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[DE]Megan

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  1. Tenno! The team is continuing the world tour and heading back to the Tokyo Game Show for Devstream 181! SAVE THE DATE: Devstream #181 will be on September 28th at 11 AM JST (September 27th at 10 PM ET)! We recognize the timezone may not be ideal for some, but we still hope you can watch live or after in the VOD! Devstream #181 will debut what’s coming in our fall update - including the release date - Koumei & the Five Fates: our 58th Warframe KOUMEI, including her abilities and accompanying weapons/cosmetics, various Warframe ability changes including Caliban’s Rework, more information on the Companion 2.0 Part 2 changes, new Deluxe Skins and Incarnons, more sneaky looks at Warframe: 1999, and so much more!! If you’re attending the Tokyo Game Show in person, you can watch Rebecca Ford and Megan Everett debut Koumei & the Five Fates LIVE at the Event Stage, Hall 1, Makuhari Messe. The show will be live-translated for our audience! Due to the international nature of this Devstream, there is no Twitch Drop (we would hate for you to miss out!) See you at twitch.tv/warframe on Sept 28th at 11 AM JST (Sept 27th 10 PM ET)!
  2. The Lotus Eaters: Hotfix 36.1.6.1 is live! Hey Tenno, got a small hotfix with a big impact. We noticed a rampant amount of error reports from Mirage’s Total Eclipse Augment and we wanted to nab it before it got any worse. Thank you! Fix: Fixed script errors caused by Mirage’s Total Eclipse Augment Mod that could result in Transference issues and/or “Ability In Use” errors.
  3. The Lotus Eaters: Hotfix 36.1.5 Vor’s Prize Quest Changes: We’ve made the following changes to the Spy missions in the Vor’s Prize Quest to help alleviate some of the progress pain points that new players hit. Added objective markers to the Vault consoles that unlock the doors, once opened, the objective marker will properly update to the next console needing to be hacked to access the Vault. Previously, the marker would appear behind the locked doors which would lead new players (who are not yet familiar with consoles) to believe that they are unable to progress. Now, the objective markers will guide players to each of the subsequent consoles that need to be interacted with to access the Vault. Reduced the number of consoles needing to be hacked to access the Vault from 3 to 1. The only console needed to be hacked is the one that completes the Vault. Note on the correction above: Simply a patch-notes error! The objective marker change came before the console reduction, meaning the waypoint updating does not actually occur since there is no need for it when there is only 1 console to hack now (the main Vault). For the same reason as the waypoint change, we wanted to further reduce any potential confusion around interacting with the consoles and streamline the mission some more. The Lotus transmission warning not to avoid triggering alarms will now play after hacking entering the door. to the first Vault instead of while hacking. Edit note: Corrected to what occurs now that there is no longer a console to open the door. This transmission playing while hacking was not only distracting, but also not relevant to the player experience and may have them thinking they need to be concerned about alarms while hacking. Moved the tutorial message about the Grineer force fields tripping alarms and draining energy if touched higher up the platform and increased its size slightly. Where it was positioned before could lead new players to being hit by the fields since they couldn’t see the warning before entering the danger zone. Changes: Increased the Reactant drop rate in Void Fissure missions by approximately 20%. Being at the end of a Void Fissure mission without enough Reactant to crack your Relic is not an enjoyable experience. We've heard reports of this issue across all mission types, so we're buffing Reactant drop rates across the board to help avoid this happening in the future. Added input callout next to the “Use Cipher” button while hacking. Especially useful for our controller players, who may have not been aware that there is a binding to auto-complete hacks and would instead drag the virtual cursor to the button. Ivara's Prowl, Loki's Invisibility, Ash's Smoke Screen and Banshee's Silence will now muffle Melee weapon impact and dismemberment sounds (for player audio). Optimized some UI animations to appear smoother. Fixes: Fixed Defense Wave counter remaining at “1” in the UI throughout the mission. Fixed being unable to enter the Railjack after installing Cephalon Cy during the Rising Tides Quest. Fixed Clients being able to clip through walls/terrain (and getting stuck) by spamming Transference while playing as Excalibur Umbra. Fixed the button callout to throw Enigma Disc in Duviri showing as “UNBOUND” while holding Melee weapon. Fixed being able to damage and knock down Shadow Stalker before activating the Somatic Link in The Second Dream Quest. Fixed two “Quest Complete” screens appearing back to back after finishing the A Man of Few Words Quest. Fixed a “The Duviri Paradox” Quest Key appearing in the End of Mission screen after completing the Quest itself for those who haven’t reached the Uranus Junction. Fixed visual issues with the fade to white transition into the customization moment in The Second Dream Quest. Fixed consoles not working after getting pulled away from it while completing hacking (ie. by going into Bleed Out or getting pulled by Ancient/Scorpion). Fixed the new in-world VFX identifying the “lower security” area in Netracell missions not appearing for Clients. Fixed account login issues for players with a rare issue with their Alliance. Fixed capturing a target while riding Merulina causing Yareli to get stuck in an odd animation (at times A posing). For list of known issues for The Lotus Eaters that require future code changes and or did not make it into this Hotfix, visit our dedicated thread: https://forums.warframe.com/topic/1409843-the-lotus-eaters-known-issues/
  4. We have some code changes & fixes for Orbiter lighting coming in the fall Koumei & the Five Fates update!
  5. Changes: Increased the visibility of the in-world VFX indicating the “Lower Security” marked zone in Netracell missions. Known issue: The zone VFX does not appear for Clients. Updated the “I Decree” Nightwave Act description to indicate that it must be completed within the same Duviri/Circuit mission. Now reads: “Collect 15 Decrees in a single Duviri session, or run of The Circuit” Fixes: Fixed Lethal Levitation’s damage buff not applying to Melee weapons. The description of the Way states that it should grant “additional X% Weapon Damage per Lifted enemy attacked by Operator,” but it was only buffing Primary and Secondary weapons. Since Naramon is primarily Melee focused, it only made sense to apply the bonus to Melee as well. Fixed loss of function as a Client when spamming the interact button to move Enigma containers in Duviri. Known issue: There still may be strange animations if the Client tries to spam the interaction while moving around. Fixed casting Vauban’s Tesla Nervos on a moving Defense target/platform causing the ability not to work and its sound FX to layer at painful levels (think marbles clanking together at 100 km/h). Fixed the objective and waypoint in the Saya’s Vigil Quest not updating to indicate Extraction is available in the “Board Hek’s Galleon” stage if the player took an alternate path to scan the shard. Fixed the Tenet Glaxion and Tenet Plinx not counting towards the “Meeting Adjourned” Challenge (Craft a Sisters of Parvos Tenet Weapon). For those affected, we are planning to run a script to mark the Challenge as complete (if you had crafted these Weapons) with the launch of Koumei and The Five Fates update releasing this fall. Fixed Kullervo’s Bane description incorrectly listing Envy as a Spiral that Kullervo’s Hold spawns in. It now correctly lists Fear, Anger, and Sorrow. Fixed crash that could occur when loading into missions. Fixed a rare crash caused by using Sevagoth’s Gloom in a town. For list of known issues for The Lotus Eaters that require future code changes and or did not make it into this Hotfix, visit our dedicated thread: https://forums.warframe.com/topic/1409843-the-lotus-eaters-known-issues/
  6. Netracell Changes & Fixes: Lowering the security level is now based on kills dealt by players that are within the marked zone, instead of the enemies killed within the marked zone. Players often shared the experience of squadmates killing enemies that are outside of the marked zone. As a way to address this common occurrence, kills now count as long as players are within the zone (even if the enemy dies outside of it). This change has also been applied to the “Kill Infested Close to the Cauldron to infuse it” stage of the Cambion Drift Assassination Bounty - now, players are only required to kill enemies from within the circle instead of needing enemies to be within range. Devshorts watchers may have expected this change with Koumei & The Five Fates update later this year, but this snuck in earlier than planned! Added in-world VFX to better communicate to players where the marked zone begins. Note: We are looking to increase the visibility of the border, as it is at times difficult to see, especially with an abundance of enemies around. Fixed enemies not spawning around the marked zone if a player roams the map far away from the objective, causing halts in mission progress. Fixed using a Cipher to hack into the Netracell terminal causing the door not to open, preventing players from beginning the mission. Changes: Made several improvements to Duviri sounds. Changed Akarius Prime’s shot sound to be less high-pitched. Updated the position of the Ares Helmet on Styanax so that it is rotated slightly lower at the Artist’s request. This also fixes gaps in the mesh from appearing. Fixes: Fixed the following issues with the Saya’s Vigil Quest: Fixed being unable to progress in the Saya’s Vigil Quest after loading into Cetus while in a Squad with a player who had completed it. Since this is intended to be a Solo quest, a popup will now ask you to leave your Squad to begin it. Fixed being unable to replay Saya’s Vigil due to objective markers not appearing. Fixed enemies not spawning if Host Migration occurs at the start of an Alchemy mission in the Circuit. Fixed being unable to further target enemies with Atlas’ Landslide after they’ve been Petrified and have been ragdolled by Landslide’s 3rd hit. Fixed the “Don’t Blow It” (Complete 12 Conduits in Disruption) Nightwave Act not tracking progress for Clients. Fixed the Maginav Prime Signa offset being too high on most Warframes. Fixed mesh scale of the Corachrix Shoulder Armor when equipped on Banshee’s Voidshell Skin. Fixed Lotus’ facial animations jittering during The Lotus Eaters cutscenes. Fixed a floating Aggri Formation near the Northwind Village in Duviri. Fixed Sevagoth Prime's Shadow Helmet showing as a cosmetic that you do not own in the inbox message received after purchasing Prime Access. Fixes towards a crash that occurs in Railjack missions. Fixed a crash caused by a combination of Mirage and the Synoid Simulor in the Simulacrum. Fixed a script error on SteamDeck caused by interacting with a Loc-Pin after it had been placed. For list of known issues for The Lotus Eaters that require future code changes and or did not make it into this Hotfix, visit our dedicated thread: https://forums.warframe.com/topic/1409843-the-lotus-eaters-known-issues/
  7. a very fair comment we'll remember moving forward <3
  8. Valid points here for sure. Our communications regarding The Lotus Eaters wavered between calling it a Quest and also a Prologue, which is a confusing misstep on our part. We should have been labeling it as a Prologue from the get-go and be explicit on just how short, as even saying “short Quest” holds historical context. We recognize our new personal record in Prologue length, and our intention wasn’t to overhype it. Setting the 1999 stage of “how and who goes to 1999” was important for us to tell even in its small package within the short amount of development time we had between Jade Shadows and TennoCon. Appreciate the feedback as always, Tenno! Unannounced Fall Update is next and 1999 coming this winter!
  9. The Lotus Eaters: Hotfix 36.1.1 For list of known issues for The Lotus Eaters that require future code changes and or did not make it into this Hotfix, visit our dedicated thread: The Lotus Eaters Quest Changes & Fixes: Improved the VFX during the quick time events. Fixed being unable to progress in the Quest after spamming Transference. Fixed Warframe disappearing and player being stuck in broken state when opening the Arsenal after closing the Quest Completed screen. Fixed being able to open the Pause menu during the quick time events, which allowed players to walk away from the cutscene. Fixed Ally Highlight being visible on characters during Quest. Fixed the border of the sand spin VFX showing when FOV is set above the default. Fixed issue with character posing not transitioning smoothly when leaving cutscenes. Fixed issue with character idle poses popping at the start of cutscenes. Fixed a crash in the Quest. Fixes: Fixed duplicate “Trade” context actions appearing in Maroo’s Bazaar/Dojos when a player sets up shop. Fixed crash that could occur after contributing Platinum to a Dojo Decoration construction.
  10. we have a Hotfix brewing with a fix for this issue!
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