[DE]Megan

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  1. Chains of Harrow: Hotfix 21.5.2 Hydroid Undertow Fixes Fixed Undertow suspending pickups in midair. Fixed Undertow rapidly draining Energy when falling. Fixed a large Energy consumption spike when Hydroid’s Undertow puddle settles if moving while it is settling. Fixed idle animations playing while in Undertow when equipped on Hydroid. Fixed ragdolled (but not dead) enemies in Undertow getting ejected from the puddle. Fixes Fixed Clients not seeing the in-world markers for Ayatan Stars and Datamasses. Fixed Companions dying upon Quick Reviving. Fixed the Scanner sometimes not functioning accurately when swapping between Scanner and weapons. Fixed the Arsenal context action appearing in Captura. Fixed Rhino Prime's Iron Skin using your chosen Energy color instead of your chosen Accent color. Fixed the Quick-Revive not displaying Affinity cost to Revive yourself. Fixed Prime Sigils not appearing metallic and shiny as they once were. Fixed some invisible glass in the Grineer Sealab tileset. Fixed the Operator not being able to spawn Specters. Fixed being able to 'swap weapons' as Operator on the Landing Craft. Fixed a script error in Maroo’s Ayatan Hunt mission. Fixed an end of mission crash.
  2. Thanks for tuning in! Special thank you to our amazing Content Creators who joined: TGDM, Francois878, Shul, Frozenballz, CrazyBikerDude, and FromThe70s! Platinum Winners Oberon Prime Access Winner: Rozsal Fan Art Recap Megan's Fan Art Favorite Fan Concept of the Week StallordD's Olemedi - The Immortal Scribe See you tomorrow for Devstream #97!
  3. Chains of Harrow: Hotfix 21.5.1

    We've been testing this on our end and cannot reproduce it. What Idle do you have equipped when you experience this?
  4. Chains of Harrow: Hotfix 21.5.1 Changes Significantly shortened the time required to self-Revive from 3 seconds to 1 second. This is in an effort to make it a quick decision in the heat of battle. We don't want scenarios where teammates try to revive you as you choose to end it and are unsure why they can't do anything for 3 or more seconds. Hydroid Fixes, Part IV! It's been four deployments since our Original Hydroid revisited. Here is the latest batch of fixes. We do plan on focusing more on fixes for future deployments. In the week since the rework, we've seen a lot of great feedback and have incorporated some big changes. We will be giving the rework more time in player's hands before we consider further big changes - but as always please place your feedback in appropriate subforums. Fixed using Hydroid’s Tidal Surge while in Undertow causing extra Energy to be consumed for the distance traveled. Fixed Clients using Hydroid’s Undertow potentially becoming visible and vulnerable. Fixed Hydroid’s Undertow water volume replicating for Clients. Fixed players affected with Radiation seeing a bunch of 0s when shooting Hydroid’s Undertow with no enemies in it. Fixes Fixed Vay Hek not entering his Terra Frame phase if he hasn't been encountered the right number of times on the way to the boss room. Fixed the Operator Focus gauge visually not displaying for Clients. Fixed HUD showing incorrect Health/Shield values for Operators. Fixed ability UI not updating when switching between Archwing and ground. Fixed the Equinox Insomnia Skin having an incorrect Helmet tintmask on the Day Form. Fixed Mesa’s Peacemaker disabling custom reticles for Snipers/Knell/etc. Fixed being unable to enter Archwing in the Tyl Regor boss fight as a Client. Fixed Stealth Affinity buff display not updating past 100%. Fixed players seeing a white Health bar/Revive symbol/generic name over reconnected players. Fixed a crash when attempting to Revive. Fixed new players seeing the incorrect number of Revives remaining before completing Vor's Prize. Conclave Changes & Fixes Removed player’s ability to shoot into Hydroid’s Undertow since players don’t get sucked into Undertow in Conclave. Fixed a UI error that allowed you to see the names of your enemies through walls as if they were your teammates in Conclave.
  5. Vay Hek beware! Your Prime Time hosts Rebecca and Megan are joining forces for a Law of Retribution assault. Joining them as they dive into the heart of Grineer military power are just a few of our amazing Content Creators: TGDM, Francois878, Shul, Frozenballz, CrazyBikerDude, and FromThe70s! There is always strength in numbers, but can they bring down the infamous blue-lipped Vay Hek together? Tune in to find out and take note of their fails and successes for your future Trial runs! PLUS, we’ve got more amazing Fan Art, Fan Concept of the week, hear about a new Captura-vating Hydroid contest coming soon, and don’t miss your chance at an (ending soon) Oberon Prime Access giveaway for a lucky viewer! See you here tonight, August 17th at 7 p.m. ET. Check your time zones here.
  6. Chains of Harrow: Update 21.5.0

    We have a fix for Tidal Surge while in Undertow causing extra Energy to be consumed for the distance traveled that will be included in the next Hotfix.
  7. Chains of Harrow: Update 21.5.0 It’s time to upgrade your Arsenal with 11 new community-created TennoGen items. Skin + Helmet: Nova Graxx Skin (seperate Nova Graxx Skin from the Nova Gnova Skin) by Faven_PS Mag Graxx Skin by Faven_PS Hydroid Graxx Skin by Faven_PS Nyx Carnifex Skin by Vulbjorn the Walrus Rider Saryn Amalgama Skin by prosetisen Equinox Insomnia Skin by prosetisen Ash Tsukuyomi Skin by Yatus Atlas Monolith Skin by Stenchfury Skin: Nezha Devine Skin by polygonmonster Syandana: Scapulis Syandana by lukinu_u Naru Syandana by malayu and Jadie Hydroid Changes & Fixes As mentioned in Hotfix 21.4.2 on Friday, we continued reading feedback and testing Hydroid changes up until todays Update. 1 week into Hydroid Revisited and more than a handful of changes from constructive feedback have been implemented! The changes below cover a number of ideas about making Hydroid's simply feel better to use, particularly for teams. In the scheme of our 33 current Warframes, Hydroids role is to be a fun and active way to use the power of water and swashbuckling themes to take on enemies. Hydroid has received the PBR treatment! Hydroid’s base Energy has been increased from 150 to 188 (at Rank 30). Tempest Barrage now has a charging sound to indicate when the ability is being charged. Allies can shoot their weapons into Hydroid's Undertow to transfer half of their damage and distribute it among all enemies in the puddle. Undertow damage per second is now a % of the target's max Health. Undertow damage per second now scales with the amount of enemies in the pool - more submerged enemies, more damage! Undertow now deals Impact damage towards submerged enemies. Tentacle Swarm’s tentacles now move at a slower rate when enemies are captured in their grasp to improve issues with hard to shoot flailing enemies. Improved Tentacle Swarm’s cast sound to sound more aquatic and powerful when charging up. Improved Tentacle Swarm when cast on walls/odd surfaces. Improved the performance of Tentacle Swarm. Sentinel abilities are now disabled while in Undertow. This fixes vacuumed items blocking your view and you from pulling in enemies. Fixed being able to Transference to your Operator when in Undertow. Fixed Undertow’s Energy drain when moving applying to elevators. Fixed certain enemies not working properly with Undertow FX (Nox for instance). Changes Reverted a performance improvement that unintentionally made it easier to walk and stand on smaller enemies. This was causing unintentional difficulty when meleeing smaller enemies. Upon dying in the Simulacrum your Warframe will insta-Revive instead of having to initiate the Revive. Choosing to initiate a self-revive while bleeding out will now prevent other players from attempting to Revive you. Removed the Captura Arsenal console from Captura levels, due to it looking out of place. You can still access the Arsenal from the ESC menu. Fixes Fixed rejoining a Jordas Verdict mission after experiencing a UI error when attempting to revive, resulting in the UI breaking again. Fixed Limbo’s Catacylsm not putting Defense objectives into the rift. Fixed the "rank bonuses" list in the Warframe Upgrade screen missing the bonus for your Warframe’s current level. Fixed "WARFRAME" showing up in the most used Warframe section in Player Profiles. Fixed Chat clearing when trying to send a message with more than 5 Rivens linked. Fixed Volt’s Transistor Shield Energy drain when moving applying to elevators. Fixed getting kicked from Vor’s Prize for taking too long to complete a mission (i.e. if you sat at the “choose your Warframe” screen). Fixed Ordis’ transmissions appearing to have incorrect FX. Fixed a script error when spawning G3 during Law of Retribution. Fixed Mirage’s Hall of Mirrors not making the strap on Lenz's quiver go invisible. Fixed Mirage’s Hall of Mirrors not matching set holster customizations. Fixed Chroma’s Dynasty Skin blocking parts of the Esc menu. Fixed seeing sniper scope in photo mode in Captura while resuming time. Fixed being able to get Equinox's skirt on other Warframes in Captura. Fixed disabling the Sniper Scope UI option resulting in Sniper sights not only appearing, but also lingering indefinitely until the player switches weapons. Fixed Clients not having unlimited Focus ability usage in the Simulacrum. Conclave Changes Renamed the ‘FREE FOR ALL’ option for matchmaking to ‘PUBLIC’.
  8. Earn free Platinum for playing Warframe! Complete five new Achievements in the Xbox FREEdom Rewards and you'll get 75 Platinum free! Hurry, this deal is only available until September 12 at 3 a.m. ET. Want to learn more? Check out the Xbox FREEdom Rewards program here. Go forth and earn your free Platinum, Tenno!
  9. Gain Access to Silva & Aegis Prime, Sybaris Prime and More! Time is running out to purchase Oberon Prime Access packs! Oberon Prime Access will end on August 29 at 2 p.m. ET. https://www.warframe.com/prime-access OBERON PRIME ACCESS FEATURES: Oberon Prime Oberon Prime Glyphs: Show your devotion for your favorite Paladin with all-new Glyphs! Silva & Aegis Prime: Be as stalwart in your defense as you are in your convictions. Bide your time blocking before striking down your foes with this heat-based mace and shield combo. Sybaris Prime: Become judge, jury, and executioner with this elegant and deadly lever-action Tenno rifle capable of firing a twin pair of bullets in quick succession. OBERON PRIME ACCESSORIES: Aroka Prime Sugatra: This Orokin Sugatra was given to only the most capable of fighters, those worthy of becoming both protector and aggressor, the System’s Sword and Shield. Sukira Prime Syandana: The King of the Forest requires a crest befitting of his stature. Oberon Prime’s signature Syandana achieves this with flair. You can also find Relics in game containing the Blueprints and parts required to build Oberon Prime, Silva & Aegis Prime, and Sybaris Prime.
  10. Looks like Hydroid Revisited sneakingly surged his way into this Update! Enjoy his revisited abilities
  11. Please hard restart your Xbox by holding down the power button, and relaunch Warframe from your 'My Games and apps' App.
  12. That one must have slipped past my eyes! I shall remove, thanks. And the team are looking into JV and LoR issues across all platforms.
  13. Chains of Harrow: Update 21.3.0 + Hydroid Revisited Hydroid Revisited The sea has a revamped fear creeping in the depth, and his name is Hydroid. With Hydroid Prime emerging to the surface soon, the team took another glance at Hydroids powers and what we could do in order to achieve ability synergy. Hydroid now brings barrages, surges, puddles, and tentacles into a deadly oceanic horror. Feedback appreciated here: General Hydroid Changes: Hydroid’s base Shield and Armor has received a buff! Shield is now 375 from 345. Armor is now 200 from 65. Tempest Barrage: Tempest Barrage can be cast while in Undertow and will now hit enemies submerged in Undertow. Tempest Barrage can now be charged for longer Duration (more explosions) and more Damage for more Energy. Tidal Surge: Tidal Surge can be used to move around without cancelling Undertow (note that Tidal Surge speed - and hence distance - is halved when used in Undertow). Tidal Surge will now pull enemies along for the ride. Tidal Surge can be interrupted at any point by casting Undertow to go into your puddle, sinking enemies being pulled along. Undertow: Hydroid can pull enemies into Undertow by aiming and clicking on them. Undertow can be cast while in air. Jump and roll will break Hydroid out of Undertow. Hydroid can now move while in Undertow at the expense of Energy. Submerged enemies in Undertow receive Damage Per Second, increasing every second they are submerged. Enemies that die will be released from Undertow instead of dragging their dead bodies along for the ride. Tentacle Swarm: Hold onto your ships, Tentacle Swarm has received a new look straight from the depths of the sea! Can you summon the Kraken? Tentacle Swarm can be charged to get more tentacles over a larger area for more Energy. Hydroid tentacles will now seek out nearby enemies and attempt to slam on top of them rather than just always flailing randomly and hoping they hit something. Tentacle Swarm will protrude from Hydroid’s Undertow if active when cast. New Weapons: Lenz - Bolts from this Corpus bow deliver a one-two punch of an icy pulse, followed by a conventional explosion. Excess ammo picked up for other weapons will be converted into charges for the Lenz. Warning, safety-protocols do not exist on this prototype. Jat Kusar - Overwhelm hostiles with this jet-powered sickle and razor-chain weapon. Charged strikes ignite an explosive blast at range. The winning Melee entry from ‘The Best Defense’ contest is here! Concepted and submitted by fellow Tenno SilverBones, this Grineer inspired Plasma Kusurigama is the embodiment of murderous, Grineer ingenuity. Original Artwork: Channel your inner crimson warrior with the new Guandao Collection! Slice through your enemies with the Guandao, a towering polearm, or take them out from a distance with the Zakti pistol and its lethal toxicity. Adding the Mozi Syandana will ensure your enemies only see a flash of red before their last moments, if they see anything at all… The Guandao Collection includes: Guandao Polearm - Harvest the enemy with this towering polearm. Zakti Pistol - Fires razor-sharp darts that anchor themselves in their target before erupting in a plume of toxic gas. Mozi Syandana - Windswept ribbons of crimson evoke the war-kites of ancient Earth. Visit the Market today to claim this Collection or each new item individually! The Guandao Polearm and Zakti Pistol can also be crafted in the Tenno Research Lab in your Dojo! Console Specific Additions The in-game Market now grants you the ability to redeem Digital Extremes Promo Codes from within the game! At the bottom right of the in-game Market you will see a new option to 'Redeem a Code'. *Please note that this does not work for codes generated by platforms outside of Digital Extremes and the code must be inputted exactly as they are (i.e. case sensitive & dashes). Additions: Added a functional Arsenal in Captura via the pause menu. You can also access this menu Arsenal in the Simulacrum. You can now select 'Friendly Fire', 'Warframe Invincibility', 'Pause AI', and 'Kill Enemies' in the Simulacrum enemy selector screen. For Multiplayer Simulacrum, the Host will be able to select these options. You can now select 'Pause AI' and 'Kill Enemies' in Captura via the enemy selector screen. For Multiplayer Captura, the Host will be able to select these options. Changes: Harrow's Covenant now applies to Companions. Added weekly Defection leaderboards (scored the same as the Pacifism Defect). Added Affinity rewards for each Defection squad evacuated. Chat will automatically rearrange and switch to the Squad tab when loading into a mission. Optimized mission load times dramatically. Made several small performance improvements for the remastered Earth tileset (more to come). The Stalker can no longer apply Nyx's passive to disarm enemies hit with Absorb due to being so powerful it crashed your game. Stalker pls. Removed the Chat Relay Message of the Day (MoTD) when in Iron Wake. Operators are now affected by the Smeeta Kavat Mischief/Charm buffs. Improved and widened the Reactant marker visibility range. Improved Kavor Defectors colliding with players and each other. Improved enemies for targeting Atlas' Tectonic Bulwarks so they shouldn't get stuck (at least as often). Improved the Smeeta Kavat Mischief buff for Operators. Relevant buffs on the Warframes will always be transferred to the Operator and vice versa. Mastery Rank of each Dojo Research item is now shown in Clan Research selection screen. Harrow's smoke FX during his Thurible cast can be seen by other players now. Made optimizations to Chat to improve performance when users join/leave the current channel. Companion Kavats will now get knocked back and dissolve (instead of just vanishing) when they sadly die because you either left them or didn’t make it in time. Battalyst and Conculyst Sentient weapons will now disappear after a minute as opposed to lingering on the ground indefinitely. Improved texture-streaming responsiveness. Improved Channeling FX on Nova Prime and Oberon Prime. Optimized render performance in cases where dynamic lights were destroyed. Simulacrum & Captura Changes: Enemies will no longer automatically be killed by returning to the Arsenal area, and Host will not automatically kill enemies by using the enemy selector console. Enemies can be killed by the Host by selecting the 'Kill Enemies' button in the enemy selector console. The 'Pause AI' button will now dynamically pause and unpause any currently existing enemies. Opticor Changes & Fixes: Opticor beam now has a radius (thicker more cylinder shaped beam) that will allow you to hit more enemies with a single beam. Increased the Opticor AoE damage radius from 3 meters to 5 meters. Critical Chance and Critical Damage Multiplier now apply to the AoE. Opticor now benefits from Critical Chance / Critical Chance Multiplier Mods (the existing beam always did but the radial AoE damage did not). Reduced Ammo capacity to 200. Fixed being unable to destroy Nullifier bubbles with the Opticor. Fixed being unable to kill enemies inside a Nullifier bubble or Eximus Snow Globe with the Opticor. This also fixes being unable to hit Lephantis or Sargas Ruk at times. Riven Changes & Fixes: Snipetron Rivens are now an option for Rifle Rivens! Fixed missing Riven for Broken War. Fixed missing Riven for Dex Dakra . Fixed missing Sheev and Dual Heat Sword Rivens. Fixed Dark Split Sword Rivens having no effect when equipped. Conclave Changes & Fixes: Increased ammo capacity of Pyrana in Conclave. Fixed a script error when casting Inaros’ Devour in Conclave. Fixed Octavia’s Amp ability applying buffs to players on the opposite team in Conclave. Fixed having the same Primary weapon equipped for both Cooperative and Conclave resulting in a visual error on Conclave weapon Mods. Fixed Oberon’s Reckoning not lifting enemies in Conclave. Fixed Oberon’s Reckoning not being terminated if Oberon was killed during the cast in Conclave. Fixes: Fixed the Synthesis Scanner not scanning Simaris targets. Fixed Defection losing track of a Kavor when two squads extracted together and both the 4th and 5th defector arrived at the extraction point within half a second of each other. Fixed an endless loading screen when trying to load into Galleon survival for a Clem weekly mission. Fixed chat text not appearing while in gameplay in some cases. Fixed Toxin Resistance's description (added % for clarity). Fixed script error in Harrow's Covenant. Fixed rare cases of invites not being received when in a Relay. Fixed not being able to use the Codex Scanner to scan Ayatan Statues and other pickups. Fixed Vay Hek not spawning 3 times before his final battle and not entering his Terra Frame Phase when playing his boss fight. Fixed the water not draining for Clients after defeating Vay Hek on his Earth boss fight. Fixed items earned in mission not saving after dying as the Operator in the last stage of the Chains of Harrow quest. Fixed not being able to deploy Extractors on Earth. Fixed the Nukor creating a ton of FX if it kills something while it's been paused by Harrow's Condemn ability. Fixed being able to invite players to Iron Wake before they have progressed in Chains of Harrow. Fixed an issue that made you use the Melee charge animation instead of a normal attack animation when quickly pressing Melee after a slide attack in Dual-Wield mode. Fixed casting and deactivating Excalibur’s Exalted Blade, Wukong’s Primal Fury, or Valkyr’s Hysteria while in Dual-Wield mode resulting in the UI stating the name of your Pistol and ability used. Fixed the Palatine Hammer Skin not applying correctly to the Sibear. Fixed some clipping issues with the TennoCon 2017 Syandana. Fixed incorrect projectile sounds with the Zarr and Knell. Fixed no results displaying after Transmuting in the Relay. Fixed Ratals being unable to correctly roll down slopes. Fixed being unable to spawn Eximus units in the Simulacrum. Fixed some cases of NPCs falling through the floor after entering cover. Fixed Vor’s Prize tutorial hints clipping through the environment. Fixed descriptions for Ammo Restores to display the correct values. Fixed the minimap appearing displaced in the Relay if your HUD scale is over 100. Fixed the Sands of Inaros quest description having the wrong tomb location text. Fixed the ‘Offline Mod Bench’ appearing as a placeholder text. Fixed placeholder text appearing when attempting to select the ‘Filter’ button in Chat. Fixed Mag’s Magnetized Discharge Augment not triggering when using the "use selected ability" key. Fixed being able to spawn inside of a wall in the Mastery Rank 24 test. Fixed an invisible Corpus doorframe in the Shipyard tileset. Fixed enemies not playing their injury animation sometimes. Fixed a script error when entering Iron Wake. Fixed a script error when casting Harrow’s Thurible. Fixed a script error when casting Inaros’ Sandstorm. Fixed a script error when casting Nyx’s Psychic Bolts. Fixed a script error when casting Valkyr’s Rip Line. Fixed a script error when casting Ivara’s Artemis Bow. Fixed a script error when casting Oberon’s Renewal. Fixed a script error when casting Volt’s Shock. Fixed a script error when casting Rhino’s Charge. Fixed a script error when casting Inaros’ Scarab Swarm. Fixed a script error when throwing the Ferrox. Fixed an issue where Clients downed while using Excalibur’s Exalted Blade, Wukong’s Primal Fury, or Valkyr’s Hysteria would be unable to switch weapons when revived. Fixed players suffering from low FPS resulting in slow casting times for Nidus’ Virulence. Fixed low FPS affecting Mesa’s Peacemaker damage per second. Fixed a couple cases where abilities could become permanently blocked in Archwing. Fixed Syandanas being huge for Clients joining in progress in Archwing. Fixed elevators in the Grineer Sealab tileset not displaying context action correctly. Fixed Chat not immediately switching to the Squad channel when in the loading screen. Fixed the TennoCon 2017 Syandana bunching up when equipped on Mesa. Fixed Operator not continuing to sprint after jumping if the player was and is still holding the sprint key before they jumped. Fixed many weapons not being visible (bows in particular). Fixed Kuva Braids randomly summoning Guardian Eximis. Fixed becoming permanently invisible if any invisible ability affecting you ends while you are aiming with a scanner. Fixes towards Chat sometimes spontaneously not working. Fixed being able to use Atlas' Tectonics Bulwark to prevent Defectors from bulwalking through doorways. The Bulwark wall now detects Defectors and the wall will collapse. Fixed a case where Atlas’ Tectonic Bulwark walls can have weird targeting from enemies, causing them to either not see the wall or attack it in incorrect ways (eg. shooting it when they can melee it). Fixed being stuck in a continuous Emote state upon selecting a looping Emote like the Ki’Teer Presence or Meditating Emote. Fixed the Scourge not being affected by Heavy Calibers accuracy reduction. Fixed UI displaying 227 total missions playable when there are actually only 226. Fixed several issues with in-world markers for Hosts and Clients. Fixed certain weapons shrinking when applying skins on them. Fixed seeing duplicate FX for Harrow’s Covenant as Client. Fixed a missing blocking volume that was allowing players to go out of bounds in the Earth Forest tileset. Fixed Nyx’s Mind Control FX lingering on Ramparts. Fixed the Hyena Sigil FX not fading enough near the edges. Fixed missing muzzle flash on the Tigris Prime. Fixed buff indicator for the Zenith disc lifespan not being removed if you recall the disc manually. Fixed Relic refinement sort by name being inconsistent, and list issue creating a visual copy of a Relic in the grid. Fixed Clients setting Exterminate markers on enemies who don't count towards mission progress. Fixes towards Equinox’s cloth getting stuck between legs. Fixed Equinox's mesh being reset to the mixed form when previewing Helmets/Skins/etc in the Arsenal. Fixed Warframes in Landing Craft/Relay getting stuck in a weird animation state after exiting the Arsenal quickly with only a Melee weapon equipped. Fixed hitches when scrolling through Sigils in the Arsenal. Fixes towards the Grax Mirage skin to better match the original Steam Workshop images. Fixed Operator Void Beam not using Energy properly in the Simulacrum. Fixed Clients being able to use Transference while wall clinging in order to float. Fixed using the Arsenal as Client causing permanent invincibility in the Simulacrum. Fixed a crash that could occur when starting a Dojo duel. Fixed the Host experiencing a significant hitch when the Client finishes loading into a Dojo duel. Fixed two Earth Forest tilesets with broken connections to portals which caused issues with objectives and marker pathing. Fixes no enemies sometimes spawning in Earth Forest Exterminate until near the extraction room. Fixed some positioning of weapon trails on sparring weapons (Obex, Kogake, Hirudo, etc). Fixed black and untextured wreckage in Corpus Archwing tilesets. Fixed the Javlok playing a weird animation when quickly cycling through ‘Randomized’ color options. Fixed the Scourge damaging or killing players when picking it up while paused in Limbo’s Rift before it hits the ground. Fixed the Sari Syandana covering the pause menu when playing Solo. The wings will now close a lot faster when pausing. Fixed the Scourge and Cycron Status lasting longer for the Host. Possible fix for Companion Pets being insta-killed in some rare cases (without going into bleedout). Fixed a localized typo of Chroma in his Helmet description text. Fixed attempting to launch Solo missions while in a squad causing the Star Chart UI to become unresponsive for the Host and causing Client to load into a black screen. Fixed a crash that could occur if many enemies were spawned at once in the Simulacrum. Fixed being able to re-run an Alert/Sortie/Syndicate mission again right after completing it. It’s also worth noting that rewards would not be given out twice in this situation. Rewording for clarity: Fixed a super rare edge-case where the Sortie/Alert/Syndicate mission would appear as incomplete, even though you just completed it. Fixed having no objective in Sabotage/Invasions missions. Fixed not being able to complete Asteroid Mobile Defense missions. Fixed the Cerata having 20% Status Chance when it should be 30%. Fixed Excalibur getting stuck in Slash Dash (and thus being invulnerable) if it was cast with no targets and the player took damage right after casting. Fixed Companion Pets insta-dying in Kuva Siphon missions (for real this time). Fixed Sheev, Snipetron and Dex Dakra displaying an incorrect Riven Disposition. Fixed Primary Riven Mods with Fire Rate buffs applying to Ivara's Artemis Bow. Fixed regular Primary Mods with Fire Rate buffs applying 3x to Ivara's Artemis Bow instead of 2x. Fixed not being able to fire until you recast Mesa’s Peacemaker if you entered bleedout when Peacemaker is active. Fixed Nidus' Parasitic Link on allies being terminated early if Harrow uses Covenant. Fixed missing rear counter Finishers for Ancients/Moas/Kubrows/Chargers for the Blind Justice Nikana Stance. Fixed Viral Status Effects being able to straight up kill you or put you into bleedout. Fixed Eximus units having drops in the Simulacrum. Fixed Sortie bosses not shutting up after switching World State Window tabs (or cancelling with ESC or pressing WSW minimize button). Fixed being able to walk through Defense Targets after a Host migration has occurred. Fixed Clients switching between Warframes sometimes appearing to have Equinox's skirt (sorry for ruining the fun). Fixed Mastery Sigils not displaying properly on some Warframes. Fixed black meshes appearing in the Lua Stealth Challenge room. Fixed cases of excessive spot-loading when transitioning from the Mod Station to Arsenal. Fixed Equinox/Nidus appearance being reset in the Arsenal when equipping a new Helmet/Skins/etc. Fixed a frame or two of animation popping and motion blur on Nidus' flaps when previewing or switching Skins/Helmets/etc in the Arsenal. Fixed incorrect Energy color when using Core Vent on the Elytron. Fixed some Stance Mods not appearing as ‘New’. Fixed the Heavy Caliber Mod showing Accuracy stat twice. Fixed some Mods having offset description text. Fixed a soft lock when attempting to craft Specters. Fixed not receiving Syndicate Standing after completing a Syndicate mission. Fixed Mesa’s Peacemaker not acquiring new targets if it fails to find a target within a short period of time after firing. Fixed enemies affected by Nyx’s Chaos, Loki’s Radial Disarm, Naramon Mind Spike as well as Radiation procs not taking increased damage from faction damage Mods. Fixed being able to get infected by a cyst in Captura and the Simulacrum. Fixed an issue that was causing all Sentient arms to no longer be destructible. Fixed Syndicate Secondaries losing their unique skin in Dual-Wield and looking like the normal version of the weapon. Fixed certain weapons firing "out of the Rift" when Limbo's Stasis is disabled. Fixed the Mastery Sigil appearing unranked on Titania and her Skins. More fixes towards Energy color issues when using Core Vent on the Elytron. Fixed Armor attachments appearing dark in the Star Chart when you zoom out of a region. ============================== August 17 Hotfix #1 Hydroid’s base Energy has been increased from 150 to 188 (at Rank 30). Tentacle Swarm’s tentacles now move at a slower rate when enemies are captured in their grasp to improve issues with hard to shoot flailing enemies. Improved Tentacle Swarm when cast on walls/odd surfaces. Improved the performance of Tentacle Swarm. Undertow damage per second is now a % of the target's max Health. Fixed Hydroid’s Tentacle Swarm Kraken appearing lower for Clients. Fixed Undertow’s Energy drain when moving applying to elevators. Fixed dying and Reviving resetting the UI Reactant icons for other squad members. *Please note that there are some Hydroid changes/fixes not included in this Hotfix that are currently live on PC. Those changes are unable to be Hotfixed for console and will come in a near Update.
  14. Thanks for tuning in! Platinum Winners Oberon Prime Access: Lmom12 Fan Art Recap Megan and Danielle’s Fan Art Favourites Fan Concept of the Week Nohziull’s Selene Warframe See you next week!
  15. Chains of Harrow: Hotfix 21.4.1 Changes Improved the ‘charge up’ indicator for Hydroid’s abilities. Maroo will patiently wait for the Stolen Dreams quest to be completed before she starts offering you weekly Ayatan Hunt missions. Fixes Fixed Hydroid’s Corroding Barrage Augment not applying to enemies in Undertow. Fixed Hydroid’s Curative Undertow Augment not healing the caster or any allies when the caster is a Client. Fixed duplicate Hydroid Undertow ripples. Fixed a crash from a Host Migration. Fixed a crash from Hydroid’s Tentacle Swarm. Fixes towards Challenge title inconsistencies. Conclave Fixes Fixed Castanas, Talons and Ogris projectiles being destroyed in flight doing 4x damage with 2x radius in Conclave. Fixed edge-case HUD script error when re-spawning in Conclave.