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SilverWF

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Posts posted by SilverWF

  1. On 26.03.2017 at 7:46 PM, N7Paladin said:

    I made a post about this overall problem in warframe and how we need to have the option to disable other players effects/colors/animations. It has surely gotten out of control now and I cant take it anymore. My push is that i see no abilitiy colors/effecs in game but my own. We need this to be a toggable thing in menu. I hope DE listen to this. They have options for alot of things to be disabled in Warframe, i hope this becomes a thing. Just take a look at these screens i took of octavia and the new Limbo effects. And we thought limbo couldnt get any worse...

    https://1drv.ms/f/s!AhgDRxFuWX0Rgs5wTubZbkP1PyPBmw

    Yes, this must be done.

    Another player's skill effects must be with adjustable brightness and transparency, with ability to turn it off completely.

  2. 4 hours ago, VanguardVII said:

    Hey everyone, change graphics to Window Mode and a lower resolution than your actual screen. It worked for me after crashing 2 times in fullscreen.

    Thanks, but it doesn't work at russian gameclient

    The same crash at the same place.

    Their testing level is incredible awful.

     

    Edit:

    Switched to English lang, still in window mode with lower res and done that damn mission.

  3. 2 hours ago, HadesGamingPL said:

    I LOVED this part of the quest. The Suda-Hunhow fight was hard, but enjoyable. It felt like a 3D version of DDR with a world destroying being occupying a creature of data trying to mess your mad moves up. I loved the climax of the quest, with Ordis going on a rampage and Simaris summoning the creatures of the sanctuary. A satisfying ending to a satisfying quest.

    I'm always getting crashed at the final dialogues here!

    God damn, the testing skill level of DE is "amazing"!

  4. 17 minutes ago, Omega-Phoenix said:

    nerf the mirage then

    Go nerf yourself.

    17 minutes ago, Omega-Phoenix said:

    some player complain this is coop game that everyone should take part to the game

    Yeah, one of them: (DE)Rebecca.

    4 minutes ago, (PS4)ghinellil said:

    Only with infested defences (Akkad) is convenient use a Zenistar

    I can say the same about Simulor - why nerf it? Can't see any reason.

  5. 4 minutes ago, (PS4)THEFREAK420 said:

    I wouldnt be on here listing your favorites, because other people might use it, then too many people will use it, and they cant handle that. Then it gets nerfed. 

    You are right. So I wouldn't say that I'm using not Simulor mostly at my Mirage :)

  6. 2 minutes ago, Nezha_Rose said:

    Bruh Naramooooon~~~ Take a maiming strike and slide the waves

    Mate, killing monsters was a really bad way at that event. Good groups are controlled them with less kills as it only possible. Also, there is no way on getting Maiming Strike now and I have no any will on spending 300+ pl to buy it from another players: this is too much just to make another random teammates happy and it can be nerfed on the 1 month... or week - who knows?

  7. 9 minutes ago, Dracario said:

    Flight speed, you can keep adding damage to the vortex and detonate it whenever you feel like it

    with multishot you dont necessarily HAVE to wait, spawn 3 separate vortexes and detonate them all at once.

    And the all monsters will wait for you, sure, it can't be another!

    Also, you are really didn't know how the multishot works with Simulors - it does not provides additional orb.

  8. 2 minutes ago, Nezha_Rose said:

    And used strung w to get 1,364 (or so? cant check, maybe a bit less) from the pacifism defect event.

    Especially if remember, that killing monsters at this event not only wasn't the goal, but also made the mission much harder. So what a point of your weapon there?

    Maybe, you are able to record solo void survival video for 1 hour with some stuff like Panthera? ^^

  9. 4 minutes ago, fibrizz0 said:

    I have a level 30 Atterax because I find the whips diferent and fun, so i use it vs Infested. But I saw a loot of people with it, way more people than with a Tonkor btw.

    So, like I said, I'm afraid to catalyst/forma until the balance pass is done.

    But for sure I'll follow your recomendation. Also I appreciate very much your kindness offering me the mods, but if they are available in game, I'd try to get them myself.

    Thanks!

    You need to use public sources for the builds. Top build for atterax: http://warframe-builder.com/Melee_Weapons/Builder/Atterax/t_30_222000004_226-7-5-239-6-5-313-8-3-360-4-5-488-1-10-625-3-5-637-2-10-640-5-5-733-0-10_733-7-488-7-637-7-625-9-360-11-640-7-239-9-226-9-313-10/en/4-0-65/108768/0

    But it has Maiming strike (300+pl) and Buzz Kill (150+pl) on it, like the any good high lvl melee build.

  10. @[DE]Rebecca

    On 22.03.2017 at 9:07 PM, [DE]Rebecca said:

    As we near the staggering number of 300 weapons (including variants), the task of balancing grows increasingly daunting

    Maybe, delete some unusable at all weapons, huh? Why you have created such big number of weapons? 90% of it are MR-exp source and would never be something over than just that. Deal with it - you aren't able to change this, not because you are bad, but because the nature of most MMO-players, who always looking for most effective ways to do stuff.

    And yes, this is coop-game. PVE-game. Why I would complain about some powerful stuff in my teammate's hands? it's going against the logic, coz stronger the team - then bigger chances to complete the mission.

    I'd rather would complain if random brings some pointless scrubs to my party - at wrong frames, with weak specs and weapons!

    Your game has huge lack of endgame content. When the Moonrails would be brought back to the game? When the Conclave would be turned into something really useful and fun? Why the events (like the last one) are so rare? It must be monthly based - just to bring some really coop here! The same for the Stalker event. And any another one - not once per year, but once per month!

    We all are collecting weapons, finding specs etc, but what for? Just to collection? The game about collection in the 2017, really?

    On 22.03.2017 at 9:07 PM, [DE]Rebecca said:

    However, there are a few weapons that have such a dominating effect in missions that co-operative missions essentially become solo

    Like Zenistar? That weapon has huge AOE that not only deals big damage but has CC effect on it! Deserve to be nerfed, right?

    Or Tigris, that able to oneshot bosses and make another 3 teammates feel as unneeded here?

    And why stop on the weapons? Let's look on the frames with the same "one-man-game" effect: Ember, Saryn, Banshee, etc. They would be nerfed to the dust too?

    On 22.03.2017 at 9:07 PM, [DE]Rebecca said:

    We have buffed 10 underpowered weapons

    I really do not care about that buffs. This weapons were unusable before, and they would be like that after. Not because of not enough buffs, but because of wrong weapon design for your current high lvl content. With hordes of strong monsters all you need is AOE-weapon, preferably with CC on it or really hard hitting single target, like Tigris. Everything else is waste of slot.

    Now, about nerfs.

    On 22.03.2017 at 9:07 PM, [DE]Rebecca said:
    • The Tonkor now deals self-damage like all other launchers.
    • The Tonkor Grenade trajectory line now appears on holding the fire button (Default Left Mouse), and grenade fires on release.
    • The Maximum lifespan of grenade has dropped from 5 to 3 seconds - grenades are quicker to explode
    • Genades bounce lower and explode sooner, making them more likely to explode where they are shot.
    • The Critical Chance has been reduced to 25%

    Self-damage is the most pain here. It was used mostly only because lack of it. Who would use it now? Sure, it will be used (i.e. someone using Zarr now), but much lesser. Sooner explosion is a strange thing too - it must be the same as on the another GLs, not lesser.

    On 22.03.2017 at 9:07 PM, [DE]Rebecca said:
    • The Status Chance increased to 35%
    • The AoE Explosion range (based on stack when expires or manual detonation) increased from 0.5-2.8 meters to 1-8 meters.
    • The Explosion Damage has increased from 50 to 250 when detonated.
    • On an orb stacking event (when orbs combine), damage range decreased to 1-3 from 3-8
    • On an orb stacking event, damage decreased from from 150-250 to 20-50
    • The amount of Orbs required to make a full stack has decreased - it used to take 5, now it takes 3.

    The biggest nerfbat here. Now this weapons are completely pointless. It will the same "useful" as Bronco now. Who would shoot 3 times then explode, shoot 3 times again and explode, rince repeat? Noone. Only Mirage would able to use it somehow, coz she firing 3 projectiles in 1 click and able to alt-explode it right now - and it still wouldn't be any close to the current mechanic of the Simulors. Any another frame would avoid that weapon for all cost now.

    Why not just decrease it's damage a bit or allow only 1 stacked orb exist in the world? Why you were need to nerf it to the dust?

    On 22.03.2017 at 9:07 PM, [DE]Rebecca said:
    • This weapon is receiving a bit more of a mechanic change rather than a purely numerical change.
    • The Slide attack will create a vortex that staggers and draws enemies toward you.
    • The following Slide attack (after a vortex) will radial blast and ragdoll enemies away from you.
    • This 'back and forth' will be on a cooldown.

    Adding some back and forth mechanic to the melee weapon is a generally bad idea. Because, I'm pretty sure, the position of the enemies would be absolutely unpredictable: not for Telos Boltes user, nor for his teammates (especially for them!).

    On 22.03.2017 at 9:07 PM, [DE]Rebecca said:

    If you have invested into a nerfed weapon, when the Update releases there will be an Inbox message generated on Login to give you a single 3 day Affinity Booster and a Forma per owned weapon to reconfigure your weapons as you see fit!

    Only 1 forma per weapon? Wow... How about catalysts spent on it? How about bigger Lens spent on it? How about more than 1 formas spent on that weapons? Just "thank you for your donations, now go away"?

    On 22.03.2017 at 9:07 PM, [DE]Rebecca said:

    Regarding any Rivens you may have or are looking to pick up for any of the listed weapons: you can expect small changes to stats. Stay tuned for more information in the Update notes!

    This is huge punch in the face to the anyone, who bought 1k+ platinum from you and then bought riven mods for that weapons (more popular weapon - bigger price of riven mods for it). You are literally said to all of them: "Now go and F yourself hard"


    I'm really hope, that you would refuse to make that nerfs alive and will focus on the real problems: adding true endgame content and remaking enemies scaling in the endurance runs. Maybe, you would be able to remake this in such way, that AOE-weapons would becomes useless and currently bad weapons would start shining. You know - not because of strange nerfs, but because of changing whole mechanics.

  11. 58 minutes ago, Rolunde said:

    Something I think a lot of people often over look with the Spamulor hate is the audio/visual noise.

    I have true black color on my Simulor - may it wouldn't be affected by this changes?

    Or, maybe, try to fix that eyebleeding energy effects on the all weapons and frames instead?

    Not, they are not doing this, so, the reason is not allowing players to do harder content and buying less platinum.

  12. 26 minutes ago, Sigmas71 said:

    The smell of fresh salty tears from the aoe-spamming babies is simply glorious... Thanks for this DE <3

    AoE weapons with fire-and-forget mechanics should be as unrewarding as they are effortless to use. Yes, even in this frantic horde game. Why should some ez-mode players have their cake and eat it too, while snipers and bows are still useless in comparison? These changes are long overdue. 

    That weapons are useless not in comparison but by it's own nature and the nature of this game!

    Just a repeat of my own post from the 32th page:

    Just to show of WHAT weapons they are buffed. This is Panthera (4-forma + reaven mod!) against 145 lvl monsters

    https://youtu.be/OYBG44oZROI?t=4m56s

    And here is Miter

    https://youtu.be/7ygAiPFShQg?t=5m30s

    Pretty cool, huh? It barely scratches them, so what the heck they are buffing here? Increasing damage in 100 times? No.

    Also, there is only ONE motser, but in the real mission there will be 1 bombard, 2 heavy gunners and 5-7 weaker enemies and probably buffed with ancient healer. WHAT the heck you would do against them with your damn Miter or Attica at your lovely Oberon?

    While you would happy sniping one of that pack, all another would just oneshot you.

  13. 1 minute ago, Cytobel said:

    Just a Soma?  The red-crit machinegun?  The one actually HIGHER in usage than the Tonkor?

    Since we're dealing with a language barrier, I'll repeat:  I have NO vids recorded.  For that matter I don't use the Soma much

    Yes, just a Soma, nothing else.

    This that I'm tried to show u - that kind of weapons just bad for high lvl content because of bad game design. Not matter that buffs they would got - they would still bad.

    Sure u do not have that kind of videos - coz noone has. Noone in his mind would bring a knife to the gun fight - the same thing with Miter, Panthera, Soma etc and high lvl content.

  14. Just now, Death_Master_ said:

    To keep power balance if something powerful disappears there should appear other as powerful thing to replace the loss. 

    wrong direction mate. why?

    let's see: 1 powerful thing removed then another powerful thing must appear. Or 2 not too powerful things. Or 4 really not powerful things. Or 10 absolutely stupid things got a very low buffed. You know that I mean...

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