immatureavocado
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Posts
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Posts posted by immatureavocado
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``Added a new in-game Challenge:
Joyride: Travel over 10,000 meters on a stolen Dargyn across the Plains of Eidolon.``
this doesnt appear to be added to steam
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hey, this option exists in options under gameplay
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tried to color arrow skin on my cernos prime by selecting copy main colors, and it just reset it to default colors instead. did the same with the dryad skin and different arrows skins. could not reproduce with the regular cernos, rakta cernos, or dread. relogging did not fix this
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would ivara work i wonder
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1 hour ago, [DE]Megan said:
Fixed redeeming more Syndicate Medallions than your daily limit prompting you with a ‘wasting Standing’ message. Redeeming Syndicate Medallions is now affected by your daily cap
wait wtf so medallions are now a waste and syn missions are useless?
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codex has none of the new mods btw
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icons for gems are now messed up
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archwing foundry segment bp is still reuseable for some reason
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uh most sigils are no longer pulsing theyre just flat colors. that applies to conclave sigils, some boss sigils, base syndicate sigils and event ones
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im selling this riven, ONLY for those who like the increased fire rate dont bother otherwise 1k b/o
its hitscan so its not a real negative
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so i tried to go to io jupiter, my favorite meso relic farm. mouse over the node, says defense, same as usual. get to the mission, its an intercept. wheres my solo meso farm? DE please
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something where TWW completion is required and has operator parts. kuva fortress wouldnt be all that bad either
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4 minutes ago, NinjaZeku said:
http://warframe.wikia.com/wiki/Equinox/Abilities
Maim accumulates 50% / 55% / 60% / 75% of the maximum shields and health of each enemy killed within the aura as Slash damage.
Dealing damage isn't enough, you need to actually kill stuff to charge Maim.
This is weird, though.
I guess maybe the healing auras, giving Health back right as you damaged them, messed with the Provoke counter? Or something?
Or maybe it was just another
holodeck malfunctionSimulacrum bug, did you equip the Augment after entering?
If yes, does the same thing happen when you enter the Simulacrum with it already equipped?And just because, you are 100% sure you were in Day form, right? :P
yes i equipped it after entering. and since when does dmg dealt not count? it always has, even without killing
edit: youre right, it needs to kill to count, idk why i never noticed that before
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so i was trying out a maim build on my equinox, i got to the simulacrum, spawn a bunch of ancient healers, and turn on maim. im running max power str, and the enemies are definitely taking damage, but the dmg counter in the top right stayed at 0, and deactivating maim which shouldve nuked the room, did nothing. i tried with different enemy types, but nothing worked. additonally, i tried the peaceful provocation augment, which requires dealing damage for the buff to go up, and the damage dealt from maim didnt count for that either. i then went to a regular mission to try it out and it worked just fine, nuked whole rooms etc. if anyone has any idea why or can try it themselves please let me know
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What I'm dying for is a musical melee, Brütal Legend style. It would be a combination heavy axe and guitar, the charge attack (similar to a gunblade) shooting off a burst of some kind of elemental damage. the damage type could perhaps be changed with the energy color, similar to Chroma, and it being a musical weapon, the sound will also change. The style of the weapon would be a heavy axe, but the charge attack would flip it over and strum the frets, causing energy to discharge. The musical effects will be different depending on the combo, and could perhaps increase in tempo as the combo multiplier increases. Being that heavy swords and axes share the same stances, an axe only stance might be released alongside it. This weapon would complement the upcoming Bardframe, Octavia, with the customizable sound options. I'm no good at drawing so if somebody would like to see this and can draw a concept of this that would be great
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slots. that is all
Imperator Vandal impossible to see while shooting
in Art & Animation
Posted
The imperator vandal (but not the regular version), while shooting in archwing it is impossible to see. the muzzle flash completely covers the entire aiming reticle both with hip firing and aiming down sights making it impossible to see what you are shooting at. When used as a heavy weapon in regular missions, the gun is positioned lower than the reticle and does not cover it at all
here is a bad quality gif demonstrating this https://gyazo.com/c632da0bc509f0efa36320590b2acd36