Jump to content

KubrowTamer

PC Member
  • Content Count

    383
  • Joined

  • Last visited

Community Reputation

455

About KubrowTamer

  • Rank
    Silver Disciple

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Still want it, but I do hope they reposition it so it sits on the nose or something
  2. I think just some minor fixes in general would be good. Like the model itself is broken on the front of her shoulders and her legs in general are so low poly that it looks super boxy.
  3. Currently, the skin's metal color clips a lot with the helmet. The collar is static and does not move. I think if the collar moved with the neck instead it would work much better. Like how Valkyr's collar moves with her neck, if the Limbo deluxe collar moved with the neck it would stop the helm from clipping with it as much as it does as well as making the skin look a bit nicer, that and there is so much empty space around the collar and the body that if it did move it wouldn't clip with the body. Collar clipping with helm during any animation that turns the warframe's head Amount of open space between the collar the body
  4. All I want is more Sentient goodies to hoard, but thankfully the more closer update with the gas city rework has some new sentient weapons so that will be fun.
  5. Thnx for the Limbo Limina skin fix Any chance for a fix on the Shocking Step Ephemera? The particles are always launched to the right of the warframe instead of backwards or evenly around.
  6. Would this also effect weapons as well? Such as if my warframe has two color options for the emissives and two for the FX, will my weapon also have two for the emissive and two for the FX. Because if it only applies to the warframe then it would have the same issue of making it very difficult to fashion. I might be able to make my warframe match itself but I wouldn't be able to match anything else to my warframe. Such as if I used the Limbo deluxe and wanted both the FX and emissive to have the secondary energy in the middle if this change did not apply to weapons than If I used the war then either my emissive wouldn't match the skin or my FX wouldn't match the skin. Or like Revenant, he wouldn't be able to match up with any of his signature weapons if they only had two energy color options while Revenant has 4.
  7. Also, most of the emissives on Valkyr Prime are gone
  8. Actually, take back my previous comment a bit, secondary energy is still overpowering primary energy. This is a picture from my battacor and the lights on it are fully orange from a distance, same as my war, but my primary color on both weapons is blue.
  9. Its mostly an issue with anything with pulsing fx, as the "light area" that is apparently defined as the primary color is not the dominant area in pulsing emissives such as on Revenant, while on most items the change did what it was intended too to make the primary color the dominate color, it dosnt work on pulsing emissives because the area defined as the light area is not the dominate area and such is overpowered by the secondary.
  10. Yea, looking at something like the phantasma, any item that has pulsing emissives now suffer from the issue everything else had before where the secondary is too overpowering The amount of area defined as "dark area" on pulsing emissives is too high.
  11. Limbo's Deluxe skin energy FX is broken and not taking dual energy or primary energy right Outside of his tennogen helmet, dual energy is not applying to Revenent's emissives "both on regular helmets and main body" Picture with tennogen helmet equipped Also could it be possible to tone down how overpowering the secondary energy is? On pulsing emissives it completely overpowers the primary color. Also noticable on Rev's tennogen helm where most of the color is orange "the secondary" instead of blue "the primary. For whatever reason in reversing the areas the secondary energy is applied from the inside of the emissive to the outside has had the opposite effect in this case of making the secondary overpowering, the opposite effect to which the change was aimed to fix
  12. Correction, we need it to work first. Pointless adding it to other things when what we have now does not work.
  13. Also, as another dual energy bug, it seems like the secondary color is stronger then the primary is most emissives. If the primary is blue and the secondary is orange, the main color of the lights becomes orange, not blue, which is supposed to be the primary color, but if you switch it around using the same colors than blue becomes the main color even tho its now the secondary energy.
  14. Yea, this is fully borked now. I don't even have green equipped. I have the darkest black on the smoke pallet selected and a yellow. 😕
  15. Also, Revs body emissives are not taking the dual energy, only his head, also with the changes to his wisps its hard to see the dual energy in them.
×
×
  • Create New...