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(XBOX)Shad0wfire99

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Posts posted by (XBOX)Shad0wfire99

  1. 8 hours ago, seprent said:

    >start bounty
    >kill people to get credits to draw target out
    >credits dont count 
    >fail bounty because of it 
    >shocked to see all bounties are breaking some where in their events making them unplayable
    >try conversation
    >critter does 1 of 3 spawns behind you doesn't spawn or spawns and ignores your tranq attempts
    >try k driving 
    >grind input is glitched on so your attempts to move are slowed to a halt 
    >hot fix comes thank the gods
    >only fixes 1 of the 3 bugs
    >bug fixs someone make more bugs
    >but hey atleast you got the play it

    ya want the content? fine deal with the bugs in it too de doesn't have to do like how they do so you guys get the least buggy version because it cost money to sent each build attempt to cert were it can be denied or approved but say they approved it meaning every hot fix to fix said bugs in the fortuna update would also have to go though cert before being pushed onto your platform also meaning you would prefer having DE pay Multiple times to move hot fixes that can range from 1 a month to 3-5 in a single day? Or would you prefer they didnt waste money and send it out when there confident all the major bugs have been fixed this takes about a month of public bug combing so they only have to pay for cert 1-2 times depending then lemme see 13 times for the fortuna update + 12 separate hot fixs this bit being part one of X part 2 being in the works and getting ready to drop meaning that count could become even higher 

    That's a lot of words.  Sadly, I just have these:  Content > No content.

  2. 4 minutes ago, (PS4)Lollybomb said:

    Was it the old defense tile on Uranus?  The one that has four cryopods, and when it's a normal defense it cycles between them every wave?  I bet it was, wasn't it?

    Even if it wasn't, that tile has either got to be removed, or the AI/pathfinding fixed because it's some of the worst in the game.  Practically every wave ends with the players having to hunt down the enemies that spawned into random alcoves unalerted, or the guy who spawned up on a wall, or sometimes there's even a whole crowd of people jammed up in one of the little corridors.  That last one is probably the worst because the game looks at the number of enemies, sees that there's still like 30 left, and doesn't mark them like it does when you're down to the last handful.

    It was the Kala-Azar tileset on Eris.  Infested.  Which makes it even more baffling that it took as long as it did.

  3. The Defense Arbitrations either need to be reworked or removed entirely.  The last one I did took 30 min to get through 1 rotation w/ a premade group.  The fact that that's even possible is disgusting.  This may well have something to do with the enemy pathing issues that have been present since Chimera, but either way,  I wont be running a defense arby again with it in it's current state.

  4. Yesterday I was farming in Ophelia when I noticed that my melee attacks were hitting like a wet noodle, and my attack speed seemed abysmal.  At first, I thought maybe I had gotten some weird debuff from something.  But at one point in the video (sorry about the length) I fall into the water, and after re-emerging, it seems much worse than before.

     

    https://1drv.ms/v/s!AopAbuNRwwI6gi9aP0yER_DVM4RZ

     

    Towards the end of the clip, I let the enemies kill me for science.  Immediately after I respawn, the bug seems to be gone.  My attacks are much stronger and infinitely faster.  This got me thinking about another clip I made about a week earlier that I just thought was funny at the time, where I was stuck with the Fluctus throughout a sortie mission.

     

    https://1drv.ms/v/s!AopAbuNRwwI6gi4r5fHJzGPulrNK

     

    Both of these bugs occur ONLY when spawning in submersed, in Archwing mode.  If I spawn on land in the tileset, everything is as normal.  There seems to be some sort of issue in the transition between AW and land on this tileset.  

  5. I've noticed that occasionally up and down on the right joystick stops registering.  I thought my controller was starting to fail, but I've switched controllers multiple times and the issue still persists.  It seems to happen randomly, and I'll be unable to look up or down, but left and right are fine.  Generally it only lasts a few seconds, but it tends to come and go more frequently lately.

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