Karonuva
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Posts posted by Karonuva
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It's a minor thing that started a patch or so ago and while it's small, it is really screwing with my fashionframe and it becomes very distracting and annoying to have this permanent blue color that I never wanted or asked for.
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I know probably not many people use the mod, but as someone who exclusively uses it for my exilus, it is very noticable. Especially since this issue has been here probably since PoE first came out 😞
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I'm unsure which of these rolls is better, WF builder is giving me higher numbers for the raw dmg mod, but punch through and mag size, as well as more crit for Hunter Munitions procs feels like it could be extremely useful. Is WF builder even considering extra damage from hunter munitions procs in the calculations? Thank you!
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2 hours ago, Voltage said:
Low drop rates do not reflect pride and accomplishment. They reflect good luck. Low drop chances keep players farming. If everything had a high drop chance or was easy to acquire, you would be bored way faster than usual. Dangling a carrot is fine for people.
Dangling the carrot is fine, but when the carrot feels or could be an infinite distance away, it only leads to player burnout. There's better ways to give players who put in the time and effort these rewards. Make it some sort of achievement checklist, maybe a heroic mode, or both. Something that gives people a reliable grind, and also gives players the opportunity to show off an actual accomplishment, not just their favor with RNGesus.
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Just fought him and I quite literally got nothing. What the heck? With how beefy and rare he is, why are the drop rates so abysmal? Even if he spawns every mission, you'll need to kill him probably 100 times or more to reliably get everything. Feels really pointless having a big bad boss that takes effort to fight off that doesn't even drop an orokin cell or something. 😞
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Quick thinking is overrated. It requires you to actually be taking damage to "save" you, if you don't die from the permastagger. This mod gives you proactive invulnerability so you don't have to be taking damage to benefit from the mod. If you play Garuda properly you'll be getting kills with her 1 often enough to keep this up for most if not all of the time.
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One tip I have is this can be caused by netflix, so if you're watching something in the background you might have to close it. Theres a fix for this.
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The past month or so my game literally keeps crashing SEVERAL times per day. I have no clue what is causing it. I've updated stuff, run antivirus checks, verified cache, etc etc. but it keeps just freezing up and crashing seemingly randomly. I have no idea if it's just chance or unrelated, or if I'm just imagining things but it feels like i'm always holding down shift to sprint when it crashes. Could be a correlation.
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Same, I've gone from almost no crashes to consistently been crashing multiple times per day. It's awful. I was already weary of doing endless missions in fear of crashing but now i can't even go 4 waves in ESO without the game completely stuttering and freezing
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I have no idea what caused it, might've been a magnetic proc or getting downed or just a weird interaction with mesa prime (or all three). Suddenly my Redeemer Prime stopped working, anytime i'd melee (quick or switch to melee mode) it would just do the holster animation followed by something that maybe looked like a peacemaker pose? No shots were fired, no melee attack would happen at all. Just locked into holster animation without being able to move.
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When you switch to arch-melee and back to arch-gun it uses the heavy weapon call-in animation
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Just happened to me as well. Host migration really is garbage. It's so annoying because every dumb rando leaves after just one round too. You wanna stay but are forced to leave because host migration f*cks you over if you stay.
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18 hours ago, NinjaZeku said:
I assume you're talking about the first Sortie, with Enemy Physical Enhancement?
Because that's normal then, Virulence deals pure Puncture damage (Wiki is wrong in this case),
Shields are resistant to Puncture and the Sortie modifier pumps that resistance all the way to 100%.Because, for some reason, those Physical and Elemental Enhancement modifiers
give an additive bonus to base resistances rather than a multiplicative one.Not sure 'bout this one, maybe there was an Orokin Drone (Eximus) giving additional resistances to enemies or something.
Ah, that explains it! Still, could be clearer that's what's happening.
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not sure if this is a general issue across the board or just in ESO (where this happened) but I had 15 ranks on my amp when the host left and the migration reset it back to 0
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I noticed this too. Went from 100+ fps to like consistently getting lower and lower frames to even hitting 30fps. I have no idea what's causing it. it's like entering/leaving fortuna between bounties causes more memory drain
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Was playing the sortie and both me and the other Nidus in my squad couldn't damage the Corrupted Crewmen with our Virulence abilities. It would hit them but deal 0 damage to them if their shields were up (sometimes even if they didnt have shields)
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Was trying to play atlas to mitigate the knockbacks and knockdowns in the orb fight, and somehow it's even worse. Flying around like a ping pong ball and the Orb Mother stomps and trenchers still permastagger you.
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I'm unsure if this would count as an exploit, or maybe if it's intended, you can keep damaging the shields and then shoot it. Doesn't spawn any pylons either, and it drops a toroid on death.
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I noticed this when toroid farming recently. Got a Resource booster from the daily tribute, it says im getting 2x from the pickup, but on the mission progress screen it isn't showing my total. Picked up 3 or 4 x2 Toroids, only showed 4 in rewards, should've at least been 6. Picked up 4 x2 pigments (should've been 40, only showed as 20).
EDIT: It's possible this is unrelated to the resource booster, and that certain toroid/pigment drops aren't registering at all for some reason. Tried relogging and it seems to be working properly now, or maybe it's because I'm checking my mission progress after each pickup. Unsure.
It's possible some interaction between a (daily tribute) resource booster, Pilfering Swarm, Smeeta buff, or jumping out of kdrive/archwing is causing it.
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On 2018-12-14 at 4:31 PM, EinheriarJudith said:
what i find funny is people pick this to talk about cultural correctness. in a game with mass murdering machines and children with magic powers that kill. this is a fantasy game and has no bearing on real life topics.
This is such an ignorant point of view I'm baffled. Warframe does not exist in a vacuum and is not created by 100% emotionless robots. Human slip ups and predjudices and bad connotations are bound to happen, even if unintentionally. And when it does, redeeming it has literally no negative effects.
Like, if it doesn't matter to you, then why are you advocating against it? By the definition of "not caring" you wouldn't care either way. You're not even trying to understand why it might have negative connotations, you just think it's "political correctness run rampant!" as if changing the name of one ability will cause the apocalypse. Being a decent person and taking responsibility for mistakes =/= overly pc policing -
Just happened to me as well. lost quite a bit of resources and toroids because the A****** host decided to quit randomly
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Fancy! I love it.
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The fur textures are like floating above/around the model for me, kubrows already have little incentive to use them and that's like almost the final nail in the coffin atm 😕
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The problem with Saryn is that her ult doesn't have any real drawback. It's a huge aoe viral damage proc with a really quick animation. Like why is it so fast yet warframes like Garuda have comparatively sluggish animations for less power? Saryn is definitely too strong, she's even more of an AFK frame than she was before
Estimated Release: The Jovian Concord
in PSAs and Announcements
Posted
There's a real possibility of both happening. They said this week, even though they probably knew it was unrealistic from the start with the amount of work still needed. I'm worried staff was working overtime to meet this release date that always was unfeasible. Would've much better to just say "we hope to release within the next couple of weeks" or something, give themselves a bit more leeway, while still having a deadline of sorts. 😞 I think it's also maybe better to set a release date too far in the future, and then see if u can't release it earlier. Prob has a more positive impact on people as well, compared to setting an optimistic date and then having to delay.