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Ezikeo

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Posts posted by Ezikeo

  1. With your entitled logic, instead of locking it to just Typoons, the whole forum should only be accessible to players that spent $100 or more on plat and are spending a minimum of $15 a month. Because at the end of the day, your ranks and game time means nothing, unless you are a paying customer. So your feedback and input is irrelevant.

  2. 8 hours ago, Tachmag said:

    If you enjoy those slower games so much, why don't you play said slower games instead of trying to turn the Conclave into a carbon copy of every other shooter in the market?

    Because the lack of popularity will eventually result in the removal of the mode and PvP as whole.

  3. On 2018-11-23 at 9:03 AM, Tyreaus said:

    A random thought:

    If mobility is too much, could an alternative to a stamina bar be something like slowing down everything movement? Incl. falling speeds, akin to a bullet-time mechanic, perhaps based off PvE mobility as a base. Similar feel, different pace, which I think is kind of what people concerned about that aim for anyway, no?

    Maybe I'm off-base though, IDK.

    That would probably help.

    But what most players don’t understand about shooters, is what makes it popular and enjoyable. If you look at all the top FPS/shooter games at the moment, they all have one thing in common (Destiny 2, Counter Strike, Call of Duty, PubG, Rainbow 6, Overwatch) those games limits the players mobility. And in doing so, allows for really good gunplay and strategy. However with a game like Warframe, with no limitations, gunplay becomes nonexistent. Also using spells in Conclave isn’t really needed, due to the fact that you can just bullet jump to away and shoot from a distance. And with the freedom of mobility to engage or disengage, melee weapons become useless. 

    Honestly DE needs to stop catering to the minority(jumping simulator vets) and start looking at its biggest competitor(Destiny 2) and make a change. Because as it stands right now, Destiny 2 is vastly superior to WF when it comes to PvP, due to its gunplay and game speed. However when WF adapts, it will hands down crush Destiny 2. 

  4. See this is the issue with the “conclave veterans” when you get outplayed and owned, you go cry on the forums and want change, because you refuse to adapt to the game. With your logic, you might as well force both sides to be a certain color, ie red and blue. And while you are at it give everyone wall hacks, because “camouflage” and hiding is a bad thing. I hope the devs stop listening to you guys.

  5. 8 minutes ago, Cephalycion said:

    You're missing the point. Appearance should not matter in any pvp game that wants to be balanced and meaningful. What if someone doesn't have the color palette that matches the surroundings? Is he at a disadvantage then?

    You mean the same advantage of some players buying certain Warframes or weapons with plat? Clearly OP is being outplayed, he’s probably getting 2 tapped by a player that uses his surroundings and distance to kill OP. He clearly states he doesn’t like the “camouflage” play style, because he’s losing to them. It has nothing to do with balance, it’s clearly an issue with OP getting outplayed and not being able to adapt. If your in the air playing jumping simulator, I’m going to outrange you, hide and shoot you from the sky.

  6. No, why would you want to kill a playstyle that doesn’t suit you? I kinda like sitting in the back with a sniper rifle killing kids while they play jumping simulator. Just because you don’t like it and you don’t play that certain way, it should be removed or changed.

  7. 1 minute ago, AbyssalWyrm said:

    In first place,warframe is a tps, not an fps game. Then we get that Warframe's main selling point is being a space ninja which is achieved only in its pvp. The rest of the game plays more like being a gimped wizard instead.

    I am aware its not a "first person shooter" hence the slash shooter - WF is pretty much Genji from overwatch in 3rd person on steroids. Even Genjis movement isn't as chaotic and somewhat balanced compared to WF.

  8. I can agree on the movement being too fast, in most shooter/fps games the players strafe left and right, dodging or what not. However in WF, there isn't a point, when you have insane mobility, the gunplay is nonexistent. However, there isn't a point in removing conclave, small fixes to mechanics would solve it.

  9. 6 hours ago, (PS4)FarCript said:

    I completely agree with you on not wanting conclave to be a "jumping simulator" but now i see the current movement is what makes  Warframe pvp unique ish.

     

    maybe have a cool down for the mobility...but i guess that would make the skill gap higher which imo not going to benefit conclave if thats the case.

    what i would really like to see is...unify?(no more variants of the same weapon).

    this way devs can have an easier time balancing weapons.

    Yeah I agree, maybe a cool down would be good, maybe 6-8 seconds cd on bullet jump, with 2 charges wouldn’t be too bad. 

  10. 1 minute ago, Stormdragon said:

    Not stalking anyone, if you skimmed through my comments you'd realize that i lurk this subforum most of the time and it's usually commenting about suggestions i see, be it to improve them or to explain why these would not fit the gameplay of warframe.

    So you call me to be constructive while all you have done in this thread is spread misinformation (such "only snipers are viable in pvp") based on a reduced gameplay experience and most likely on assumptions too.

    Perhaps not for your logic which seems to be based mainly on theory, but after a fair bit of kills and time spent in conclave you can be sure it makes sense when taken to the practice.

    That's a lovely way to escape from a discussion when your arguments have been proven wrong and you have no way to defend them but still too proud to accept such situation. 

    Please stop @me or quoting me, there isn't a ignore feature on the forums. I honestly can't exert anymore energy to reply to your nonsense. And no I am not spreading misinformation, the general community knows sniper rifles in conclave is overpowered and the only thing that's really viable, you are just delusional. 

  11. 3 hours ago, Stormdragon said:

    The ttk of automatic rifles is balanced around 0.7 seconds assuming all of your shots hit, and there are players skilled enough to get kills nearly on that time.

    Longer ttk makes everything weaker and increases the skill required to get kills. I'm pretty sure that keeping track of an enemy for 2 seconds is harder than doing it for 1, or that landing 4 shots on an enemy is easier than landing 6, specially when we add warframe's mobility to the mix.

    About snipers being able to one tap you, you're most likely playing a light frame or a medium with -ehp mods since most of them need 1 headshot + 1 body shot to kill mediums or tanks.

    I won't deny that snipers need a change, but it should be done mainly by somehow reducing their fire rate so missing a shot becomes more punishing.

    They see it as "jumping simulator" because of 4 big reasons:

    -There's no actual reason to ever use mobility in pve unless you want to go from point A to B as fast as possible.

    -Movement in combat isn't needed thanks to damage reduction powers and how easily these can be kept up.

    -Enemies are slow and barely ever move vertically.

    -The few fast enemies with vertical movement will die to constant aoe spam, removing the need to aim for them.

    If it's so easy and takes 0 skill, why aren't you doing it? Your conclave rank is still neutral and i could assume you haven't disabled the Recruit Conditioning box to see how things actually are.

    Low mobility can be used to make long range high damage weapons struggle. If the enemy can hit you even when you move as fast as possible, then the best choice is to at least make them need more shots to kill you in order to increase your options to fight back.

    Melee has its own tools such as frontal damage reduction, damage multipliers on certain hits, gap closing movements, impair on a hit of certain combo, knockdown on slam and in a combo as well. It's a really viable playstyle and some players excel at it.

    Arca plasmor falloff has already been fixed, and even with the bug it was a 2 hits to kill weapon and could get up to 3 against shielded enemies (like a + shield frost prime)

    If you are going to follow me around and stalk me on the forums. At least give feedback or suggestions to the OP, because coming into the forums just to "try" and prove me wrong is futile, contributing to a post would be more constructive. I just skimmed through everything you said and honestly, logically you make no sense. So I'm going to ignore any comments you make from now.

  12. 42 minutes ago, Tachmag said:

    "Clearly the PvE population who doesn't dedicate any amount of time to the  gamemode speaks for itself."

    Enjoy your 30 mins pvp queues or go sit idle in your dojo waiting for a duel. Cause clearly not changing and fixing the current flawed PvP mode and just catering to you and the minority is helping with the popularity and population... Your constructive criticism was welcome... And btw I been here since beta Mr. 2017, so I'm sure my hours and years speaks for how much time I've dedicated.

  13. On 2018-11-18 at 4:49 PM, (PS4)FarCript said:

    wasnt movement slowed down a while ago(at leats bullet jumping, that was honestly pretty terrible) iirc..then changed back?

     

     

    that also make meta more viable too...

    Not sure why the community still thinks conclave should be a jumping simulator. Clearly the population speaks for itself. 

  14. 7 hours ago, ant99999 said:

    Let me try to explain the logic behind my points. I don't state that snipers would become stronger if TTK went up, no, they would become weaker just as you wrote. However what will become even weaker is auto rifles.

    The process of scoring hits with a sniper (if you are a regular player, not an inhuman from youtube montage) comes down to catching an enemy on his mistakes. Let you slow down, you get a headshot, that's it. The more the fight lasts the more mistakes a player makes, so it becomes easier to kill him eventually.

    With auto rifles the rules are quite the opposite. You have to land a lot of hits and have to constantly keep an enemy in your reticle. That's why the one who's shooting is more in a disadvantage than the one who's being hit. If a player with an auto rifle fails initial engagement and enters a dogfight, he is more likely to loose than the one with a sniper (just as you said btw, you have more time to react on the enemy).

    Hope this will make my reasoning more clear.

    As for reasons for low popularity, yes they exist, but thaey are not what half of the threads out there are about. Lack of server browser, p2p connection, high skill threshold and vocal minority of haters here on the forums, that's it.

    That literally makes no sense, I am not going to bother to explain anymore after this. So sniper rifles with a low ttk mode, will always beat an auto rifle, if it only takes 1 hit for the sniper rifle to kill. However with an increase to ttk, a shot with a sniper rifle requiring 2 or more shots for a kill will always lose to an AR which has a higher fire rate which makes an AR stronger in a high ttk game, given if both players are equally skilled. This is how, if not all shooter games are balanced. An advantage of a sniper rifle is range and damage and with how WF PvP is at the moment, sniper rifles are the only weapon you need to win with due to low ttk and insane movement - you literally can't get punished for playing with a low fire rate weapon when you miss, due to the fact you can always run away and reposition, because ridiculous mobility. All you literally have to do is play a frame with stealth with a sniper rifle and gimp your opponent without them being able to do anything. I'm not sure why you don't understand that logic. And I don't understand why part of the community thinks that WF PvP being a jumping simulator where you just 1 shot everything is a good thing, clearly the lack of population speaks for itself.

    One low population has nothing to do with player to player connections, Destiny 2 does not have dedicated PvP servers nor server browsing and it's extremely popular. And the mechanics and gunplay are amazing and it's extremely similar to WF. And the game pace feels good.

    Two don't lie to yourself and pretend WF has a "high skill threshold", you probably meant to say high skill cap, but no it doesn't. It has a high learning curve due to learning movement, mods and the frame itself. Running around and 1 shotting players before they can react, takes 0 skills.

    Three the reason why PvP is so unpopular is due to the fact that mechanics aren't being changed to fit the mode. Long range weapons with high damage are too rewarding and you add high mobility and movement, you literally just made every other weapon obsolete. And it you are dying to a polearm/nikana or any melee, you're just being outplayed. Because melee weapons have no place in conclave at the moment, due to low ttk, other than maybe a block/reflect. And please don't bring up Arca plasmor again, everyone that plays conclave knows that the weapon is bugged and has no bullet drop, making it able to sometimes 1 tap a player from long range. See where the meta is going?

    Hopefully the mode changes soon for the better, if not I'll just go back to PvE where it's good with instant queues and you can go back to waiting 30+ mins for a queue to just play your jumping simulator, because you rather have a game mode catered to the minority.

  15. 46 minutes ago, ant99999 said:

    That's not true. I've rarely see any players using snipers. Most of them prefer auto rifles, Ignis or Arca Plasmor.

    Well, I guess you haven't experienced the Conclave enough. Death from a nikana or a polearm is a common thing.

    What do you mean by 'easily abused'? Using bullet jumps and aim glides to gain advantage over an enemy in speed and altitude is a feature, not an abuse. This can even be used in PvE (though no one seem to know about it).

    You know, in reality, increasing TTK (which is by no mean too low, especially when an enemy is capable of bullet jumping) would actually make snipers a more viable option, which was your first point.

    As for time to react, you actually have plenty of it, granted that you use bullet jumps. You even have more of it than in any other shooter coming in mind. (Except of course you are dealing with some MLG-level-720-no-scope Snipetron user, but judging by your profile stats, that's highly unlikely).

    I've played Destiny 2 PvP. It is as ordinary as possible class based shooter with simple abilities and low weapon types variety. What it has 'over' Warframe's fast paced shooter/slasher hybrid is a mystery for me.

    I'm not even going to bother to retort everything you stated. Your logic with increased TTK making sniper rifles more viable is already flawed, at the moment taking a bullet to the head from a strong sniper rifle is a 1 tap kill, which would make the person that got the first shot off win. Increasing the TTK, would make sniper rifles weaker, because having to hit someone 2 or more times adds time to the kill and if the sniper player was going against a player with an auto rifle, the person with the AR would have time to react and not just get gimped by 1 shot. I'm not really sure how that logic flew over your head. It kinda shows your ignorances on core mechanics and logic.

    In all honesty, there is a reason why this mode isn't popular. I've made my suggestions and if the mechanics don't change soon, expect to keep sitting in those 20 min queues.

  16. For me the game mode isn't enjoyable due to the fact that every weapon that isn't a sniper rifle isn't viable, melee weapons aren't even used. Also the mobility is too fast and too easily abused, the pace of the game needs to be slowed downed a bit. That's including the time to kill, at the moment the TTK is too low, I believe with a higher TTK, the game mode would benefit more with an approach of tactical gameplay, where the player would be able to react.

    I can totally agree when you say the only thing Destiny 2 has over WF is the PvP, so let's make it better than Destiny 2.

  17. The reason why I have an issue with mobility at the moment is the meta it drives it towards. Right now, PvP is all about who can move the fastest with bullet jump while sniping, it makes other guns and melee weapons irrelevant. If the game was slowed down, it would make other weapons viable.

    Also I don't believe the TTK is fine, most players I have played with have said the same thing. Dying in 2-3 seconds without really being able to react really deterrents players from enjoying the game. Players want to feel like they can react to a situation, rather then getting gimped. What we have to also remember, is that this game with the TTK being so low, most players aren't able or don't have to use their frames ability. Which makes no sense.

  18. Before I list my suggestions, I want everyone to know that, I really really want PvP to be good and I am certain it will be amazing in the near future.

    I know there are players that want it to be removed, which makes no sense. It's like how trials/raids were removed and the players that didn't touch that content were happy it was. Logically it made no sense to me. I believe content should never be removed, more variety of things to do is always good. Not all players will like a certain content that another player might enjoy. Also some content just needs to be polished, hence PvP.

     

    -I believe movement speed should be slowed down alot, maybe 50% also jump height, all mobility needs to be toned down a lot more for better gun play and melee play. Even though I don't play Destiny 2 anymore, but it's gunplay/PvP feels perfect, compared to WF.

    -Also make the time to kill increased, damage feels too high.

    -Also, make queuing up for games more seamless, I don't like the idea of waiting in an empty room for a game while waiting for other people to join, if anything make it so we can do other activities while waiting for a PvP queue.

    Also bigger maps with more players, PvP for me has always been more fun with more players, teamwork becomes almost mandatory when you have large numbers and with an objective. Also it makes it engaging and enjoyable, maybe an 8 vs 8 or even bigger. More modes also.

    -An example of a mode that could be done, would be a spy mission, where one side has to infiltrate and steal something from a vault and bring it back to extraction, while the other side has to defend against it.

    -Another mode could be in the open fields of POE or Fortuna, you could make 2 opposing factions that the players would join. This would be open PvP that players could opt into, if they wanted to(no forced PvP) - So with this mode, players would be able to do bounties and dailies while fighting other Tennos of the opposing faction and maybe the rewards for killing an opposing Tenno would be a buff of some sort or a currency for cosmetics(conclave cosmetics that are already in the game). But with this mode, the open world maps would have to accommodate more than 4 players, 30 or more would be desirable.

  19. 7 hours ago, SinergyX said:

    Imaging this story when it was released, nobody knew a single thing, operators or what, blown everybody by surprise. I wouldn't expect in all my years gaming to be so freaking amazed, but that mission is a milestone in my gaming experience 🙂

    (that music is sooooo freaking awesome)

    I can't stop listening to the music.

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