouched some of the nearest ones... that's another mystery to me.
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I think you should go for melee damage , not charge, and fire rate, especially with Ash, since his smoke screen ability gives him 100% crit chance for all its duration.
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Is it just me or is Dual Viper more accurate than Furis (not afuris?. Haven't got Afuris or Viper to compare.
^ this. That's what made me choose Twin Vipers over Afuris. In addition i have the feel that the recoil on the Furis abd Afuris is much higher than on the Viper series.
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Well it would be cool! I'm loving the Lato Vandal, it's so good when modded right, that the Latron seems even more underpowered XD
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I've been wondering the same for awhile, but i think the multiplier is not fixed but varies between weapons. Other than that i don't know what to think ._.
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Already posted somewhere else, but here's mine
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whos to say i did not? :P
Well then the topic title is appropriate :P
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happy to hear haha, all in good fun, seems tho alot of people cant take a joke ;p
Well it's a joke when, after you do that, you wait for them once you're out of the elevator, not so much when you rush to the end making them lose their reward.
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I really like the new additions to the Corpus Outpost tileset... a lot
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Meh ._. Infested seem to be pretty comfy even when electrocuted. I hate using Volt during Infested missions, that's why i'm crafting Nyx :P
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Well this was kinda lucky, i don't know why they all got stuck in the elevator shaft, and all i had to do was roast them with Overload ._.
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Let the bodies hit the FLOOOOOOOOOOOOOOOOOOOOOOOOR!!!!
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Omg please DE make this happen *_*
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I would like to see it reworked as a shield leech/transfer: same cost , same animation , but when used it creates a link between Mag and her target(something graphically resembling the shield osprey's effect), leeching or transferring shield depending it's an enemy or an ally.Increasing skill level increases its duration and the quantity leeched/transfered. I think it would be more supportive for the group, and useful against enemies this way, without being broken. Obviously it should be limited if used against enemies shielded by the ospreys.
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You do not lose mods... Stop posting bs.
Well you sure could drop more mods if rushers wouldn't screw you over, anyway my argument is still valid.
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Uhm let's see, a room with rushers and players who play slowly, the rushers gets to the end and start the countdown while half of the team is finishing exploring for lockers and stuff.
The slow players lose:
-EXP-Mission Credits
-Resources
-Mods
The rushers lose:-60 seconds.
I think it's clear who's the $&*^.
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I love this idea, i also think the pose while kicking should be a bit different, right now it's just seems like sliding in air (even though i noticed it was changed a bit since the initial one, to resemble more a kick). I think that what ruins it,apart from the legs position but that's minor, is the fact that the Frame is still pointing his guns/rifle/whatever, it should point them only if aiming during the kick IMO.
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From your post, you better play solo.
Best advice ever, go Solo so the community can get rid of your annoying presence, and you won't be slowed down by "bad" players.
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For what I can recall, the Vandal also got the highest crit chance of the 3 Bratons. In addittion to that and the highest amage, it sounds great XD Anyway i got mine with a 30% fire rate and a 60% multishot, and a bunch of different kinds of damage mods, and it shred enemies to pieces even on Ceres(keeping in mind that's only lv 16 and mods aren't properly leveled).
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Wow... kids these days need to learn patience so bad. This guy only got 2 posts and both of them are whines about the update... seriously?
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Yeah Focus nor Continuity doesn't work with any of her skills :\
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Of course you can wish for a better looking or a more useful helm, but in the meanwhile stay away XD I'm sure they are balancing all the things as we speak :D
Melee / Power Controls Get Stuck Sometimes
in General
Posted
I had the same problem on my Volt and on my Mag, couldn't use melee and when i tried to block my character simply putted his hands in block stance while the melee weapon still was on the back.