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Hopeofhell

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Posts posted by Hopeofhell

  1. 12 minutes ago, CyberPrimate said:

    I just did an infested survival. When you combine those drones with Ancient Healers its a deadly combo. You got 20 infested crawling around you, Disruptor, Healer and drone. Only way to deal with that situation is RUN lol Cant kill the drone, cant kill the infested.

    Honestly this wouldnt be as bad if it was just 90% DR, Granted 100% immune maybe the only way to make infesed missions intresting but its kinda lame.

  2. So first id like to say this is what honestly imo ESO should had been like. This is a fun way to play the game minor some small issues... which ill get onto

    1st, Random oneshots.... This is a common issue iv been hearing about from alot of my discords is that not even remotely high level mobs (EG 70 Chargers) seem to just randomly oneshot you sometimes, Yes this is likey a bug but its still a issue bug or not.

    2nd, The Drones being franky too obnoxious, I like the idea and i was one of the few who enjoyed the idea of the Red Gems on "elite" mobs that DE showed off and canned a long time ago. This is clearly a new spin on that and well... Honestly i feel like a drone that makes mobs in a AOE utterly untouchable while being immune to powers itself is maybe, Abit much.
    Honestly if i was to have it my way the drone itself would stay the same, Small kinda fast with the AOE buff. But the buff itself honestly shouldnt keep mobs being untouchable but just nearly untouchable.
    Id say having mobs being CC immune but take at base a 80-90% DR buff over 100%.

    I like that it makes the mobs a issue per-say but when part of the wow factor to these alerts is the boons which on some frames are well.... utterly mute sometimes due to these dones.

    3rd, Its not a issue at all but its a thing that would be nice to see, +Range as a boon as well as +Str because some frames frankly dont take Str well if at all.


    But these are my only thoughts so far on the new gamemode. It would be nice to see a version of this for non endless gamemodes as well but as it currently stands its rather nice.

  3. so with the showing off of the new Gas City tiles i was reminded about the Kuria (which better be remebered to be replaced in the tiles DE) and how they are in some tiles.... I was as well reminded that some of the Defense/Interception Tiles DONT have Medaillion spawns in them, Most noticeable when you do the "newly" added Tile for Uranus. The fact that one of the tiles HAVE them but the other one doesnt is honestly kinda a shame and shows that the Syndicates are mostly forgotten when it comes to the levels.

    DE can you add these to the tiles that are missing them. And... please remeber to add the Kuria to the new tiles if needed.

  4. Ok so the new UI came out and i want to say this 1st. i love how some of it looks. it looks wonderful and i cant wait for more of it to come.

    But i want to see these things addressed.

    1st and most importantly imo. Return the names of items back onto the Thumbnails. for some of the inventory screens its not that bad but for others like when your trying to sell your prime junk for baro its rather ass just needing to hover over every item and find out. In the old UI it was a simple see the name and know. Normally not a issue for some menus like Ayatans because its very clear what they are.

    2ndly wasted space is still a issue if you use different scaling from normal.... not a big issue but it just looks really bad compared to the old UI.

    In this screen shot you can see the issues im on about. Over all its not many issues but its one i honestly think needs to be fixed, and a 2nd that is just annoying to me and maybe only me.

    https://i.imgur.com/6Fq7Fzr.png

  5. So we know that when it comes to getting a Zaw and building them the player choice they give you is insane and when it comes to raw stats they are next to none.
    .... So why is it then that the Zaws we still cant use skins?

    I love some of the skins in this game and its honestly a shame i still cant use them on Zaws, Come on DE i payed for the Polearm Diva skin and iv still yet to use it once because of this :sadcry:

  6. 1 hour ago, -Minibeave- said:

    Corinth alt fire is good for lower level AoE, there are many weapons (atomos, ranged melee, amprex) that blow the alt fire out of the water for AoE. This isn't a secondary fire riven, it is a primary fire riven. CC/CD have very little use for the alternate fire. So -SC on a riven that excels with the primary fire mode has very little, to no affect on the overall performance of its ideal usage. If you want a secondary fire riven, go get a Damage/Multishot. This riven's ideal use is obviously primary fire. 


    I appreciate your input, but this game has a very open market for rivens. I can think of a few collectors who only keep unrolled rivens. Everybody has different tastes. I personally enjoy the riven a lot, so I have a higher price value for it. 

    you clearly missed the point of what i said, the alt fire isnt for damage, its for procs. The alt fire is a core part of the Corinths high level game play due to the Blast proc and the AOE Viral proc it can push out for slash, Saying its a "primary" fire riven blindingly pasting the utility focused alt fire shows you have very little understanding of the gun.... or your just trying to flip a riven for a good few thousand more plat than its worth.

    And your personal useage of a riven doesnt make it worth more, it just means you dont want to sell it.

  7. Like real talk, the amount of rep you get from conclave for the daily standing is a tiny amount and adds up to nothing, even more so when you need to hop from region to region just to find players let alone if you can even win.

    Conclave rep is insanely steep to get via the daily cap and honestly should see a little bit of a boost.

  8. 1U5tSxK.png
    Before people say the -FR is one of the better "affecting" Negs you can roll for a Burst fire weapon, its a insane mod.


    Starting Bid at 4,000
    Buy out at 12,000

    Auction ends MidNight UCT at 1/04/2018

  9. Resonator Augment: Rolling Bull

    Foes in the Resonator aura no longer get charmed but now attack anything and everything in their sights.


    Idea for this is to make Resonator work more along with Mallet as Resonator as it currently stands works out of Sync to Mallet as Mallet needs to be attacked but Resonator stops things attacking.
    This would be a nice way to soft CC mobs but still allowing mallet to keep its damage ramped up.

    As a aviad Octaiva player i just want to have full use of my 2 power :(

  10. 17 hours ago, Dawson1917 said:

    Getting insta-BTFO'd by every single enemy... yeah, no thanks. WOF's old range atleast helped distract most enemies from firing at you. Damage is non-existent because DE still hasn't fixed the broken scaling in this game.

    Also, sortie 3 is an assassination against Vay Hek... he isn't exactly known for hitting players often, and his fodder is avoided well by the environment + they don't spawn too often.

    i dont see any of these issues, maybe you should learn to mod :smile:

  11. So im loving the atlas changes, but only thing i have to nitpick is that it would be nice to see Rubble be affected by vaccum. This is maybe the 1st time in months iv wanted a vaccum affect and it doesnt work :crylaugh:

     

    Even if it never gets Vaccum Atlas changes are dam fine.

  12. As much as i think Hydroid needs some changes, he doesnt need to be majorly changed at all, they just need to changes some numbers with his scalings and add some QOL changes.
    After all Oberon rework was kinda S#&$ till the QOL changes and number tweaks hit.... and same with limbo.

    Just because you cant press two buttons and kill everything nearby doesnt mean hes bad. Trinity doesnt do bearly any damage or buffing on her own and yet she is one of the most powerful frames in the game.
    A frame doesnt need to be a all powerful killing beast to be good.

  13. So its been ages now from when Oberon Prime came out and i even made a post about this small Visual bug, How isnt it fixed yet.
    The bug is that on Oberon Primes Shoulder pads on the Feyarch skin the left shoulder Emblem Regalia isnt in its right location.
    This is how it should look normally 
     

    Spoiler

    2Z0Wdu0.jpg

    This is how it is on the skin currently.

    Spoiler

    eWKemwI.jpg

    Yes i know this isnt a big bug or anything but when Fashion frame is out end game, id like to not have part of my fashion be in the wrong ruddy place.

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