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HaPKoMaTo3

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Posts posted by HaPKoMaTo3

  1. I know that you know all the bugs. But i will post this anyway. And people like me will be posting this until you fix this bugs. 
    -Portal spawn delay. It may spawn right after we finish the wave. Or it can spawn after 10-60 seconds. Ofc you would loose all efficiency. I guess that's new feature to make gameplay MORE STABLE and COMPETITIVE. Great job DE. 
    -People still crashing all the time. And after a crash portal may not spawn at all. I guess this makes our gaming experience much BETTER! Thx DE.
    -Some maps have mobs just standing at the spawn area. And you can fix this with mods for increased radar detection. No need to fix this one. Ofc we don't need those slots on frames for actualy usefull mods. Who needs power duration... Brilliant DE.
    -You may bug so you can't use any abilities. I guess this is the way to make game FAIR for all players. Spectacular DE.
    I don't know what you've been doing with this hotfixes. But it's still needs fixing.
    And pls return Indian slave coder to homeland. They can't code S#&$. Imagine that medical workers would treat you like you write your code for Warframe. You'd die in agony cuz nurse accidentally
    injected toxin instead of medicine. 
    This update is RAW at best. I'm not even talking about Khora's issues... Just FIX this already. And focus on ONE this in development. Otherwise you would make updates that are rushed, unfinished and bugged. People won't like it.

  2. Hello.
    I want to be able to turn off Lotus voice. I was so happy when this orange dude stole her. I was hoping i will never see her again(hope she is dead). But this broken cube(ordis) simulated her for some reason. I've turn ordis as soon as i could. But there is no way to turn off Lotus. I can't even delete her voice files from the game folder and play... It's a torture. And each time i start a mission this purple woman strats to talk again... Escpecialy on void missions. Just give us a slider. It's 1 or 2 hours of work. Or even less. I'm sure people would pay for this option.

  3. Hello. I and my friend found some randoms to kill Teralyst Gantulyst and Hydralyst. You've just fixed summoning altar and that's working ok. It bugs sometimes if you spam it. But it's ok most of the time. The problem is that Hydralyst can teleport away even when it's bound to lures. It just teleported 5 times in a row. DUDE FIVE!! We kill shields and it teleports. Then gets full shield and that's it. We have to find it and destroy all shield. It may not happen at all. Some times it happens only once per fight. But i think that this must be fixed. We've just spent half of the night to kill this green dude... Each time we kill a joint this Hydralyst just teleports away. Sometimes it even starts to teleport right after it's shields go down. And if i mange to kill joint it will fall and scream then teleport instatly. I don't know. This bug is sooo disturbing. It makes me want to punch the guy who were writing the code for this. Lures were fully charged and close enough, right below Hydralyst. Also it was even close to day time. Lures are staying conected to Hydralyst after teleport so  you can see white strings leading to Hydralyst no mater how far it teleports. I don't have any footage tho. 

  4. Hello. I and my friend found some randoms to kill Teralyst Gantulyst and Hydralyst. You've just fixed summoning altar and that's working ok. It bugs sometimes if you spam it. But it's ok most of the time. The problem is that Hydralyst can teleport away even when it's bound to lures. It just teleported 5 times in a row. DUDE FIVE!! We kill shields and it teleports. Then gets full shield and that's it. We have to find it and destroy all shield. It may not happen at all. Some times it happens only once per fight. But i think that this must be fixed. We've just spent half of the night to kill this green dude... Each time we kill a joint this Hydralyst just teleports away. Sometimes it even starts to teleport right after it's shields go down. And if i mange to kill joint it will fall and scream then teleport instatly. I don't know. This bug is sooo disturbing. It makes me want to punch the guy who were writing the code for this. Lures were fully charged and close enough, right below Hydralyst. Also it was even close to day time. Lures are staying conected to Hydralyst after teleport so  you can see white strings leading to Hydralyst no mater how far it teleports. I don't have any footage tho. 

  5. Will we see more END GAME content in  Plains of Eidolon? By end game i mean, survival/defense mission/areas with high level monsters 1000+ and better rewards for going that high. Cuz right now finishing all builds and weapons leaves you with nothing to do before next patch... Each shot overkills enemies about 10-100 times above their health bar and you need to spend 3-4 hours to get to wirthy mobs to fight against. That's kinda sad...

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