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[DE]Megan

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  1. Nidus Prime & Plague Star: Hotfix 30.7.5 Ghoulsaw Butcher's Revelry Stance Changes: The first-of-its-kind Assault Saw is in your hands. Ghoulsaw has been out for a little under a week, and with it, our latest Melee Stance: Butcher’s Revelry. We are buffing some Combos in this Stance. More power is coming for Tenno that are out there combo’ing like the best of them. Rictus’ Wrath Combo - Added guaranteed Slash status on second hit - Increased damage multiplier from 2 to 3 of the third attack - Increased damage multiplier from 3 to 4 of the fourth attack Rip 'n Ride Combo - Increased damage multiplier of second hit in the attack from 1 to 2 - Increased damage multiplier of the final hit in the attack from 2 to 3 Reciprocator Combo - Increased the damage multiplier of the first two hits of the first attack from 0.5 to 1 - Increased the damage multiplier of the fourth hit in the first attack from 1 to 2 - Added a guaranteed Slash proc to the third hit in the second attack - Increased the damage multiplier of the final hit in the second attack from 3 to 4 This means that as you’re engaging with Combos for all things Ghoulsaw, you’ll be dealing more and more damage. We wanted to increase the lethality of all things Ghoulsaw after reading player feedback, and felt the Combos themselves were the best place to buff a big batch of numbers to encourage use of the full gamut of moves! This also makes it so well into the future, other weapons in this class that share the Stance would have this baseline power. Optimizations: Made micro-optimizations to reduce hitches in DirectX 12. Made a micro-optimization to rendering. Changes: Tweak elemental weapon FX to bring unification across elemental combos. Reskinned the Customization screen for the Note Beacon Decoration to reflect a more Vitruvian style. Fixes: Fixed the Verv Ephemera FX being too transparent around the stomach area. You should see the FX more prominently now! Fixed inability to engage the Sepulcrum’s Alt Fire mode while aiming. Fixed Kuva Ayanga firing projectiles back on the player with maximum Fire Rate. Fixed Nidus Prime Larva not using custom colors. Fixed Revenant Mephisto Collection diorama in the Market missing the rear-cape detail. 👀 Fixed Xaku, Titania and Gara not having a Blueprint hint button in the Market. Fixed not being able to scroll when viewing items displayed in the Leverian.
  2. Nidus Prime & Plague Star: Hotfix 30.7.4 Changes: Replaced the Perrin Sequence Sacrifice of Atlas Prime Chassis (recently Vaulted) with the Ivara Prime Systems. As reported here: https://forums.warframe.com/topic/1280406-perrin-sequence-syndicate-still-requires-atlas-prime-chassis-sacrifice-to-rank-up-to-partner-despite-vaulting/ A side-out pickup UI notification will now appear when picking up a Relic dropped from the Hemocyte (similar to the Agon pickup UI notification). Optimizations: Made systemic micro-optimizations to rendering on all platforms. Made several micro-optimizations to DirectX 12 rendering. Fixes: Fixed an issue that was causing some Epic transactions to not be fulfilled. Those affected will be fixed upon login! Fixed inability to use a Nidus Helminth Invigoration on Nidus Prime. Unfortunately this will only affect future Invigoration Offerings, if you already have a “bad” Offering for the wrong Nidus this will not correct it. Fixed Conservation animals becoming stuck levitating instead of being taken away if another player joined-in-progress. Fixed inability to edit Locpin icon. As reported here: https://forums.warframe.com/topic/1280576-cant-edit-locpin-icon/ Fixed Defection Hack panel remaining lit and objective marker persisting after Client player uses a Cipher. Fixed Boosters not including hours left when above 1 day remaining. Fixed Transmissions overlapping with the Daily Tribute screen. Fixed Clan Management menu appearing after inviting new Clan members by alias.
  3. Nidus Prime & Plague Star: Hotfix 30.7.3 Changes: Excavation missions will now timeout like many other game modes if Excavation progress is not being made. This addresses an exploit within the Steel Path, and Excavation itself for AFK gain. Fixes: Fixed Infested enemy spawns in Plague Star fleeing to Cetus when attempting to play the Bounty back to back. Fixed missing Helminth Invigoration pips. This was purely a UI bug and did not remove any Invigoration progress. Fixed equipping most Skins to Nidus Prime resulting in the Mutation effects not working and there will visibly be pieces missing. Fixed the Helminth Infirmary doors not opening for Nidus Prime for players who do not own the Helminth Segment. Fixed Valkyr’s Rip Line animation being broken. Fixed HDR mode not being initialized correctly if the game started in borderless mode. Fixed inability to Sell Hound/Adversary weapons in the Foundry when using a controller.
  4. Changes: Added the ability for Yareli to perform Merulina’s new Dashing movement when using a Controller (default: tap L). Crouch/Slide/Roll binding on L Hold = grind/twist Tap = dash Sprint/Roll on L Hold = Sprint Tap = dash Excavation missions will now timeout like many other game modes if Excavation progress is not being made. This addresses an exploit within the Steel Path, and Excavation itself for AFK gain. Fixes: Fixed Infested enemy spawns in Plague Star fleeing to Cetus when attempting to play the Bounty back to back. Fixed an extremely precise Loki Switch Teleport on the Plague Star Escort Drone resulting in the ability to skip most of the third Bounty stage wherein players were sending the Drone off-navigation into a Sniper Tower as an exploit. Fixed missing Helminth Invigoration pips. This was purely a UI bug and did not remove any Invigoration progress. Fixed Valkyr’s Rip Line animation being broken. Fixed some accounts that did not receive the Ember Pyraxis Armor. As reported here: https://forums.warframe.com/topic/1279960-ember-pyraxis-skin-still-broken/?tab=comments#comment-12283097
  5. Thank you to everyone for trying and reporting back! Couple other things on the check list: Confirm that Warframe is fully up to date. You should see "Version 4.3.0.0" check for an update under Manage game and add-ons. if you click on "Updates" it would show an updated needed for Warframe Confirm if you're on IPv4 or IPv6 you can check this by going to your Network settings
  6. For those experiencing the connectivity issue, could you please attempt the following: Go to "Manage game and add-ons" Select "Saved data" Select "Reserved space" for Warframe and Clear Reserved Space If this is something you've already tried please let me know!
  7. The team is actively investigating these reports. Apologies that I don't have more information beyond that. We'll be using this thread to convey any progress, as well as additional requests that may aid the team in finding a fix. Thanks! (merging related threads as they come)
  8. XBOX Nidus Prime & Plague Star: Hotfix #1 Changes: Removed the Ghoulsaw from Conclave eligibility. Fixes: Fixed the Transmission that plays when an Ally Kuva Lich/Sister spawns not actually showing the correct Adversary for Clients. This also could result in a big spot-load. Fixed missing up/down arrows to show Helminths appetites. Fixed Nidus Prime’s body appearing incomplete when applied to the Mastery Rank 30 Blessing Relay statue. Fixed Nidus Prime missing half his body when mounted in a Railjack Turret. Fixed seeing double swords in Revenant Mephisto diorama. Fixed color customizations not applying to the Vitrica. Fixed numerous script errors when encountering the Jordas Golem. Fixed a script error when casting Nidus’ Ravenous with Insatiable Augment equipped. Fixed script error when an Infested Leaper dies mid-leap. Fixed script error when Grineer Powerfists die during the cast animation of their ground pound. Fixed script error that could occur if a Sentient enemy was killed during its arm-regeneration animation. Missed Change note: Sentients taking Status Effects is now intentional. In preparation for The New War, we’ve been looking into polishing up and tweaking Sentients in general; this includes the new glowing visual effects on some of them that you may have noticed! Sentients don’t only adapt, they may even evolve as well... Previously, Sentients adapting to your damage types could have led to fights drawing out just a little too long at all levels of gameplay. This change allows it so that you don’t need to rely solely on high Critical Chance / Critical Damage weapons to take them out. Time to break out the Stug!
  9. Thanks for the report! We have a fix brewing for a near Hotfix.
  10. The team is looking into these reports!
  11. The team is investigating. It appears to just be a UI issue, as the DB still has the correct count.
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