Cephalon_Shade
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Posts
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Posts posted by Cephalon_Shade
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These two showed up after I crafted large energy pads and a fomorian disruptor.
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Pretty awesome contest and I know mine is basic, but this is a whole lot of fun.
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Why does this matter? These animals don't exist in our world. And this whole game is make believe.
And if you're going after DE for this, why not Rockstar as well for what is in RDR 2?
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Riven market link for Flux Rifle, multi and damage positive attributes.
I honestly don't know, so I usually use this site to judge on how much I should charge.
But that is a great riven to keep if you want to use the flux rifle.
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Both of these bugs I experienced last week, October 23rd and 27th. And will be copying the text from my zendesk reports along with the images.
Was doing an Arbitration mission on a Grineer Sealab tileset. And multiple times during the mission mobs would spawn on rocks or in one case, inside a support structure. I have three screen shots taken with F6. (October 27th, 2018)
Picture one, is zendesk url
Picture two, is zendesk url
Picture three, is zendesk url
Yesterday during a red veil defense mission on corpus tileset, a Moa got stuck on some terrain elements.
I have three screenshots taken with F6. Two that show it is stuck, and the third that shows it moving when it sees me. (October 23rd, 2018)
Picture one, zendesk url
Picture two, zendesk url
Picture three, zendesk url
Decided to make this post and not two individual posts because I believe they are related in someway. And aren't a cause of the chimera update, but feel free to correct me forum mods/DE staff. (And I realize that these bugs aren't game breaking, but are ones I seem to notice more and more now that i'm looking for them. ) -
Just now I had a lith relic exterminate mission where on loading, everyone lagged on load-in. Enemy spawn count was 40 total, normal enemies didn't spawn on a grineer earth tileset, and a teammate and I experienced an invisible wall blocking us from moving. Additionally, only enemies that spawned were the corrupted variants that come out of the portals that drop the catalyst for relics. I have a few screenshots taken with F6 button. Oh! I and another teammate tried to scan a frame fighter character data thing, and codex scanners wouldn't equip. Below is an imgur album with the pictures, and I have also submitted a ticket in zendesk. (And thanks for taking time out of deving fortuna for replying/fixing this)
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Hi, about a week ago I took a video of a bug I kept encountering off and on. I was using Prisma Shade with Ghost mod equipped, and sometimes my frame's model would be invisible to my self or invisible to other players. I have a video I took on the 11th and a few screenshots. Youtube video, skip to 3:08, it's before the bug happens.
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10 hours ago, (XB1)ALG Minuscule36 said:
Glad to hear! Any particular moments that have stood out to you?
I like the concept stuff and the conversations that can't be repeated here. 😛
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It's a nice discord server that's ran very well. The people there make it worth staying, and I have really enjoyed my time there so far.
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I'm excited for you lot on consoles. It's a decent story quest that'll give you some cool stuff! 😄
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Believe you can only get the parts during the Operation: Plague Star event that happens on the Plains of Eidolon. I've read that you could get plague zaws at Hok's daily specials.
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#1272148
AI stuck in door way during host change.
Basically, they will be stuck at their spawn point unless the player will go near them. It might fix itself, it might not. -
Thanks for working on this while E3 is going on and working on the next story quest!
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Wish you luck! I know you lot are working hard to keep the game up/stable, so thanks!
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Based DE doing work. Thanks guys. :D
Enable Prime Noggle Eligibility from Prime Accessories Purchase?
in General
Posted
Seems like a win-win for DE to me. The player gets more choices and DE potentially gets more revenue.
Sure, this won't make everyone happy, but my guess is that most of the players who purchase items/prime things from DE, would be happy about it.