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Ark442

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Posts posted by Ark442

  1. So I've played a lot of Fortuna recently and...

    Bounty Missions:

    • Special duty coildrive not spawning under the coolant reservoir
    • Dropships dropping corpus units into the water instantly killing them, mostly near the coolant reservoir

    K-Drives:

    • Launching a K-Drive can cause the player to fall through the floor
    • Launching a K-Drive can cause the player to vanish for others as well as being unable to leave the K-Drive without re spawning 

    Mining:

    • Blue mining spots not appearing, usually accompanied by a very strong ore glow/bloom

    Exploiter Orb Heist:

    • When entering deck 12 the transmissions will be completely black instead of showing Rude Zuud/Eudico 

    Phase 1

    • UI/HUD doesn't fade away when the orb drops into the cave and the boss text "Exploiter Orb" doesn't appear 
    • UI/HUD fades away correctly and doesn't return ever... (re spawning doesn't fix this)
    • The vents don't appear to be iced over for some players (e.g. I could see them iced over but a squadmate couldn't)

    Phase 2

    • All the loot dropped from the orb will vanish if the player falls through the floor with a K-Drive
    • Some weapons can't hit the exposed parts (Projectile weapons)

    Phase 1 & 2

    • Projectile arc not appearing when preparing to throw thermia containers
    • Players with UI/HUD looking away from players with the UI/HUD issue can show up with a downed icon on the edge of the screen
    • A significant portion of thrown thermia canisters seem to have a momentum/gravity issue not following the arc shown and instead flying straight (usually into the sky) and way too quickly in the direction thrown (many of them getting thrown almost straight up into the sky)
  2. The Phantasma's alternate fire plasma bomb is broken when using punch through mods; the projectile can phase through the environment and doesn't explode when hitting enemies. Higher punch through values also make the phasing through the environment worse. 

  3. The Telos Boltace seems to have bugged/unintended interactions with the follow frames:

    Limbo:

    • You can pull enemies towards you (and apply small proc damage?) but not push them away with the slide attack while in different planes Gif 
    • Enemies affected by stasis can still be pushed/pulled by the slide attack Gif

    Mirage:

    • When using hall of mirrors allies will be heavily slowed if they are within melee range of any of the doppelgangers when Mirage is slide attack with the Telos Boltace. Gif (I will try to get a clearer video)
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