[DE]Megan

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  1. Don’t delay: the Summer Prime Vault closes September 25 at 2 p.m. ET! This is your last chance to get all of the Prime Warframes, Weapons, Accessories and more that were brought back over the summer as we make way for our next Prime Vault opening! BRAINS AND BRAWN DUAL PRIME PACK 1200 Platinum Nyx Prime Rhino Prime Boltor Prime Hikou Prime Ankyros Prime Scindo Prime Targis Prime Armor Set Noru Prime Syandana Vala Sugatra Prime Distilling Extractor Prime + Blueprint Prime Glyphs NYX PRIME PACK FEATURES 400 Platinum Nyx Prime Hikou Prime Scindo Prime Targis Prime Armor Set Vala Sugatra Prime Prime Glyphs/Profile Icons BRUTE PRIME PACK FEATURES 400 Platinum Rhino Prime Boltor Prime Ankyros Prime Distilling Extractor Prime + BP Noru Prime Syandana Prime Glyphs/Profile Icons NYX PRIME ACCESSORY PACK FEATURES 200 Platinum Targis Prime Armor Set Vala Sugatra Prime RHINO PRIME ACCESSORY PACK FEATURES 200 Platinum Noru Prime Syandana Distilling Extractor Prime + Blueprint You can also find in-game Relics containing the Blueprints and Parts required to build these powerful Prime Weapons and Warframe. If these Primes (or their Blueprints/Components and Relics) are already in your Inventory, they will remain after the Vaulting! The Prime Vault closes September 25 at 2 p.m. ET! Get your packs here before they’re gone! For PS4 players, the Prime Vault closes on the following dates: North and South America: Tuesday, September 25 Europe and Australia: Wednesday, September 26 East Asia: Wednesday, September 26 Japan: Thursday, September 27
  2. Thanks for the fun times! Platinum Winners: Limbo Prime Access Winner: EldritchDrake Fan Art Recap: See you tomorrow for Devstream #116!
  3. Join Rebecca and Megan for spicy rings and finger laser things! It’s a Sortie field trip with newly ability tweaked Nezha and Revenant! See you here tonight, September 13th at 7pm ET. Check your time zones here. *Don’t forget to get your Dojo in shape ... you never know when we could come knocking!
  4. Mask of the Revenant: Hotfix 23.8.0.2 is now live! Changes: Changed Nezha’s Fire Walker to only ‘hop’ when cast while on the floor. Fixes: Fixed Clients Transferring to Operator and back resulting in Revenant’s Mesmer Skin charge indicator being removed on the ability UI. Fixed another crash from casting Nezha’s Warding Halo ability. Fixed a crash when casting Nezha’s Divine Spears ability. Fixed Revenant Reave being capable of flying.
  5. Mask of the Revenant: Hotfix 23.8.0.1 is now live! Changes: Reverted an unintentional reduction of Revenant’s max Energy. His max Energy is now as it was before 23.8.0. Fixes: Fixed a crash when casting Rhino’s Roar ability. Fixed a crash when casting and teleporting with Nezha’s Blazing Chakram ability. Fixed a crash when casting Nezha’s Warding Halo ability. Fixed a crash when loading into certain levels. Fixed a crash when hijacking a Dargyn. Fixed a possible crash when your Sentinel died. Fixed a script error when trying to join a squad that had already disbanded.
  6. Please make a ticket with http://support.warframe.com/ and they will fix it right up!
  7. Hotfix coming in hot for some crashes!
  8. What was the WAR # you received from this crash?
  9. Mask of the Revenant: Update 23.8.0 NEZHA EMPYREAN COLLECTION Embody the grace of a falling star, and the terror of its impact, with this celestial collection for Nezha. Includes the Nezha Empyrean Skin, Buzhou Syandana, Teng Dagger Skin and the Nezha Empyrean Helmet. NEZHA EMPYREAN SKIN Descend from the heavens like a burning star to smite all challengers. NEZHA EMPYREAN HELMET The standard issue helmet for the Nezha Empyrean Skin. NEZHA BUZHOU SYANDANA The strength of the mountain; the grace of flowing water. TENG DAGGER SKIN Doom in the sting of a serpent’s tooth. Converts any single Dagger Melee Weapon into a blade worthy of legends. NEZHA REVISITED: [DE]Pablo has been working hard on tweaks, with two primary goals in mind: Making Nezha feel smoother and more fluid in gameplay Increasing Nezha’s power overall by giving him added team support value and internal synergies With that said, let’s break down the changes in order! _______________________________________________________________________________________________ Increased max rank health from 225 to 375 Decreased max rank shields from 225 to 150 FIRE WALKER Changed from a channeling ability to duration-based. Why? As a channeled ability, keeping Firewalker active would block all energy regeneration. Making the ability a single cast with a long moddable duration solves that problem, encouraging more frequent use. Cast animation changed to a small hop that doesn’t restrict movement. BLAZING CHAKRAM Cast animation has been sped up, and no longer restricts movement. Enemies hit by the disc are “marked” for a moddable duration, greatly increasing the damage they take from all sources. Marked enemies have a chance to drop energy orbs. Why? Adds great team value to Nezha’s kit - increasing damage taken helps all allies, and energy orb drops enable frequent recasting. Killing enemies while they are marked will now produce healing orbs, instead of the current healing pulse. Why? The current radial heal is invisible and very small, usually only benefitting players in melee range - most players don’t even know it’s there! Health orbs make the result more visible, while introducing other mod synergies. Increased the number of targets the disc will try to hit before recalling, and improved some cases of faulty lock-on targeting. Added a charged throw, causing the Chakram to fly straight forwards and backwards, dealing extra damage to enemies in its path. Why? For a consistent flight path unaffected by lock-on targeting, use the new charged throw. Great for hallways! Teleporting will no longer cancel Fire Walker. WARDING HALO HUD now shows a custom counter, indicating how much damage absorption is left, instead of a simple numeric percentage Warding Halo now only blocks 90% of damage taken. Will still block status effects and other procs. Why? When considering Nezha’s revamped kit, he is excellent at mitigating enemy damage - Firewalker and Divine Spears offer great area/crowd control, Blazing Chakram offers healing and self-sustain, and his outstanding movement can make the player a hard target to hit. In this context, Warding Halo’s 100% damage resistance was completely overshadowing his other options - why heal or CC when I never take any damage? With 90% damage resistance, Nezha is still very capable of tanking, but encouraged to rely on his other tools to avoid getting overwhelmed. Taking minimal health damage allows for synergy with Blazing Chakram’s health orbs, not to mention new modding avenues like Equilibrium, Health Conversion and various Arcanes. The change also allows us to improve survivability in other ways, such as the increased health pool, and major Warding Halo quality-of-life buffs listed below. Damage absorption invulnerability phase now begins as soon as you cast the ability. Cast animation also sped up. Increased incoming damage multiplier during invulnerability. Damage absorption multiplier also now scales with power strength. When the health of the Warding Halo runs out, it will do an AoE heat status effect and give you a short period of invulnerability. Why? This gives the player precious time to react, helping survivability while controlling the enemies immediately around you. Your next Warding Halo can be recast during this window to ensure you’re always protected! (Brief aside: as a Nezha main, I was originally skeptical of the 90% damage resistance change, and I suspect many readers will be skeptical too. However, playing the rework myself quickly changed my mind. The various buffs really outweigh the negatives, making Nezha much more capable in a supporting crowd-controller role. If you doubt just how potent 90% damage resistance can be, try out Gara’s Splinter Storm at 130% or more power strength!) DIVINE SPEARS Sped up the casting/slamming animations, while removing the mandatory slam at the end of the Spears’ duration. (slam can still be triggered manually) Hitting a speared enemy with Blazing Chakram produces a second Chakram, which fires at a nearby enemy. On top of all that, Nezha’s sounds have been remastered, adding new auditory cues for important moments, like Blazing Chakrams returning to the player, or Warding Halos running out of health! Slight improvements to Blazing Chakram’s enemy tracking. Players will receive a HUD icon indicating the Health of a Safeguard Halo they received from Nezha. Revenant Ability Changes: We have a big batch of changes to Revenant based on constructive player feedback. Specifics per ability follow below, but a big thanks to everyone who took the time to login, play, and visit a space (forums or otherwise) to give their thoughts. It's crucial to the iteration process. Thank you! ENTHRALL: THRALLS: We have made changes to have Thralls have more value in life AND death - just as Revenant did. The general rule Thralls will follow is they provide CC in Life, Damage in Death. The goal is simply to have an easy supply of Thralls to make use of in both Life and Death. Currently Enthrall has the following uses: WHILE ALIVE: You can get up to 7 enemies Crowd Controlled - they won't attack you or allies and will draw Aggro from AI. It spreads / is transferred - the Enthralled state is contagious! You can Reave Thralls for greater scaling Health and Shield Leeching. If Thralls are killed by Danse Macabre, overshield drops are created. AFTER DEATH: It creates a damaging pillar, and that's it. Not useful enough in death at all! ADDITIONAL After Death: We've added the following with this update: While active, the pillar creates homing projectiles similar to the Vomvalyst attacks and Revenant's Signature weapon, the Phantasma! The pillars can now be exploded to output their damage radially if hit by Danse Macabre. MESMER SKIN: On the development build before release, Mesmer Skin was recastable but we removed this due to balance concerns. But, our gut reaction was right and thanks to your feedback we've changed it back to how it was and you can now recast Mesmer Skin to recharge it! REAVE: Lowered Energy cost to 50. Revenant is now fully immune to damage while Reaving - it's meant to be a life-saver! When Reaving Thralls with Mesmer Skin active, it restores a charge. When Reaving Allies with Mesmer Skin active, it adds the protective energy to your allies who happen to be in range. A small protective bonus! When REAVE is cast while in DANSE MACABRE, Energy cost lowered to 25. This allows for quicker, risk-free placement of Revenant for tactical maneuvering. The Direction of Reave now follows last Reticle aim point which makes casting more responsive to intent. Revenant Fixes: Fixed Revenant’s Reave using the wrong value (Health) for Shield gain. Fixed inability to damage Revenant’s Enthralled enemies with the Arca Plasmor. Fixed Revenant’s Enthralled enemies still attempting to hack terminals during Interception missions. Fixed Gara’s Mass Vitrify blocking Revenant’s Danse Macabre lasers. Fixed Revenant’s Danse Macabre and Strangledome names being in ALL CAPS. Oxium Osprey Changes: As a result of a review from the Capture Mission changes that affected Oxium acquisition (Galatea, Neptune) and Oxium acquisition as a whole, we have made tweaks to better benefit your Oxium grofit: Oxium Ospreys now appear within the first 5 Waves/Rounds of all Corpus Defense/Interception missions. Slightly increased the spawn chance of Oxium Ospreys in all Corpus Defense/Interception missions at higher Waves/Rounds. Dojo Changes: A ‘Founding Warlord’ Role has been added to the Clan hierarchy! This hierarchy is above ‘Warlord’ and there can only be one. Founding Warlord has all the permissions of a Warlord, but can also freely change the rank of any member. They also have the option of promoting any Warlord to Founding Warlord. This uses the new type of confirmation where you must type a keyword (in this case "PROMOTE") to go through with the change. The Founding Warlord now becomes visible to others and cannot leave the Clan unless they are the only member or promotes another Warlord to Founding Warlord. If a Founding Warlord wishes to be demoted, they must promote another Warlord, thus switching the Roles. If a Clan has a Founder already set (via Support), that person is automatically given the Founding Warlord Role (even if they weren't Warlord), otherwise the Warlord with oldest join date is made Founding Warlord. This also alleviates a longstanding issue where the Founder of a Clan can leave, but they are still considered the Founder if they come back (and if they don't, the Clan has no member with Founder status). Reworked the Vault contribution screen to reduce the number of steps you must take to contribute. You can also now browse the Resources and Decorations in the Vault! Previously you could only Donate and never knew what was already in there. Changes: Rhino now has a HUD buff indicator for his Iron Skin! Reduced numerous costs of required items for various quantity locked activities. Less grind more grofit: Reduced the cost of Nav Coordinates required to craft the Mutalist Alad V Assassinate Key from 3 to 1. Reduced the cost of Animo Beacons required to fight Ambulas on Pluto, Hades from 40 to 20. Reduced the cost of Vestan Moss scans required to craft the Sunrise Apothic from 25 to 12. Changed Health Conversion to only remove stacks on Health damage. Previously it removed stacks on any damage, which was counterproductive when the damage was on Shields as they are not affected by Armor. The emissive on Operator Facial Accessories is now controlled by suit Energy colour. Increased the Anspatha Brace recharge from 30/s to 45/s. Made some micro-optimizations to AI path-finding. Made some micro-optimizations to some core math routines used by Visibility and Zoning. Made some micro-optimizations to Zoning code used by Sound Effects, Cameras, and Weather Effects. Made a micro-optimization to runtime object creation. Made a small optimization to the process of binding textures and samplers (dx11 only). Reduced the smoothing window for the frame rate/time values. This may make things like Dynamic Vsync kick in a bit more promptly. Improved AI pathing in the Corpus Gas City tileset to reduce enemy crowding in certain areas. Removed ability to unintentionally equip Hydraulic Crosshairs and Sharpened Bullets on Mesa’s Regulators. Although the buff appeared to trigger, it never actually applied due to the "on aim" criteria not being fulfilled (unless you had a very specific loadout with the Mesa Waltz Augment equipped). Resource descriptions now indicate their "Locations/where to find" list to aid new players. Removed special Warframe HUDs (Nidus, etc) from being displayed in the Dojo. Fixes: Fixed a progression stopper in the Sands of Inaros quest as a result of the first phase of the boss fight being skipped and Inaros becoming invulnerable. Also fixed the Tomb Protector in Sands of Inaros attacking while invisible and having floating weapons instead of being entombed while you fight the Golems. Potential fix for crashes when transitioning between Cetus and the Plains of Eidolon. Fixed a crash that could occur if two people managed to tether themselves together (Nyx Chaos or Radiation Status Effect on two Grineer Scorpions, two M-W.A.M. Brokers in the Index, etc). Fixes towards crashes caused by input repeating from held-down buttons (Spearfishing wheel, etc). Fixed inability to equip Sinister Reach on the Phantasma. Fixed ability to trigger Exodia Arcanes on Exalted Melee weapons. Exodia Arcanes still apply to Zaws, just not in Exalted Melee (Excalibur, Valkyr, etc) form. Fixed being able to spawn more enemies/crash the game by spamming the 'Simulate' button in the Simulacrum. Fixed ability to spawn an infinite amount of Corrupted Heavy Gunner Specters instead of the new Corrupted Heavy Gunner replacing the old one. Fixed Transferring to Operator in a Void Fissure mission overwriting squadmates' Reactant counter UI. Fixed the Anspatha Brace recharge rate not showing up in the Operator Arsenal stats. Fixed issue where when Donating Decorations/Resources, it would also donate 1 Credit to Vault as well. Fixed John Prodman spawning but is nowhere to be found in The Index. Fixed Clients scanning their last Frame Fighter Fragment, getting the poster locally, but then losing it after a Host migration. If you are in the affected pool please message http://support.warframe.com/ to get your Frame Fighter poster! Fixed inability to see how many Stars are in your Ayatan Sculptures when trading them to another player. Fixed accessing the Menu within the Ayatan Treasures screen resulting in the Menu being displaying in the background. Fixed being able to use purchasable UI Themes that you did not purchase. Fixed Warframe Ability banner showing when playing with controller even with the ‘Show Ability Banner On Cast’ setting is disabled. Fixed the Zylok’s "low clip" sound from being audible everywhere. Fixed voice sounds for Rana Del (Index). Fixed Squad info panel displaying filepaths when accepting a Bounty. Fixed blank characters in Set Mod descriptions. Fixed broken code in text when Consigning a pet in Spanish. Fixed Riven Challenge descriptions containing incorrect icons. Fixed a script error when using Octavia’s Conductor Augment. Fixed edge case script error that could occur if you received a game invite while loading into a mission. Fixed script error in when joining a Dojo Duel if the Duel had been cancelled while the join was in-progress. Mask of the Revenant: Hotfix 23.8.0.1 Changes: Reverted an unintentional reduction of Revenant’s max Energy. His max Energy is now as it was before 23.8.0. Fixes: Fixed a crash when casting Rhino’s Roar ability. Fixed a crash when casting and teleporting with Nezha’s Blazing Chakram ability. Fixed a crash when casting Nezha’s Warding Halo ability. Fixed a crash when loading into certain levels. Fixed a crash when hijacking a Dargyn. Fixed a possible crash when your Sentinel died. Fixed a script error when trying to join a squad that had already disbanded. Mask of the Revenant: Hotfix 23.8.0.2 Changes: Changed Nezha’s Fire Walker to only ‘hop’ when cast while on the floor. Fixes: Fixed Clients Transferring to Operator and back resulting in Revenant’s Mesmer Skin charge indicator being removed on the ability UI. Fixed another crash from casting Nezha’s Warding Halo ability. Fixed a crash when casting Nezha’s Divine Spears ability. Fixed Revenant Reave being capable of flying.
  10. [DE]Megan

    Sands of Inaros

    We have a fix for this coming in this weeks Update on PC! Sorry for the frustration - hang tight
  11. Sept 11 Status Update: Mask of the Revenant: Update 23.5.0 has passed Cert and is coming to your Xbox on Thursday September 13th at ~ 11AM ET!! Get ready, Tenno!!
  12. [DE]Megan

    Thanks For Watching Prime Time #217!

    I'm so sorry! I had no idea that it was concepted elsewhere. Will add your name to the OP and amend in next Prime Time. My sincerest apologies!
  13. Thanks for tuning in! Platinum Winners Limbo Prime Access Winner: BLINDSPOTX Fan Art Recap Tenno’s Best Friend Contest Winners Tenno’s Best Friend Contest Honorable Mentions See you next week!
  14. Sept 13 Status Update: Mask of the Revenant: Update 23.5.0 is live now on your Xbox One! We hope you enjoy all the goodies this update is bringing. Thank you!! ================================= Sept 11 Status Update: Mask of the Revenant: Update 23.5.0 has passed Cert and is coming to your Xbox on Thursday September 13th at ~ 11AM ET!! Get ready, Tenno!! ================================= Get ready to Danse the Macabre and Enthrall your enemies with your moves because Mask of the Revenant: Update 23.5.0 has been sent to cert! This build includes loads of new content, changes, and fixes from PC Updates 23.2.0 to 23.5.0 with some cherry picked goods from 23.6.0*. *With the exception of The Pyrus Project - Between when it was released on PC and when we must submit before cert deadlines, we couldn’t integrate The Pyrus Project for consoles without having done the required bug checking and quality testing. We thank you for understanding and look forward to when you can help rebuild the Strata Relay in the next update (Yes! The Pyrus Project WILL be included in the update that follows this one)! The highlights from this update are listed below! MASK OF THE REVENANT Nakak has discovered a new oddity - Once you’ve reached Observer (Rank 2) with The Quills, you will be able to visit her in Cetus to uncover its mysterious connection with the Plains of Eidolon… To prepare you for this miniquest, we’ve laid out the process below. This contains spoilers for what to do in the Quest, but not for the lore contained in it -- read at your own risk! Guide to Mask of the Revenant: NEW WARFRAME: REVENANT Introducing the 36th Warframe, Revenant! Afflicted by Sentient energy, Revenant rises from the shadows to prey on the weak and unwilling. PASSIVE: Shield depletion smashes nearby enemies with a knockdown shockwave. ENTHRALL Convert a target into a zealous thrall. Thralls turn on their allies and enthrall through damage. On death, they disintegrate into a damaging pillar of energy. The thrall horde remains under Revenants spell until this ability runs out. Included in this update from 23.6.0: Enthrall cap for thralled enemies increased from 4 to 7. MESMER SKIN Become enveloped in Sentient energy, which redirects damage and stuns all those who dare attack. Stunned enemies can be Enthralled at no energy cost. REAVE Dash through enemies as a wall of Sentient energy, leeching shields and health from any encountered, enhanced for thralls. DANSE MACABRE Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. Incoming damage is redirected to the beams. Hold fire to boost range and damage, while also increasing energy consumption. Included in this update from 23.6.0: Danse Macabre energy cost increased from 12.5 to 20 energy per second. Damage type can adapt to select defenses. Thralls killed by this leave overshield pickups.* *To invoke a more Sentient theme with Revenant, the damage output of the Danse Macabre can adapt to certain enemy defenses as seen by Sentients in the wild! 3 special adaptations exist for the damage types of Danse Macabre: Striking Armor will adapt Danse Macabre into Corrosive Damage. Striking Shields will adapt Danse Macabre into Magnetic Damage. Striking Infested Flesh will adapt Danse Macabre into Gas Damage. This will be at a base 20% Status Chance, amplified by holding the default "fire weapon" trigger. PHANTASMA Irradiate enemies with a continuous stream of deadly plasma. Charging secondary fire releases a glob of plasma that erupts with homing bomblets on impact. Included in this update from 23.6.0: Phantasma alt-fire will seek targets in all directions, instead of behind the projectile VANIA HELMET A uniquely-style alternate helmet for Revenant. VETALA ARMOR Make Revenant whole with his signature armor. KASGA KAVAT ARMOR The signature Kavat Armor of Revenant. TENNOGEN ROUND 13 (Warframe Skin bundles) TennoGen Round 13 Warframe skins created by talented Tenno artists are on their way! The following items will be available in the in-game Market when the update goes live: TennoGen Bundle XXIX Excalibur Ronin Skin by Rekkou Loki Kodama Skin by HitsuSan Nova Corpra Skin by Frelling Hazmot Nekros Graxx Skin by Faven Zephyr Strafe Skin by prosetisen TennoGen Bundle XXX Banshee Blade of the Lotus Skin by BeastBuster Oberon Blade of the Lotus Skin by BeastBuster Rhino Blade of the Lotus Skin by BeastBuster Trinity Blade of the Lotus Skin by BeastBuster Excalibur Exaltation Skin by Cheshire TennoGen Round 13 Syandanas, Weapon and Liset Skins, and the Nekros Ion Helmet will be released in future updates. VAUBAN CITADEL SKIN A fortress of ingenuity and style. Plus unique Citadel styled Tesla grenade! Included in this update from Hotfix 23.3.1: Subtle tweaks to Vauban’s Citadel Skin for a more consistent metal tint. MORTIER HEAVY BLADE SKIN Sunder all attackers with the signature weapon skin of Vauban Citadel. Included in this update from Hotfix 23.3.2: Increased the scale of Vauban’s Mortier Heavy Blade Skin. MARQUIS SUGATRA The signature sugatra of Vauban Citadel. VAUBAN CITADEL COLLECTION Reinforce allies with this ingenious warrior. Contains the Vauban Citadel Skin, the Mortier Heavy Axe Skin, and the Marquis Sugatra. The Vauban Citadel Skin brings with it changes to Vauban! Vauban's Passive has changed! Vauban's new passive: "Deal 25% extra damage to incapacitated enemies". Whether by Vauban's own CC'ing abilities, or the abilities of others, Vauban can amplify his damage against the incapacitated! Tesla can be ‘held to charge’ for increased Damage & Status Chance. Vauban’s Repelling Bastille Augment will function as it did originally with the intended addition of pushing enemies on enter and every 4 seconds after. NEW NOGGLES! Limbo, Atlas, and Chroma Noggles are available in the in-game Market! DESIGNER GLYPH PACK! A collection of Glyphs created by artists in the Warframe community. NEW MINIGAME: FRAME FIGHTER Challenge your friends to a side-by-side duel -- Warframe’s newest lunchtime project Frame Fighter is arriving! Inspired by classic fighting games and long-time Warframe Fan LocoCrazy_, this arcade fighter will transform your Orbiter into a battleground! No quarters required! Frame Fighter specifics: Ludoplex: A new home for all of Warframe’s minigames! Acquired using Standing with Simaris. ‘Wyrmius’ and ‘Happy Zephyr’ can also be acquired through Simaris! Frame Fighter Fragments: Choose from Excalibur, Volt and Mag, each with their unique Ability. Unlock additional Frame Fighter Warframes* by discovering Fragments throughout the Solar Chart. Included in this update from Hotfix 23.4.2: Changed the Spawn chances of Cephalon Fragments if you don't have your Personal Quarters unlocked, to a 100% chance of a Cephalon Fragment spawning, instead of 50/50 AND Excalibur Umbra will be available upon completing The Sacrifice quest. NEW OPERATOR AMP COMPONENTS Rahn Prism: Pulses void energy through a fine-cut pavilion to riddle targets with flashing fire. Phahd Scaffold: Launch energy discs that ricochet off victims and surfaces, vectoring toward a new target with each strike. Anspatha Brace: A dual-purpose brace that reduces void energy regeneration delay, and decreases regeneration time, though not as quickly as a single-purpose brace. The following changes are also coming to the following Operator Amp Components! Expand spoilers below for full list: NEW DOJO ‘NATURAL’ DECORATIONS We're bringing the outside inside to complete your hermit Dojo oasis! You'll be able to choose from many nature themed Decorations such as (but not limited to): Asteroid Rock Wall Waterfall (Gentle) Ice Stalactite Spinklat Plant And so much more! General Additions: Added new Lotus Transmissions for Kuva Siphon missions when attempting to destroy a braid. The new lines better emphasize the clouds being integral to success. Added a HUD Damage indicator for Gara’s Splinter Storm ability. Added a directional arrow Decoration for the Dojo Obstacle Course Architect! Added a new Grineer Themed UI to show your allegiance to the mighty Clem! Added a watermark logo to vendor screens (Baro, Master Teasonai, etc). Changes: Expand spoilers below for list! UI & Virtual Cursor Fixes: Expand spoilers below for list! Fixes: Expand spoilers below for list! Once we get the news that the build has passed cert, we’ll announce an official launch date for Mask of the Revenant: Update 23.5.0!
  15. Mask of the Revenant: Hotfix 23.7.1 Changes: Tweaked player name size in the squad info dropdown to allow more characters to fit on one line instead of breaking. Improved squad info dropdown to better fit long Warframe names (Trinity Prime, etc) and long Aura names (Corrosive Projection, etc). Tweaked Mastery Icon shadow in dropdown panel to increase visibility in certain UI themes. Dojo Decoration/Resource donating screen now displays the max number of items you can donate at a time. Fixes: Fixed Wukong’s Enveloping Cloud Augment Duration scaling off of Modded Power Range instead of Duration. Fixed Extractor’s missing their Health UI. Fixed pressing Y while in Navigation resulting in your cursor ghosting to the Matchmaking dropdown. Fixed swapped controller icons for the bumper/trigger buttons. Fixed a script error when pressing Y or X on a controller on certain screens. Fixed a script error when using Octavia’s Conductor Augment. Fixed a script error when joining a squad.