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(PSN)FeFiFoeFlo

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Posts posted by (PSN)FeFiFoeFlo

  1. I am sick to death of de being lazy when it comes to weapon balancing, find out why people use that weapon and bring the other weapons up to par, the oh its popular and over used let's nerf it is just silly and frustrating for all parties involved. 

     

    While we're on the subject of on par this would have been a perfect time to make exilus slots for non kitgun weapons a way to balance things instead of just a quality of life no dps increase function.

  2. On 2019-09-28 at 6:05 PM, Leqesai said:

    Given the mod set takes up valuable space on your pet, frame and weapon I really don't see why the maggots don't interact with nidus and his mutation stacks. 

    While it would be very useful on nidus I don't think it would be overpowered. Getting stacks of mutation is easy but very time consuming. Nidus suffers heavily from not being fully powered for a period of time at the beginning of each mission. Speeding up this process doesn't eliminate it as a process. It just makes it a bit more convenient.

    Here here, all these maggots need to interact with each other and speeding up nidus is pretty much a massive quality of life improvement for me

  3. 24 minutes ago, (XB1)GearsMatrix301 said:

    So you find Volt, a frame who you just have to press his 4 to kill enemies around you, to be a frame that requires more skill to use than Gauss, a frame that requires resource management and constant inputs to get his fullest benefit.

    A lot of frames have 1 bad ability. Gauss’s is thermal sunset. It requires building for stats that none of his other abilities care about.

    Also just to make sure of something. You were building Gauss for Duration, not strength, right?

    I wasn't saying volt takes more skill than gauss to play I was saying the mix up and inclusion of skills felt better. Also my warframe choices/playstyles are based on 40 minute missions where the press 4 tactic doesn't work. Press 4 for cc overshield and condition overloading, 1 for spot cc Co, 2 adding reload and fire rate, 3 for burst dmg camping and crit. Point being I can and do use all his kit. Whilst on gauss I will never use any of it because it's too clunky and ineffective versus volts dps and kps with weapons doing killing. 

     

    I have built gauss for duration and on a second attempt for efficiency and duration range hybrid both felt horrible. Ultimately I stopped using his 3 and 4, just kept 2 on n used 1 for gap closing whilst relying completely weapons in stead. 

     

    To get back to the topic gauss 3 doesn't fix the ballistica prime shadow scanning issue. 

  4. 9 minutes ago, (XB1)GearsMatrix301 said:

    Whaaaa? Why? He’s amazing. They may have put 1 too many restrictions on his battery, but he’s probably the most fun frame they’ve released in years while also being viable for just about any content.

    This is totally off topic but I really don't like his inefficient battery/red line, the lack luster fire and ice combo for both spread and damage, overall I find myself using all his skills over n over but get absolutely no gains versus just using atterax rubico catch moon redeemer etc and ignoring all his kit instead. If I wanna use gauss I'll just use volt instead, way more skill n weapon to skill pay offs/dps. 

  5. The latest patch has made kavat farming very difficult its almost as it was when it was introduced way back in the day. 

     

    Scanning a kavat now makes it impossible to find them, when you ballistica alt fire charge kill them and produce a shadow clone they spawn invisible and move way too aggressively so scanning them is impossible too, please change all this back to how it was before the mainline, they didn't used to go auto aggro and invisible straight away. 

  6. I enjoy the game for its mechanics only at this point its core game play loops are starting to show their age and DE's current plans don't align with my personal preferences. 

     

    I like the games bullet jumps operator dashes and its handling of abilities but I only liked melee 2.0, 3.0 broke alot of hold up combos, the L3 combos are pretty much  undoable for me. 

     

    As for the loop the go to missions collect the thing and build the thing is fine, but I'm getting to a point now where I don't have a use for them and having no way to convert them into resources I'd value is becoming a thing. Games like path of exile handle this well with its recipe system and ya can recycle and up cycle things. 

    I joined  warframe 4 1/2 years ago for it's trials and corridor dungeony gameplay with an emphasis on coop, 3yrs later all I've done is play solo and I'm getting extremely bored and frustrated with de's choices. Eidolons were fun but not sustainable. I definitely won't be playing rail jack I hard dislike no man sky eve online style space stuff. I also hard dislike fashion frame and don't play games for their music or story. 

  7. The tactical alert stages were fine, but that grind for the cosmetic items is a bit too much, having to do 8-12 missions for beach balls, 20 missions for one scene is a little bit much. It just simply gets too tedious as the rest of this topics participants have said.

    I'd like to suggest 2-4 missions per ball and 10 missions for the scene if it can be changed. I'm aware this event will return like the plague star but in its current form it's rewards aren't very fair to the players, I'd also like to see a reward for performance, kills give 1 pearl and mvp with most kills gets a little bonus, such changes would discourage afk farming, make the event bearable and maybe even fun during the nakak grind. 

    • Like 1
  8. So as stated in the title sawgaw are currently broken on Ps4. I have shot the bird 3 times in the head and it won't sleep, if I use ivara sleep arrow it falls in I the mushroom it's standing on, BTW a similar thing happens with condrocs in poe, and I swear you guys have made the movement of the sawgaw too fast once you get close to them. Previously I could use ivara zip lines to chase and then tranq them with 1 tranq within 10 seconds, but now the bird moves within 3 seconds. Please look into this DE or explain where the hell I'm going wrong. 

  9. 57 minutes ago, (PS4)Syntactycal said:

    I just tried in xini, same problem, no corrupted so this problem seems to be directly related to all interception missions.

    It seems to lag out as soon as the next wave timer starts.

    1 frame per second or less. 

    Its insane.

    Hopefully de see this and fix all interceptions, or as a quick fix insta kill all enemies before they have the chance to proc the exterminate phase. 

  10. I'm getting the exact same problem in today's sorties 3 interception mission, I was in solo invite only mode, then once I hit 100% capture on all the towers and got the kill remaining enemies stage my frames dropped to 1 per second, the only way I was able to complete the mission was to use zenurik void dash and arcane to kill enough to trigger the 15 second count down, but the problems didn't stop there, once all are dead frames  return to normal and then it happens again at end of wave 2, but the worst part is the screen gets stuck in updating account please wait. Please fix this ASAP DE! 

  11. 9 hours ago, (PS4)AbBaNdOn_IGN said:

    I've NEVER failed to call an animal.....

    Lets walk through this.....You find and use the poop to reveal the animal tracks and search area......

    You follow the tracks into the search area until you find a food pile??.....

    You clear the area of any hostiles before making the echolure call.....

    You have the correct lure equipped,  If you have pheromones you use those and then make the call....

    The animal calls back, you then have to return the call at VERY roughly the same pitch,  it gives you a start point and you just move up or down on the scale as fast as the pitch does trying your best to stay between the two white lines.

    Boom animal appears.......

    I will agree pheromone spray seems to only last long enough to make 1 attempt. maybe two..(the smoke changes color....

    --------------------

    Im not sure what sound has to do with ANY of this though...   the poop is visual,  the tracks are visual, the lure spot is visual,  if you used the correct lure you are visually told how to call the animal back...  the animal appearing can be SEEN if you have enough range on your enemy radar,   Enemy Radar aura+mod+animal instinct from pet..

    Sawgaws will freaking take off on you and either just straight up fly off get path broken or goto mushrooms outside radar range.   If anything else is taking off on you then it has to be becauseof gunfire or you are just standing there??   I cant tell you how many times I have jumped away from a lure spot so I can snipe at animals only to have the appear right on top of me,   but I am crouched so they never see me(not invisible). 

    But as far as making calls... that parts pretty impossible to to screw up unless your just mashing the up/down pitch control in random directions.  

    Thanks for the reply but I fail the call on these three all the time, I don't move the pitch up and down, like I've said in my post I've never failed to make a match a call before this stupid profit taker patch, finding following poop and matching lures isn't the problem. I've seen a few others on this forum have similar issues to me on the same set of three.

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