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Amen-san

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Posts posted by Amen-san

  1. 13 minutes ago, -HoB-KurtOn said:

    Soooo, how does all this stop me from still using viral/slash? Like, cool story whatever. Also, why make enemies weaker lol?

    It doesn't. Pablo even said during the devstream "They're good, but not mandated, so you can just stick with your viral slash if you want to." The goal isn't to replace the current options, but instead bring up others.

    And the reason on why making enemies weaker, is if you can't fully strip the armor off of enemies, you're pretty much useless against them. Because even stripping 80% of an enemies armor at high level, still leaves them with 87% DR. It's why double corrosive shards are the popular thing right now, because it gives players flexibility in weapon choices now. 

    • Like 5
  2. 8 hours ago, AR_Has said:

    bcs it ruins his synergy and ruins the flow , for example u can cast 3 on multiple enemies in different directions then cast 4th to kill them all , mark and kill synergy is screwed , then another thing if u mark an enemy then his bloody leg or hand goes behind an enemy or wall he wont die with tragedy even if he was marked with dark verse , keep white knighting on things you dont understand tho

    Love how you're trying to call me out on stuff when you literally know nothing. Enemies don't block los on other enemies. You can test that in game right now. It's the same thing with Dante blocking his own los. It's just wrong. Even better, video proof. But here's the actual crazy thing which you probably wont believe. I don't like the los change. I think they should've set the ability to an unchangable 50 meter to match affinity, which opens up better build variety. Or make it so that ability just can't hit through walls. You probably won't believe it, but it's true. 

    • Like 1
  3. 6 minutes ago, PlanAHasFailed said:

    Nerfing the range on Dante's 4 would have been vastly preferable to what they did/are doing.

    No I agree. I think making it a flat 50 meters unaffected by range would've been best. That way it's locked at affinity range, so allies would always get the buffs, even on negative range builds, which would open up more build options for him. 

  4. 20 minutes ago, AR_Has said:

    the way you lie is funny , anything beyond level 50 needs dark verse that already had LOS for tragedy to do any damage , keep white knighting DE and not calling them out on their unfair nerfs and huge ego that won't admit their mistakes

    Okay, so if Dark Verse already has an LoS restriction to it, then why does Tragedy having one matter if you needed Dark Verse for it to deal damage? 

     

    Also where did I white knight? I literally said I expect people to complain if it's reasonable. But people are just throwing insults around. That's not helpful criticism. 

    • Like 1
  5. 11 minutes ago, Ace-Bounty-Hunter said:

    Nor did I (Or a lot of players for that matter) ask for these changes either. But instead of calling out the devs, you expect everyone to just lie down and be walked all over like a compliant little doormat such as yourself. You are pathetic!

    Nice assumption there. But no, I do expect people to complain. I expect people to be reasonable with there complaints as well, and not throw temper tantrums and insult people, kinda like what you and what a lot of the community are doing now.

    Have you even tried Dante's other build that still nukes every enemy you look at? Probably not. You probably wrote him off right away instead of actually testing what the changes did to him. Did you know that with Secondary Outburst + Ceramic Dagger that his book can hit up to 10mil damage on groups of enemies? Still probably not. What about the fact that Tragedy's damage hasn't been touched, so in large open rooms you can still nuke every enemy in sight? Probably also not. 

    Here's what you need to do. Understand that for 100 energy, Dante was able to nuke every enemy within 70 meters with no LoS check. Saryn can't do that, Mesa can't do that, Gauss can't do that. Every single example that people have given when comparing Dante to others, cannot do that. If you expected Dante to exist without getting a nerf that severely impacted the ability of his 4, you are delusion, and have no respect for game balance. Even in a PvE game, balance is important. 

    • Like 2
  6. 23 minutes ago, NLGUnknown said:

    screw us for trying to give feedback when you OPENLY asked for it. SO YOU CAN JUST IGNORE IT AND COME UP WITH SOLUTIONS TO A PROBLEM THAT WASNT EVEN THERE

    Listening to feedback, and doing every change the community asked for, are two very different things. 

    • Like 2
  7. 1 hour ago, Ace-Bounty-Hunter said:

    I hope your favorite frame receives changes at some point (AKA: Gets completely gutted) just so I can see you mald and seethe on the forums. Then we'll see how well you "deal with it"

    People who live in glass houses and all that.

    My favorite frame in the past was Limbo. I know the feeling of them getting gutted when DE added more mechanics that ignored the rift, his main mechanic. And I've dealt with it. Try better next time. 

  8. 5 minutes ago, RivaAurelius said:

    I will be requesting a refund for Dante. This is ridiculous and leaves a horrible taste in the mouth.

    If you build a frame/weapon, prepare for that thing to receive changes at some point. No matter how new. Deal with it. 

    • Like 1
  9. So, I'm sure this is a bug, through and through, but I can't tell which way it's going for a bug. Grendel's FEAST energy consumption shows and does something completely different. 

    FEAST says that it has an energy cost of 25, and a 1.5 drain/second cost for when you consume something. When you consume an enemy, drain checks out. But then it doesn't. The drain of the ability ramps up in energy cost. Base, two enemies should have a 3 drain/second cost, but after about 10 seconds, it drains more and more. 

    With a drain of .38, I shouldn't lose and energy for just over three seconds, and that holds true for the first three seconds of having an enemy in my stomach. But then I lose energy every two seconds, and then every second, and eventually I'm losing 10 energy a second with only 1 enemy in my stomach. 

    a4d757b4c7f9c556dcff114cd1083b14.gif

    I'm unsure if this is intentional and just isn't mentioned in the abilities description, or if this is a genuine issue with Grendel, because if you consume a group of enemies, nourish a couple, and then throw some back out, your energy is still going to be draining by that groups amount. 

  10. Hmm, if I could honestly request any change to the new Hydroid, it's that when he uses his drag from in Undertow, a tentacle comes out and drags them inside the water instead of them just magically being pulled into the water. Apart from that, Hydroid is so much fun now. 

  11. So, I'm really hoping that you guys answer this question, because my question for devstream is about the thing that no one seems to want to do, which is the PvP conclave. You have so many mods that do unique things to weapons, all of which are locked to only the PvP, same with augements for weapons and warframes. Have you ever thought about just breaking the wall that seperates the PvP mods from PvE gameplays, and just let us use all PvP mods in PvE, same with augements? Many of them seem to give nice buffs to weapons and frames which most people would never seem to think, and fun little aspects on gameplay, like Volt increasing his Speed  duration or something when hitting enemies, and Atlas becoming a heavy and tanky Rumbler. I'm hoping you guys at least look at this, and consider giving a reply. 

  12. So, I do have a question regarding my sweet sweet Limbo. 

    Will us people who still play Limbo and love him for who he is, and not just his rescue king status, be able to transition smoothly into this new rework, or will it be a big game changer for us and how we work on out play style for him. 

    Oh, and I'm interested in having my account demoed. Just noticed that part of the 'What' section and thought I'd at least ask. 

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