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GratuitousLurking

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Posts posted by GratuitousLurking

  1. It took me HALF A YEAR of off-and-on farming to get Ivara's second part between botched pub spys and just general bad RNG, finally getting it on accident as part of a Spy Void mission. I still have to get easily over 60k cryotic, both for Sibear and for several items I've yet to finish, primarially a few prime parts I've recently gathered, and the only way to get bank on that is to spend 30 minutes getting 1k of it, probably solo on Venus because last time I did it on Earth, the AI derped hardcore and refused to send power dudes for 5-10 minutes at a time. Nitain I'm less salty about because it was apparently added to resource catches, but the prob there is getting people to actually go looking for the sodding thing and not getting screamed at for being 'too slow' because of it, cus lord knows doing a mission fast is a better idea then doing it making it soddin' worth it.

    Honestly, I've not even touched PoE yet just due to the fact that I'm focused a bit on my Void farmings and that I just don't want to tear my hair out with the constant D/Cs I've been having getting games there to even warrent the search for new resources.

  2. Just a silly idea, and considering I've done only a little with PoE, I'm curious about anyone else liking the idea that Cryotic extraction being included in the cycle of radiant events for PoE? Maybe it's super-rich in the area and requires larger extractors to make it more worth it to compensate for it's more randomness?

  3. Coming back to this, about the only frame I can think of that'd have trouble with anything PoE related is Ember. Even with World on Fire she's mostly built for CQC combat, so unless you built to abuse WoF range to absurd levels, her Accelerant ain't going to grab everything if it's a widespread battle over several kilometers.

    No matter the frame used, though, I'm glad that this is a place where a sniper rifle can really get it's party rocking. They've been criminally underused specifically because none of the tilesets were quite big enough for them.

  4. I reported this one a while ago, but I want to note that there's still been no change for this issue either. Just going to quote my old post for reference, due to it being archived.

     

    Quote

    Pretty simple comment thread here. If yer a Steam user, ye get the chance to get ahold of a couple of unique frame skins, Rubido Plating for Rhino, and a Phased skin for Vauban. I only have Rhino Prime, so I can't confirm this for the Prime of Booben, but my discovery of applying the Rubido Plating on Rhino Prime was... interesting.

    http://steamcommunity.com/sharedfiles/filedetails/?id=726773801

    At least for Rubido Plating, I think it needs an update for base skin colors (for accessory match) and maybe hiding the Rhino Prime accessories when using the skin?

     

  5. After a few solo runs, I agree. We need one of them fancy maps like they got in Star Conflict, where it's a horizonal plane based on your ship (in this case, Archwing) and then dots are dragged up and down on guidelines off that horizontal. WAAAY too easy to get lost chasing after white dots for loot like it used to be.

  6. Pretty simple comment thread here. If yer a Steam user, ye get the chance to get ahold of a couple of unique frame skins, Rubido Plating for Rhino, and a Phased skin for Vauban. I only have Rhino Prime, so I can't confirm this for the Prime of Booben, but my discovery of applying the Rubido Plating on Rhino Prime was... interesting.

    http://steamcommunity.com/sharedfiles/filedetails/?id=726773801

    At least for Rubido Plating, I think it needs an update for base skin colors (for accessory match) and maybe hiding the Rhino Prime accessories when using the skin?

  7. With a bit more time under my belt, I'm back and ready to accept the criticism here.

    On 5/3/2016 at 0:49 PM, EdBazokatone said:

    On the frame, I will only say a few things that I noticed.

    Energy pool way too big, 400 at means that you don't need to equip Flow, like the rest of the frames, so it would be kind of unfair, but... put a primed flow there and you'll have 1100 energy... The highest energy pool non-prime warframes have is 262.5 (Ivara) and the highest for primes is 300 (Volt and Saryn). Huge difference.

    Her passive is Mirage's and Nezha's combined and even with more maneuvers involved.

    I don't like another perma-stealth skill, in fact every perma-stealth present in game from other frames should be reviewed, they are braking the game, same as perma-invincibilty.

    About the theme, I love it (I play D&D frequently), the thing is you can't use those names (Drider and Lloth), they belong to WotC and they take legal actions against anyone using it without permission (they don't give permission).

    Admittedly my energy estimates were from ages back, but I digress. I'll tone the energy back to max 250 or so. Coulda swore without flow Equinox gave more but I'm probably misremembering.

    Was not aware of Nezha and Mirage's passive when trying to think one up. Not played Mirage since a few updates ago, and Nezha... well, nuff said. Hrm. Maybe something that incorporates the web debuff a bit more...

    Admittedly Stalking is the weakest link here- the rest of Drider's kit is more or less either alternates or original ability plans from back in the Recluse days, whereas Stalking was created just BECAUSE stealthy abilities were starting to surface. It's admittedly a bit much in it's current state...

    I won't be surprised if namechanges are in store, but hey, at least it's not enough concept calling itself Weaver, or Arachne, or so on and so forth. Pretty sure there's been like 5 concepts over the years for spider frames with the Arachne one in particular. Think as Drider as basically a unifying name for the project in total.

    18 hours ago, RoyalGuard02 said:

    this is the best spider-frame ive ever seen in this forum .

    but i`d suggest a change to her second ability. Instead of complete invisibility she could become harder to spot for enemies so modding could in-or decrease the distance where she can move undetected. she could also get a small speed buff instead of slowing down. the ability cast should consume energy when toggeled on but not while its active. instead she can perform unique finishers to unalerted enemies which will consume energy .because she has no access to her weapons it could be someting spidery...you know...the ability will have a duration set instead of running forever but every stealth kill with this ability will automatically recast it for no cost and reduce the energy cost of the next finisher.

    this would prevent infinite stealth and camping forever . you are forced to take actions. 

    That... actually fixes a lot of the problems that are in the current Stalking version. Kudos! I'll incorporate those changes in a second, I'm going to dig up the alternate abilities and other hanger-on skills from the previous threads for the Alternate Abilities section.

  8. 4 minutes ago, Sziklamester said:

    Long times ago when I saw this concept thought it will be in the game sooner. The concept slept a lot of time but I am hoping with some addition and some model making process it could be in the game. Spider themed frames have in good amount in concepts but this and widow the mostly game fit frames but sadly the majority and the design council forgot these gems.

    Alas the fate that befell many of the early warframes and concepts. I still remember quite a few, but this and MAYBE the old space pirate faction that was booted up ages ago are about the only ones I can claim any form of ownership and dare un-archiving without feeling like a stealer. May as well start with my old faithful concept eh? :3

  9. Well, it's been about a year or two since I've updated this. So much that the second thread of the ideamongering went into archive. What the hell, here we go again, in light of 3+ years of Warframe!

     

    Quote

    They walk below me, ally and enemy. Unaware as I prepare the snares of their undoing.

    The mechanized hordes drone on with the daily work, mindless in repetition, unaware that further in the facility, my comrades are already causing havoc to their ranks. I ready myself for them to catch up, holding still as I observe from a silken nest on the tower above.

    I watch from my perch as one of the machine-worshiper's henchmen continue maintenance on one of the newer proxie designs. My blood boils in fury at the bastardization of Orokin technology, dangerous artifacts not meant for their hands. I hold my hand, however, waiting for the right moment.

    As the machine rises, I know it is close. The strands securing me are already weakening, so I grip the wall in excitement as the lumbering beast clanks off at a sprint, no doubt responding to nearby distress calls. While the technician rises, dusting himself, I slowly drop towards the ground, and the air sings with the near-silent sound of weaving silk.

    In mere moments, the creature is indescribable, lost amid a sea of white fibers that hold him tightly together, as I land next to my handiwork. I have little time to take pride in it, knowing that others will be here soon. Daggers leap to my fingers, and a twin pair of slices bite into the mummified form, making it squirm no more.

    The sound of combat grows louder, though my foes had not noticed me yet. I note a door at the far end of this ice-swept courtyard has slid open, revealing the Ember and Rhino that are working alongside me this mission. Proxies rush before it, including more of those Forma-crusted abominations. My webs lance into the air again in response, and I fly into the melee with a joyful and bloody laugh to myself, unheard by the world beyond.

    My collision sends the machine reeling, wobbling unsteady on it's short legs, as I twist to the air, more lines catching another of the beasts and sending me hammering them askew as well. By the time I land again, a silken barrier has coated another foe, and flames from the Ember has caught it, the glowing white-hot of the incinerating webs scorching into the metal in a grim mark of our passing.

    It seems over far too fast, as soon the three of us are left alone again. By the time the dust settles, I am off again, preparing the next ambush.

    I am Drider.

    Quote

    This is Drider, the wolf spider, the huntress.

    Drider is a master of the ambush, attacking with lethal force at the right time, or debilitating her foes with slowing webs to catch them unawares. Incinerating these webs will grant a sizable damage boost, but will remove the slowing effect.

    Whether using her webbing for offense or defense, Drider is a cautious predator, always waiting for the advantage, before assaulting with lethal force.

    Slinger allows Drider both a tool for rapid transport, and a great opening into a fight. Webline lashes out from her arms, snagging friend, foe, or debris, and rapidly propels her into the target. Drider will automatically latch onto the walls for a short moment after landing, while enemies are heavily staggered, setting them up for a killing blow.

    Scout ahead of the pack with the power of Stalking. Greatly enhancing Drider's speed, the frame grows muffled and subtly muted, making detection of her much more difficult. With no other weapon to defend herself, Drider relies on her powerful hand-to-hand skills and her energy resevers to rapidly finish off enemies, which increases the skill's duration with each victim.

    Use Cocoon to halt your enemy's progress, opening them up to lethal force or a useful distraction. Damage done to the cocoon's shell carries through to the victim, only extending their torment.

    When you have them right where you want them, unleash Drider's Hunting Aspect to rapidly change her from a sulking stalker, to a ferocious predator. With speeds so fast that allow her to dodge attacks, Drider's close combat capabilities skyrocket, allowing her to swiftly kill enemies when she's in a jam or against the odds.

    Drider's balance as a weaver and a hunter can be further influenced with the power of mods. Duration mods positively effect most of Drider's skills, allowing for increased duration of web debuffs and her aggressive actions, while Range mods allow her to use Slinger and Cocoon from even further away. Strength mods positively assist Drider's cocoons in durability, while also enhancing Hunter Aspect's various buffs. More than any frame, Energy Efficiency mods greatly assist her, lowering penalties of use for Stalking and Hunter Aspect.

    Drider is inviting you to her parlor, Tenno. To her, the galaxy is all flies.

    Concept: The earth-based arachnid known as the spider is a creature that invokes primal fear, and yet it is known for it's elegant grace and beautiful weavers of webs. This was balanced by it's fleeting lifespan and it's ferocious predatory ways, especially it's more predatory kin. This Warframe is a combination of the many traits of the spider, brewed over time and bundled again for your viewing pleasure, using her many web-based abilities to hinder and slow, and ferocious speed and agility to hunt down the prey of the Tenno and swiftly eradicate it.

    Names In Theme: Drider (A fantasy monster that is half-spider, half-humanoid, usually connected with underground elves of some time and known for ferocity and cruelty) is the name the concept had always gone along, if only to avoid the cliche' names for spider Warframe ideas. (Arachne, Widow, etc.) Recluse (as in Black and Brown Recluse, some of the more poisonous hunting spiders that I was aware of at the time) was it's original name ages ago. I am STILL unsure of the questionable legality featured in it's project name due to Wizard of the Coast. If a name change is required, Recluse is the best bet, but Drider will be used throughout the design draft for consistency at any rate.

    Images and Concept Art:

    warframe_concept_drider_by_pantsadvance-

    The concept art drawn based off earlier sketches thanks to a Warframe user named PantsAdvanced https://forums.warframe.com/profile/148874-pantsadvance/ Wherever you are buddy, I still thank you profusely for it!

    drider_color_test_by_trinityguardian-d6n

    A colortest I doodled out based off of Pant's artwork around the last major update of Thread 2.It also included the third alternate helmet to go alongside the Lloth helmet, this one called Recluse after the old concept name. Weaver may had fit it more, but eh.

    More concept art to come in the coming weeks, hopefully.

    A Visual Design Guide: Drider is a lithe, athletic body proportion, based around a female who has seen much physical activity but hasn't gained much muscle. Her default tones feature predominant browns and violet accents and energy, with splashes of red to help catch the eye on some of the more striking parts, such as undersides of hands and feet, legs, and certain alternate helmet ascetics. The biggest detail is the separate yet connected secondary limbs on the Warfame's true ones- the upper ones are almost a secondary layer, only really separating when the frame's limbs are lightly relaxed. The lower spider legs are more involved, forming a secondary heel that keeps Drider on the balls of her feet even at rest. Similar to Trinity, a decorative protrusion forms on the back over the buttocks- in this case, the 'spider's' abdomen, which features a Lotus-like design flowing from the base around the top of it towards the viewer. A psudo-corset is also formed into the Warframe, partly incorporated into the exoskeleton of the armorsuit. Additional protrusions on the Warframe tend to be very angular, perhaps featuring bulgy motifs that mimic segmented legs or spikes, best shown with the Weaver helmet's many limbs holding the energy web together.

    Drider's exoskeleton does not hamper the wearing of armor pieces, Syandanas, or similar garments.

    Drider's Theme: Drider is a hybrid frame, built around mixing stealth and debilitation of her enemies. The latter (and some of the former) is done with the use of webs, which she can use to great flexibility- propelling and suspending herself from areas, ensnaring her foes, or even wrapping them in tight, restricting cocoons to be dealt with when she sees fit. Alongside of this, Drider is able to bring out aspects of the hunting spider, greatly enhancing her capabilities and setting herself up for sync-kills and stealthy elimination. While in the last three years, there are several frames that have done some of Drider's abilities, none of them have offered the final bonus that Drider has able to bring: the use of webs.

    A Deadly Web: Drider's web-based abilities and augments all offer the bonus of projecting Webs on her enemies. These webs are a unique debuff offered to her parlor's partakers, offering a sizable chunk of slowdown (50%, maybe even 75% of both Attack and Movement Speeds). There is a slight catch however- if Fire is used around the webs, the webs will flash-burn, which offer a quick multiplier boost for when the webs ignite to the incendiary source (a flat X2 bonus), but the webs are immediately burned away in the ensuing flames. This offers two different mindsets when using the webs- do you exploit the slowing properties of the web effects, or do you equip yourself a powerful incendiary weapon and take advantage of the bonus damage against your foes? Both are valid mindsets.

    Warframe Statline: Drider is a frame based around getting in fast, reducing her enemy's effectiveness, and then getting out just as fast. She is nowhere near the tankiest frame when she is not practicing her Hunter Aspect, and thus she  works herself with stealth and planning before rushing in for the kill.

    Health: 75 (Grows to 225 at 30 Mastery)

    Shields: 100 (Grows to 300 at 30 Mastery)

    Armor: 65

    Speed: 1.25

    Shield Recharge: 2.25

    Energy: 100 (Grows to 300 at 30 Mastery)

    Bonus: To be rethought and reworked.

    Skill Themes: Drider's skills are split into two types- web-based, and those based off hunting spiders. Her first web-based ability is a movement enhancer and grapple line, allowing her to tug herself towards enemies and terrain at equal measure, whereas the second offers her ways to disable enemies, primarily in a single target but her alternates or Augments may make that number grow drastically. Her hunter skills offer stealth capabilities, allowing her to move undetected by most enemies at the cost of her typical massively fast movement but granted an insane finisher counter. The second offers greater combat potential for a massive drain to her energy.

    Ability 1 - Slinger: Drider will launch forward several strands of webs and then grant them a massive pull, sending her flying forward towards the endpoint. If the target is an enemy, she will collide with them and knock them reeling, opening them for a Finisher, and they will be inflicted with Webs. If the target is an ally, Drider will still launch to them, but will land next to them and will not inflict the debuff. If the target is terrain, Drider will latch onto the endpoint, holding herself there with some webs mimicking the Wall Grab maneuver without forcing zoom functions. From this point Drider is able to jump or crouch to disengage the webs, and can use her weapons and abilities from this perch.

    Slinger web perches last for 3/6/9/12 Seconds, raised with Duration.

    Enemies will stay Webbed for 5/10/15/20 Seconds after collision, raised with Duration.

    Range grows to 10/20/30/40 Meters, raised with Range.

    Slinger Augments: There is two specific augments I can picture for this one. First of these is Dynamic Entry, which grants Drider Impact damage when she hits a target with the offensive form of Slinger. Impact damage grows with each upgrade of the Augment. The second is Silken Bulwark, which forms a protective skin of webs upon attaching herself to a location. This web barrier functions similar to Ironskin, taking a set amount of damage before disintegrating. It's not a strong barrier however, meaning it'll give you a scant few seconds to react to enemy fire before you need to dash off again.

    Dynamic Entry Impact Damage grows from 50/100/150/200 base.

    Silken Bulwark can defend 100/200/300/400 points of damage, and can last 1/2/3/4 seconds after disengaging a perch.

    Ability 2 - Stalking: The first of Drider's hunting spider abilities, and the one most based around stealth. Drider's tone grows even further muted, active camouflage making her near-invisible (but not fully invisible, she can be detected at a gradually-shortened range). Moving at slightly-enhanced speed, Drider is inhibited in her combat options, but she access to even greater finisher opportunities- in fact, her finishers are done using her physical claws, secondary limbs and martial skills, as well as a influx of Warframe energy. Killing a foe in such a way refreshes the timer of Stalking, and the cost of the finisher is slightly reduced on the next target she can reach.

    Stalking costs 50/40/30/20 energy per activation and Finisher, reduced further with Energy Efficiency.

    Finisher cost lowers by 1/2/3/4 points per finisher inflicted, lowered further by Energy Efficiency.

    Detection range of enemies of the cloaked Drider falls 2m/4m/6m/8m, lowered from general detection range of sight, increased by Range.

    Finisher Damage Multiplier raises (alongside other bonuses) to x2/x4/x6/x8 the amount of damage.

    Duration of the skill's timer is 5/10/15/20 Seconds, increased with Duration.

    Stalking Augments: There's two great ideas when it comes to Stalking as ability modifiers. First is Stalking Feast, where killing an enemy with a Stalking Finisher grants a chance for health orbs to be dropped by the enemy. The second is Party Stalker, where a combo system is integrated similar to Valkyr's Ripline augment- if Drider can kill targets fast enough, she doesn't have to pay more energy for each of those finishers up to a certain level.

    Stalking Feast has a chance to grant Health Orbs 10/20/30/40% of the time after a Stalking Finisher

    Party Stalker offers you the challenge of killing enemies 3 seconds or less from each other. For the next 2/4/6/8 enemies, your Stalking Finishers are free if you can manage it!

    Ability 3 - Cocoon: With a massive force of webbing, Cocoon is able to quickly coat an enemy in webs to the point they are unable to move, the cocoon's body standing in grim effigy. The cocoon isn't invulnerable, and no doubt enemies will try to free their comrade, but the slight is the weapon damage will pass to the victim as well. In addition, a Tenno can do a finisher attack to finish off the victim. Enemies can try to struggle out after a few moments, dealing attacks equal to the unit's melee attack to the cocoon, in which case if they're freed they are Webbed for a few seconds.

    The cocoon has 250/500/750/1000 HP and 25/50/75/100 Armor, raised with Strength. It should be noted that half of damage taken by the cocoon is leaked out to the enemy inside.

    Drider can hit a target with this 20/40/60/80 Meters away, raised with Range.

    Cocoon Augments: The primary augment for this is Volatile Cocoon, causing splashes of webs to coat nearby enemies if the cocoon is disturbed with attacks.

    Webs splash off and ensnare enemies in a 2/4/6/8 meter radius.

    Ability 4 - Hunter Aspect: Hunter Aspect is the full unleashing of her combat potential after she has cornered her prey into her trap. Drider will rush to the offensive and grow faster than ever before, to the point she may even deflect and dodge enemy attacks even if they should hit her. She will gain a slight buff to her armor and speed, and a massive buff to melee speed and damage.

    Drider has a chance to dodge enemy ranged and melee attacks automatically 15/30/45/60% of the time.

    Drider gains 15/30/45/60% Movement and Melee Attack Speed, Melee Damage is raised by 25/50/75/100%, and armor buffed by 30/60/90/100, raised with Strength.

    The ability lasts for 15/20/25/30 seconds, raised with Duration.

    Hunter Aspect Augments: As if the default wasn't enough, we also have Hunting Weaver, which leaves a trail of sticky webs flowing behind Drider during her Hunter Aspect, and grants her ranged and melee attacks the ability to project webs as well during this mode.

    Drider is able to leave a trail of webbing and project similar webbing blasts when attacking. The web traps last for 5/10/15/20 seconds, and will ensnare enemies for that long with webs.

    Alternate Ability Grab Bag:

    These are a collection of abilities that came from both of the various threads before, and can be thought of as things that could fit elsewhere should something else not work out.

    Alternate A - Websplosion: With a quick spin, Drider unleashes a massive spray of webbing, flooding the area and coating enemies with the sticky stuff. Originally was going to be here, but decided to experiment with more of the hunting side of things.

    Alternate B - Hatchlings: The original Drider 'ultimate'. Drider's abdomen would split open and 'hatch' several Tenno/Orokin crafted spider drones. These drones would rapidly seek out enemies and attack with leap attacks with envenomed needles, doing Poison damage primarily. Replaced by Hunter Aspect to better fit with the blending of styles idea.

    Alternate C - Tangle: A full-offense version of Slinger, removing it's wall-hanging atributes and instead violently tugging enemies along with the webbing. Somewhat redundant due to Ripline, and the newest incarnation of Slinger is more unique.

    Alternate D - Suspend: Another old Slinger alternate. Instead of dragging herself to a position, Drider would drag herself upwards, ceiling permitting, and hang a couple Tennos high off the ground, still able to attack and use abilities.

    Alternate E - The other Cocoon: The old idea for Cocoon would it would drag the target closer to Drider with a physics-enabled object once the target was tied, and could even stick to walls next to a wall-hanging Drider. Changed due to it being less work for the devs.

    Changelog:

    U0, 5/3/16 - First Posting.

    U1 5/4/16 - Filled the Alternate Ability Grab Bag, completely overhauled Stalking, removed Passive Bonus for now, tweaked statline.

    U2 6/9/16 - Dug up some old writings and revamped them for the early post.

  10. There is still the last few final parts of the Old War that are hidden in shadow. The Sentient are awake and moving, and the old threats, while still threats, are woefully unprepared for this new foe. There is still secrets inside the Warframe universe, and surely they'll be a few more twists to appear. And after that...?

     

    There's what happens after the Outer Terminus. What the Orokin have built beyond the Origin System.

  11. A little more light to 1+2, let's also consider that the Warframes still require breathable atmosphere minus Archwing assistance (Survival mission), and the comments of the various Infested bosses. Thus, it seems to point more towards the inert technocyte theory that was running around - a warframe's body is built via inert, non-infected technocyte and other biological parts plus alloy and rubedo plating for added durability. This could ALSO hint at the full nature of the Transference tech- maybe the Infested Hive Mind is similar in operation to that of a Tenno's link to the warframe.

     

    3 - It seems in the cutscene where the Operator is first revealed that it could be one of the main reasons he hesitates. Hunhow also more or less states that the Stalker has an operator as well, though puts it in a negative light when they infiltrate the landing craft.

     

    4 - .At the most base discussion, Sentients seem to be mechanical in nature, though perhaps the Lotus and Hunhow are two entirely separate variants of the Sentient drone. Until the Sentient invades the Origin System more, we will not know. Hunhow does describe the troop versions of Sentients as 'his fragments', which partly supports the fact that Hunhow was built for replication of some kind, and if I remember 'Natah', Lotus points out that void interference makes Sentients unable to replicate- it was the driving force for Natah to adopt the Tenno after all.

  12. You still have to 'pay' for the mod with it's points, just this slot allows you to freely use some of the 'less important' mods that are marked for the Exilus slot. Unfortunately the slot cannot be polarized either, but it does mean you can fit another major mod in the main warframe.

  13. Not my first rodeo with the ladies, yes. Hammered the other one with one salvo of the Sancti Tigris, but even standing right over her I pumped shot, shell, and everything else into Sprag and no love, thus why I'm so raging at getting jipped of the Mantis part. Also had a affinity booster and some other stuff but I missed it when I grabbed it. Pretty sure I at least got the container scan but the rest of that run? Got scuppered. :S

  14. Specifically, because Sprag is immune to all shotgun-style weapons apparently. I was using Sancti Tigris, AkJagara, and the Redeemer on my Mesa, and I finally found a Rare container that gave me it's contents, only for Sprag to cockblock me by not taking any of the damage I could throw at her! God I'm annoyed!

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