People are going to hate me for trying to keep it interesting but hey, I like designs + function over pure function.
The concept is based off this art of a mirage card representing her two sides.
The card turns to reveal the active side and diminishes to show time left.
Make the ability a ability have three settings, and the active ability is represented by the rotation of a card.
Light/Dark/Twilight
The card fills/brightens depending on the level of increase as compared to the max it can give its bonus
Light does increased weapon damage
Picking up ammo drops increases weapon damage bonus to a point that starts to drain after some time. [The max it drops is higher than the starting point]
Dark reduces incoming damage
Picking up health, affinity, and energy orbs increases the reduction rate that starts to drain after some time. [The max it drops is higher than the starting point]
Twilight gains the bonus of both Light and Dark at Reduced bonuses.
However, while in Twilight kills and kill assists add to the timer left, effectively giving players a way of restoring the timer on the ability without having to do the full body animation.
Twilight is NOT part of the Helminth subsume.
First Cast- Start in Twilight
Hold Cast Start in Dark
When Already Active
Tap Cast - Turns Card Light/Twilight/Dark/Twilight
Hold Cast - Swaps between Active and Twilight or Twilight and Last Active
There's a little something for everyone. But there's also a major benefit to using the ability on Mirage.