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Kenshi-Iceland

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Posts posted by Kenshi-Iceland

  1. 1 hour ago, (PS4)strivexwolf said:

    I do not think the passive ability is overpowered given the fact the 2nd aura model isn't giving extra mod capacity. 

    I suppose it could be though if balanced properly, but again I do not think it would break the game with the current mods warframe has.

    Which is a good thing as well. n_n

    I was not talking about your passive but the other guys 

    "Passive skill:
    - While u have a specter summoned you take 50% less damage from all type of attacks (melee/ranged) and the CC attacks that you receive will be redirected towards your specter. (your specter will be slowed/stunned/knocked down,etc instead of you."

  2. 55 minutes ago, FlowreenSawlam said:

    With the current AI function of specters ... not a great idea. 😞

    I hope u saw how umbra shoots walls and fights ghosts. Same goes for summoned specters.
    DE needs to re-work how specters AI is working.

    Also, you need to follow DE's warframe creation way.
    1 skill that deals low to moderate dmg 
    1 skill that has CC
    1 skill that buffs, heals or something that is not direct dmg
    and the ultimate that can either is AOE dmg, AOE CC or something  like that.

    For the 1st skill you could use something like:
    - Summon a specter that will charge and attack the target with a special melee attack and knock the enemy down after attack is completed. (Something like a ghost sent from your warframe towards enemy to deal dmg and CC)
     

    For the 2nd skill you could use something like:
    - Summon a specter of himself to aid him in battle also drawing the fire towards his clone. (After u summon the clone u can either go invis or regen hp or be invincible for 2-3 seconds)

    For the 3rd skill you could use something like:
    - While the skill is active, your summoned specter (2nd skill active) will copy his master actions and focus more on helping him with his foes.(When u activate this skill, the specter will leave his current target and focus the target you attack. If your enemy is not in CC status he will attend to CC the enemy. If the target is in CC status he will attend to use melee finishers. and so on)

    For the 4th skill you could use something like:
    - You summon specters that charge your foes from your line of sight and impale them dealing tremendous damage and suspend/CC your enemies for a long period of time. Enemies that cannot be suspended due to their mechanics - ospreys/rollers  - will be blinded instead.
    To add a little bit of something interesting we could use something like: Every enemy hit with the 4th skill will decrease by 1 second the cooldowns of the other skills.

    Passive skill:
    - While u have a specter summoned you take 50% less damage from all type of attacks (melee/ranged) and the CC attacks that you receive will be redirected towards your specter. (your specter will be slowed/stunned/knocked down,etc instead of you.

    With this setup you can help the team with large AOE CC, good target dmg and very good overall survivability. 


    the original ideas already do this~
    the first ability is a small to moderate damage ability
    the second is a CC ability, creating specters diverges fire power from players and provides with a overall buff to the team
    the third ability is something else then direct damage.. its telling the specters what AI to use
    and the forth ability is a massive AOE buff to specters that provide survivability to them.. I do however feel the shield regen might as well be applied to Clonarus also

    your passive is way OP.. while the one in the idea is.. OK ?

  3. Hi DE. I'm not really a hydroid player so I don't have any strong opinions yet on him, other then one..

    Sins the revisit hydroid is using a lot his 3. little movement and such but.. unable to do other actions, like ground slam for example. rendering his passive useless..

    in my opinion. id much prefer to have a chance of 10%? on each ability cast to spawn a tent on me. and with his 3 every 10 seconds have a 10% to spawn one..
    otherwise his passive is not gonna do anything

    was thinking that ground slamming has 100% to spawn tent but that might be to good.. unless you have a cap of how many you can make with the passive (max 3 tents from slam??)

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